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Bethesda Launching Fallout Worlds In September, Brings Paid, Customizable Servers To Fallout 76 | MM

SystemSystem Member UncommonPosts: 12,599

imageBethesda Launching Fallout Worlds In September, Brings Paid, Customizable Servers To Fallout 76 | MMORPG.com

Bethesda is bringing Fallout Worlds, new customizable servers to Fallout 76 this September, which will allow players to change their rulesets and make the Appalachia they've always wanted to experience.

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Comments

  • ACommonMuggerACommonMugger Member RarePosts: 564
    edited July 2021
    ???

    Does this mean that progression is pretty much useless? Infinite ammo and AP makes leveling a joke, and farming even more of a joke. If you can transfer items from custom servers to adventure, it'll break the RPG aspect of it.

    Unless it's also sharing disable like it is on the public world, then FO76 is going in a weird direction.
    Post edited by ACommonMugger on
    Kyleran
  • AlpiusAlpius Member UncommonPosts: 247
    also confused, infinite ammo and AP with custom spawns? so much for all that time they spent balancing the gameplay.
    Kyleran
  • UtinniUtinni Member EpicPosts: 2,209
    ???

    Does this mean that progression is pretty much useless? Infinite ammo and AP makes leveling a joke, and farming even more of a joke. If you can transfer items from custom servers to this, it'll break the RPG aspect of it.

    Unless it's also sharing disable like it is on the public world, then FO76 is going in a weird direction.

    These are options for custom rulesets. You get to decide what type of tweaks are made to your personal server. If you don't want infinite ammo and AP don't select it.
  • ACommonMuggerACommonMugger Member RarePosts: 564

    Utinni said:



    ???



    Does this mean that progression is pretty much useless? Infinite ammo and AP makes leveling a joke, and farming even more of a joke. If you can transfer items from custom servers to this, it'll break the RPG aspect of it.



    Unless it's also sharing disable like it is on the public world, then FO76 is going in a weird direction.



    These are options for custom rulesets. You get to decide what type of tweaks are made to your personal server. If you don't want infinite ammo and AP don't select it.




    To expand on this since this reply didn't really answer the original question, Adventure mode ( the original FO76 mode ) does NOT have cross item/level progress with custom servers. Found the answer on reddit.
    DattelisUtinniAlpiussschruppTacticalZombeh[Deleted User][Deleted User]Kyleran
  • AlpiusAlpius Member UncommonPosts: 247




    Utinni said:






    ???





    Does this mean that progression is pretty much useless? Infinite ammo and AP makes leveling a joke, and farming even more of a joke. If you can transfer items from custom servers to this, it'll break the RPG aspect of it.





    Unless it's also sharing disable like it is on the public world, then FO76 is going in a weird direction.





    These are options for custom rulesets. You get to decide what type of tweaks are made to your personal server. If you don't want infinite ammo and AP don't select it.








    To expand on this since this reply didn't really answer the original question, Adventure mode ( the original FO76 mode ) does NOT have cross item/level progress with custom servers. Found the answer on reddit.



    ya know, youd think they would start off with this info, its kinda important.
  • DEXA88DEXA88 Member UncommonPosts: 175
    Those servers should have seperate progression and items that dosent effect the main server economy otherwise the game is prety much usless !
  • theGnadetheGnade Member UncommonPosts: 147
    The game just got even worse. First, look how they are trying to force monetization- Buy sub then you can buy world server. Second, look how they are slicing game up. Third, if they allow progression and items to be transferred to adventure it will break the game (p2w) but it is not like they care about it. This is exactly why I lost fate in this game after first year- the game just keeps getting worse and worse, but hey as long as there is audience for garbage, you can sell garbage.
    Asm0deusKyleranGdemami
  • Ex0dUs101Ex0dUs101 Member UncommonPosts: 273

    theGnade said:

    The game just got even worse. First, look how they are trying to force monetization- Buy sub then you can buy world server. Second, look how they are slicing game up. Third, if they allow progression and items to be transferred to adventure it will break the game (p2w) but it is not like they care about it. This is exactly why I lost fate in this game after first year- the game just keeps getting worse and worse, but hey as long as there is audience for garbage, you can sell garbage.



