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Mortal Online 2 Boasts Improved AI and 'Tier 2 Encounters' in Patch 0.1.3.9 | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited July 2021 in Videos Discussion

imageMortal Online 2 Boasts Improved AI and 'Tier 2 Encounters' in Patch 0.1.3.9 | MMORPG.com

As development of Mortal Online 2 continues, Star Vault AB is committed to polishing the game, and delivering on their hopes to provide challenging encounters to their player base. In Beta Patch 0.1.3.9, the first 'Tier 2' encounter will be available for testing.

Read the full story here


MaDeuce
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Comments

  • RunaljodRunaljod Member UncommonPosts: 2
    Hell yeah brother
    strawhat0981MaDeuce
  • RemyVorenderRemyVorender Member RarePosts: 3,992
    edited July 2021
    Yes. YES! Please make a VR version when you get around to it. I'm begging you.
    MaDeuce

    Joined - July 2004

  • TillerTiller Member LegendaryPosts: 11,273
    edited July 2021
    Why do the arms look so lifeless? Maybe they are carrying a dead person?
    Post edited by Tiller on
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • strawhat0981strawhat0981 Member RarePosts: 1,202
    I love me some MO2!!!
    MaDeuce

    Originally posted by laokoko
    "if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".

  • MaDeuceMaDeuce Member UncommonPosts: 145
    Awesome!! Very excited to test the recent updates of MO2 patches, especially fighting or acquiring the "NEW TROLL AI" as a pet!! That thing looks nasty and monstrous! Gruesomely it uses torn body parts as clubs.. Come take those immersive steps, attempt to dominate and or kill the wretched thing. Lot's of new and creative things to test!! Very talented and devoted group to "core aspects" of fantasy realms. Being part of both MO2 Alpha and now the MO2 Beta testing community.. You get to assist the development team engaging in game reports and providing creative MO2 RP/RPK/ARPK community content in a "Virtual 1st Person Sandbox PvEing/PvPing" type theatre. Collect your kills in this outstanding immersive MMORPG, bring up your achievements and skills to Mastery. Want to stand above the rest? Gain "Titles and acquire Epic Tattoo's" to show even more rank in status. I could go on and on and on.. Feel me flex!
    maskedweasel
  • ziabatsuziabatsu Member UncommonPosts: 150
    So if Mortal 1 was alpha and Mortal 2 is beta, maybe Mortal 3 will be like a real game.
    dlldSlapshot1188sakerbobbymcswansonvelimiriusgastovski1
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,105
    ziabatsu said:
    So if Mortal 1 was alpha and Mortal 2 is beta, maybe Mortal 3 will be like a real game.
    An Early Access real game at least

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • RexKushmanRexKushman Member RarePosts: 639
    MaDeuce said:
    Awesome!! Very excited to test the recent updates of MO2 patches, especially fighting or acquiring the "NEW TROLL AI" as a pet!! That thing looks nasty and monstrous! Gruesomely it uses torn body parts as clubs.. Come take those immersive steps, attempt to dominate and or kill the wretched thing. Lot's of new and creative things to test!! Very talented and devoted group to "core aspects" of fantasy realms. Being part of both MO2 Alpha and now the MO2 Beta testing community.. You get to assist the development team engaging in game reports and providing creative MO2 RP/RPK/ARPK community content in a "Virtual 1st Person Sandbox PvEing/PvPing" type theatre. Collect your kills in this outstanding immersive MMORPG, bring up your achievements and skills to Mastery. Want to stand above the rest? Gain "Titles and acquire Epic Tattoo's" to show even more rank in status. I could go on and on and on.. Feel me flex!
    How much ya get for this post? 
    sakerbobbymcswanson[Deleted User]velimirius

  • strawhat0981strawhat0981 Member RarePosts: 1,202
    It is totally work 40 bucks, I have almost 700 hours put in so far.
    MaDeuce

    Originally posted by laokoko
    "if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".

