OK. Had my first real issue with the game. The main quest has several "bottlenecks" where you have to kill a named mob. The problem is that all players from all factions are on the same quest. In order to get credit for the kill you have to do a certain percent of damage. Tonight I spent an hour just trying to get credit in the same spot. The Boss is on a 6 minute timer. DPS just hit on the spot and spam attacks.
This screenshot has about 40 people in a small ball:
To make matters worse. This is repeated in some manner for 4 times (not QUITE as bad, or at least we were luckier). In the instance above. Every 6 minutes a few people would get credit, maybe 3 or 4. In the 6 minute time, more than 3-4 would show up... so the ball just grew. We ended up getting a full group and still took about 6 spawns before we got this guy. It was bad once... by the end of the quest chain we are just DONE... and this is the quest you HAVE to do if you want to run dungeons. We finally got to that part, so maybe tomorrow I delve in.
Hopefully they fix this for release. Maybe lower the percent needed for credit. I dunno. Something. These bosses were nuked down in 1.5 seconds flat.
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Normally I'd say go do something else but since this is gating to running dungeons I understand the frustration.
I had a touch of that myself last night in ESO in a new dragon killing event I missed getting credit on my first two attempts as I was out of position from where it eventually landed and couldn't get there fast enough before the horde of players in the area burned it down in short order. (Well under a minute)
Guildy felt bad for my slow running horse speed and actually spent 3000 crowns so I could jack it up 30%.
Told him no need, but he just did it without asking, said I could repay the favor some day.
Eventually got credit for the three kills and it certainly wasn't a gating event but still was a bit annoying.
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With 20 players around OTOH, it's dead in an instant. You notice the spawn, try to attack it... too late, it's dead.
Another problem is some hunt quests like the faction quest I've gotten a couple of times to kill and skin 3 buffalos. They don't fight back and run away from you really fast. Even if you manage to chase it down and kill it, chances are that someone else will get to the carcass first and skin it since a dead animal on the ground is open for all to skin - even quest animals.
All we can do is to just keep giving them feedback on these player density issues that probably never cropped up in alpha. Do it with the log out feedback tool and also in their forum.
And yes respawn timers for these named mobs are way too slow and the system doesn't seem to take player density into consideration and adjust the spawn rate.
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They eventually adjusted it and I think just giving the mob a stern look gives you credit now.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
The difference is, back in Ye Olden Days the community was actually civilized. You would sit back and wait your turn. Even if that turn was hours (or days!!!) away.
Some poor guy tried to get this organized last night and suggested forming a line at the entry. The first response was, and I quote "Fuck your line get good Boomer". It went downhill from there.
They can't change people... but yes, let's hope they figure out how to tweak these bottlenecks.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
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Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Logic, my dear, merely enables one to be wrong with great authority.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
For one thing all players shouldn't be congregating in the same place and following the EXACT same linear questing,the game should be an open ended game with CHOICE of where to go and what to do.
The mentality of this design is like playing Wow so i can see how a streamer would think....oh just make these quests instances and everything is good.
The problem with game design is that the industry is just ful of leaders that are all brainwashed OR lack the ability to THINK for themselves and design their games BETTER than the past failures.
Another issue is gating content,similar to WOW's gear scores,it is just stupid and shows me a really bad producer and design.The industry needs NEW blood but sadly that new blood would likely come from people that play the same old bad design games so the problem will continue to trickle down for years to come.
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Yeah I think I'm giving up on being a main healer, I was Life Staff/Ice but I'm about done with it now. I just cant deal with the way the targeted healing works in this game. Also its really buggy the targeted heals sometimes don't even work.
Going Great Axe/Life Staff, so far I like it. Maybe off heal or something.
I've gone Hatchet main with Great Axe secondary (for its execute) lately myself.
Ironically, the hatchet's HOT is more potent than the one from the healing staff and lasts 15 seconds with no need to "cast it" - It, and several other buffs, just happen automatically for activating Berzerker which you do mostly for the extra damage, uninterruptible attacks and stagger immunity.
I think someone at AGS really, really likes melee weapons the best
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Modern MMOs have had a system to reward healers for healing since forever but it's conspicuously missing in NW. The only way to get credit for healing is to be in a group and even then I don't think you get any more credit than if you were in the group and did nothing.
Definitely feels like magic weapons are an afterthought.
“Microtransactions? In a single player role-playing game? Are you nuts?”
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One of my slacker Company-mates just got to running the same quests to get his Azoth staff so he could run dungeons. He ran them all solo and did not have any bottlenecks. There were just a few people at each spot where previously we were stuck.
Now I do not know if Amazon fixed the issues, or if he's just behind the curve enough where it's not a problem any longer but he did run the same quests with no issues.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
We don't have officers or guild leaders. Just get stuff done. Unfortunately there are limits to what a 10 person guild can do in most games.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Similar setup... It's the main quest line and shared by all 3 factions. Go to location X and Kill some Y and Z. Well, Y and Z are on a 6 minute timer and just 1 of them. To make it worse one target was not Elite and could be almost 1 shot by some players.
Got it done eventually (was grouped with2 others)... but this is going to be painful at launch.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018