    Fallout 1st for a private world is nothing new, its been there since the start, they are just adding more options.

    People that play custom worlds, most likely already play on private worlds, this just gives a different option for people that want to do something completely different.

    Items wont be tradeable between adventure mode and custom servers, so thats a non issue.

    It doesnt sound like you played in the first year tbh, or maybe even at all.
    Kyleran
  • AstropuyoAstropuyo Member RarePosts: 2,182

    Ex0dUs101 said:



    theGnade said:


    The game just got even worse. First, look how they are trying to force monetization- Buy sub then you can buy world server. Second, look how they are slicing game up. Third, if they allow progression and items to be transferred to adventure it will break the game (p2w) but it is not like they care about it. This is exactly why I lost fate in this game after first year- the game just keeps getting worse and worse, but hey as long as there is audience for garbage, you can sell garbage.






    Fallout 1st for a private world is nothing new, its been there since the start, they are just adding more options.



    People that play custom worlds, most likely already play on private worlds, this just gives a different option for people that want to do something completely different.



    Items wont be tradeable between adventure mode and custom servers, so thats a non issue.



    It doesnt sound like you played in the first year tbh, or maybe even at all.



    Naw private servers came out after the game launched and was kinda met with a go fk yourself from the community.

    Anyhow it doesn't cross with real servers and Fallout 76 is like dead as hell so they need this. I think I saw 12k players on steam like two weeks ago though so it's better than the 5k that were on prior without steam a year plus ago lol...ffs let the game die
    Gdemami
  • TokkenTokken Member EpicPosts: 3,654
    edited July 2021
    Now, this makes the game more interesting for me.

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  • Randomuser2020876Randomuser2020876 Member UncommonPosts: 81
    Pay for a sub ( to get a private world ), and then pay on top of that for a "custom" world? I laughed my ass off when they started charging a monthly fee to have a singleplayer game, but I'm downright dying of hysterical laughter right now at anyone dumb enough to pay another fee on top of it.
    PalebaneGdemami
  • VrikaVrika Member LegendaryPosts: 8,023
    Astropuyo said:

    Naw private servers came out after the game launched and was kinda met with a go fk yourself from the community.

    Anyhow it doesn't cross with real servers and Fallout 76 is like dead as hell so they need this. I think I saw 12k players on steam like two weeks ago though so it's better than the 5k that were on prior without steam a year plus ago lol...ffs let the game die
    12k players on Steam is a healthy game. The number is for people who are logged in simultaneously, and for an older game to get 12k logins at once likely means they've got something like 100k active players.


    [Deleted User]Kyleran
     
  • VrikaVrika Member LegendaryPosts: 8,023
    MMORPG.com said:

    Fallout 76's new servers will only be available to purchase if you've got a Fallout 1st subscription, but non-subscribers can still join and play on other servers, according to the announcement on the Bethesda blog
    @lotrlore

    Are the new worlds really a purchase? I understood their announcements that they'd be available for free to all subscribers.
     
  • cheyanecheyane Member LegendaryPosts: 9,436
    Vrika said:
    Astropuyo said:

    Naw private servers came out after the game launched and was kinda met with a go fk yourself from the community.

    Anyhow it doesn't cross with real servers and Fallout 76 is like dead as hell so they need this. I think I saw 12k players on steam like two weeks ago though so it's better than the 5k that were on prior without steam a year plus ago lol...ffs let the game die
    12k players on Steam is a healthy game. The number is for people who are logged in simultaneously, and for an older game to get 12k logins at once likely means they've got something like 100k active players.