  • MaDeuceMaDeuce Member UncommonPosts: 145
    edited July 2021
    I'm completely surprised but not took off guard with the usual trolling comments that are still carrying through with the development of this game on MMORPG by a selected few. I wish that these people to find peace with just bringing happiness and creativity to a community.. No, I'm not getting paid for testing or advertising MO2. I write my reviews strictly out of pure fan based love of the game. I have over 2021 hours building and testing MO2 with the development community. 
    strawhat0981
  • MaDeuceMaDeuce Member UncommonPosts: 145
    MO2 is constantly updating with patches and hotfixes. Are there any questions anyone may have? Its a skill and point based virtual 1st person sandbox system. Totally immerse yourself in collecting knowledge while going settlement to settlement in search of discoveries. Obtain rarities while sharpening you attributes, Master your skills and perfect your avatar's style.
    strawhat0981
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,105
    edited July 2021
    MaDeuce said:
     Are there any questions anyone may have? 
    MO2 is a PvP game about guilds fighting each other for control.

    1. Is it true that they have NOT EVEN TESTED housing, keeps and territory control yet?
    2. Is it true that they plan to LAUNCH without housing, keeps and territory control?
    3. Is it true that they hope to put in housing and keeps AFTER launch?
    4. Is it true that we won't have a functional territory control system for a long time AFTER release?
    5. What is the new release date?

    Remember, on the games main page this is the main draw:


    Build your own house, create a guild, construct a keep and forge an empire. With enough power, violence or diplomacy, you and your allies may rule an entire nation.

    6. How long will it be before I can BUILD my own house, CONSTRUCT a keep (not a placeholder) and FORGE an empire with territory control (the main point of the game)?

    Gdemami

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,105
    Video of a guy simply kiting the “Advanced AI” for over 3 hours for a solo kill on the Troll Boss. Yup, that guy from the screenshot in the article.  No exploiting.  Simply kiting.  I think the advanced AI needs some work.


    Gdemami

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,105
    edited July 2021
    tzervo said:
    Video of a guy simply kiting the “Advanced AI” for over 3 hours for a solo kill on the Troll Boss. Yup, that guy from the screenshot in the article.  No exploiting.  Simply kiting.  I think the advanced AI needs some work.

    From the video description:
    I don't think anything needs to be changed just because it can be done; This is unbelievably inefficient.
    I don't think three hours of kiting something proves anything needing work.
    He was talking from a game balance perspective.

    He kited an "advanced AI" boss for 3 hours.  
    The very same boss in the promo picture in the article.

    Does that sound like an advanced AI to you?  Besides, it was funny that the first video after the article was this one.  We can still find humor where it is plain to see can't we?

    Gdemami

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • MaDeuceMaDeuce Member UncommonPosts: 145
    edited July 2021
    tzervo said:
    Video of a guy simply kiting the “Advanced AI” for over 3 hours for a solo kill on the Troll Boss. Yup, that guy from the screenshot in the article.  No exploiting.  Simply kiting.  I think the advanced AI needs some work.

    From the video description:
    I don't think anything needs to be changed just because it can be done; This is unbelievably inefficient.
    I don't think three hours of kiting something proves anything needing work.
    He was talking from a game balance perspective.

    He kited an "advanced AI" boss for 3 hours.  
    The very same boss in the promo picture in the article.

    Does that sound like an advanced AI to you?  Besides, it was funny that the first video after the article was this one.  We can still find humor where it is plain to see can't we?

    That is the wrong perspective.. What you are seeing is a Tester reporting functional game mechanics after a patch release. Remember, its a "Closed Beta" the development team and testing community (Made mostly of Development Teams, Pro Gamers and Streamers) are collecting data, regularly updating hotfixes on a bi-weekly thing. Trying to keep this as diverse as possible because everyone's playstyle is welcome in MO2 if it can survive even yours Sippycup. o:) <3

    strawhat0981
  • MaDeuceMaDeuce Member UncommonPosts: 145
    edited July 2021
    Besides, these guys MO2 are OG.. Wait wat?! Yes!! They are not going to pushout a product publicly without community support. Why is that? I wonder.. It could be that development team with community tight inclusive diverse relationship that synergizes globally.. Just pointing that out for a friend. Bam baby! B)
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,105
    MaDeuce said:
    Besides, these guys MO2 are OG.. Wait wat?! Yes!! They are not going to pushout a product publicly without community support. Why is that? I wonder.. It could be that development team with community tight inclusive diverse relationship that synergizes globally.. Just pointing that out for a friend. Bam baby! B)
    You asked for questions.  I listed 6 above.  Please let me know if you can answer those.  
    Gdemami

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • MaDeuceMaDeuce Member UncommonPosts: 145
    edited July 2021
    MaDeuce said:
     Are there any questions anyone may have? 
    MO2 is a PvP game about guilds fighting each other for control.