    The usual multiplication is 5X not 8. When a game has 12k that means it is 60K.
    Gdemami
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  • VrikaVrika Member LegendaryPosts: 8,023
    edited July 2021
    cheyane said:
    Vrika said:
    Astropuyo said:

    Naw private servers came out after the game launched and was kinda met with a go fk yourself from the community.

    Anyhow it doesn't cross with real servers and Fallout 76 is like dead as hell so they need this. I think I saw 12k players on steam like two weeks ago though so it's better than the 5k that were on prior without steam a year plus ago lol...ffs let the game die
    12k players on Steam is a healthy game. The number is for people who are logged in simultaneously, and for an older game to get 12k logins at once likely means they've got something like 100k active players.


    The usual multiplication is 5X not 8. When a game has 12k that means it is 60K.
    What is that usual multiplication based on?

    I think that any multiplication you could use is just a guess.
     
  • cheyanecheyane Member LegendaryPosts: 9,436
    edited July 2021
    Vrika said:
    cheyane said:
    Vrika said:
    Astropuyo said:

    Naw private servers came out after the game launched and was kinda met with a go fk yourself from the community.

    Anyhow it doesn't cross with real servers and Fallout 76 is like dead as hell so they need this. I think I saw 12k players on steam like two weeks ago though so it's better than the 5k that were on prior without steam a year plus ago lol...ffs let the game die
    12k players on Steam is a healthy game. The number is for people who are logged in simultaneously, and for an older game to get 12k logins at once likely means they've got something like 100k active players.


    The usual multiplication is 5X not 8. When a game has 12k that means it is 60K.
    What is that usual multiplication based on?

    I think that any multiplication you could use is just a guess.
    There's no way I can find the source but in the old days when people were guessing how many players a game had they would multiply the concurrent players by 5. This was what most threads would say. If you're an old player from Everquest 1 and on you would recall this metric. This took into account the various time zones. Those days everyone from various places in the world played on the same servers. 

    These days with localized servers those multiplication figures should be lower.
    Gdemami
    Garrus Signature
  • VrikaVrika Member LegendaryPosts: 8,023
    cheyane said:
    Vrika said:
    cheyane said:
    Vrika said:
    Astropuyo said:

    Naw private servers came out after the game launched and was kinda met with a go fk yourself from the community.

    Anyhow it doesn't cross with real servers and Fallout 76 is like dead as hell so they need this. I think I saw 12k players on steam like two weeks ago though so it's better than the 5k that were on prior without steam a year plus ago lol...ffs let the game die
    12k players on Steam is a healthy game. The number is for people who are logged in simultaneously, and for an older game to get 12k logins at once likely means they've got something like 100k active players.


    The usual multiplication is 5X not 8. When a game has 12k that means it is 60K.
    What is that usual multiplication based on?

    I think that any multiplication you could use is just a guess.
    There's no way I can find the source but in the old days when people were guessing how many players a game had they would multiply the concurrent players by 5. This was what most threads would say. If you're an old player from Everquest 1 and on you would recall this metric. This took into account the various time zones. Those days everyone from various places in the world played on the same servers. 

    These days with localized servers those multiplication figures should be lower.
    Multiplying EQ concurrent players by 5 might not have been too far off the truth because back in those days people who played Everquest actively tended to spend a lot of hours playing it.

    But I think everyone can agree that average Fallout 76 player today spends less time per day on it than EQ 1 players used to. If the multiplication for EQ 1 was by 5, then we need to multiply a modern game that requires less time commitment by a larger factor.

    Also localized servers should not affect the multiplication factor. If you used to get number of players from all over the world on EQ servers, you'll now also get number of players from all over the world through Steam Data. Unless you're suggesting that the multiplication factor is affected by old EQ 1 players trying more actively play everyone at same time, in which case today's multiplication factor today should be larger.
     
  • KyleranKyleran Member LegendaryPosts: 44,261
    edited July 2021
    People trying to estimate FO76 from Steam numbers would miss those using Bethesda launcher which was availabile for years prior to the Steam launch.

    Also there are far more console players than PC, both PS4 and XBOX.
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