    1. Is it true that they have NOT EVEN TESTED housing, keeps and territory control yet?
    2. Is it true that they plan to LAUNCH without housing, keeps and territory control?
    3. Is it true that they hope to put in housing and keeps AFTER launch?
    4. Is it true that we won't have a functional territory control system for a long time AFTER release?
    5. What is the new release date?

    Remember, on the games main page this is the main draw:


    Build your own house, create a guild, construct a keep and forge an empire. With enough power, violence or diplomacy, you and your allies may rule an entire nation.

    6. How long will it be before I can BUILD my own house, CONSTRUCT a keep (not a placeholder) and FORGE an empire with territory control (the main point of the game)?

    Thank you for redirecting that focus

     1. Testing Housing and keeps are happening by the development team. Hasn't been released to the testing community and wont be released to public until scrubbed.

    2. Your second Question answered in #1

    3. Same answer as #2

    Questions 4, 5 https://www.mortalonline2.com/alpha/#roadmap

    6. When she is done.. MO2 is being developed globally on a large scale by all sorts of participants (inclusive and diverse). The word on release will come from the CEO himself most-likely he will pass that word in his stream https://www.twitch.tv/mortalonline2
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,105
    MaDeuce said:
    MaDeuce said:
     Are there any questions anyone may have? 
    MO2 is a PvP game about guilds fighting each other for control.

    1. Is it true that they have NOT EVEN TESTED housing, keeps and territory control yet?
    2. Is it true that they plan to LAUNCH without housing, keeps and territory control?
    3. Is it true that they hope to put in housing and keeps AFTER launch?
    4. Is it true that we won't have a functional territory control system for a long time AFTER release?
    5. What is the new release date?

    Remember, on the games main page this is the main draw:


    Build your own house, create a guild, construct a keep and forge an empire. With enough power, violence or diplomacy, you and your allies may rule an entire nation.

    6. How long will it be before I can BUILD my own house, CONSTRUCT a keep (not a placeholder) and FORGE an empire with territory control (the main point of the game)?

    Thank you for redirecting that focus

     1. Testing Housing and keeps are happening by the development team. Hasn't been released to the testing community and wont be released to public until scrubbed.

    2. Your second Question answered in #1

    3. Same answer as #2

    Questions 4, 5 https://www.mortalonline2.com/alpha/#roadmap

    6. When she is done.. MO2 is being developed globally on a large scale by all sorts of participants (inclusive and diverse). The word on release will come from the CEO himself most-likely he will pass that word in his stream https://www.twitch.tv/mortalonline2
    FYI the answer to #2,3 are actually not found in #1.  Because they are supposedly internally testing something does not answer whether they are going to launch with/without it.

    Also, FYI, The roadmap you listed for 4,5 do not mention territory control nor a release date which were the actual questions.  If you do not know the answer to questions 2,3,4,5 and 6 it is acceptable just just admit you do not know.  I merely asked because you solicited questions about the game.  I believe that questions about whether the main selling point of the game will actually be in the game at launch are valid ones.


    So just to be CLEAR:

    You have no idea if I will be able to BUILD my own house, CONSTRUCT a keep (not a placeholder) and FORGE an empire with territory control (the main point of the game) at release.  Despite the main selling point being :

    Build your own house, create a guild, construct a keep and forge an empire. With enough power, violence or diplomacy, you and your allies may rule an entire nation.

    Just wanted to confirm that...

    So right now you just run around and kill each other. No building of cities or towns or keeps.  No sieging.  Just people who run around and kill each other.  Right?



    Gdemami

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • MaDeuceMaDeuce Member UncommonPosts: 145
    MaDeuce said:
    MaDeuce said:
     Are there any questions anyone may have? 
    MO2 is a PvP game about guilds fighting each other for control.

    1. Is it true that they have NOT EVEN TESTED housing, keeps and territory control yet?
    2. Is it true that they plan to LAUNCH without housing, keeps and territory control?
    3. Is it true that they hope to put in housing and keeps AFTER launch?
    4. Is it true that we won't have a functional territory control system for a long time AFTER release?
    5. What is the new release date?

    Remember, on the games main page this is the main draw:


    Build your own house, create a guild, construct a keep and forge an empire. With enough power, violence or diplomacy, you and your allies may rule an entire nation.

    6. How long will it be before I can BUILD my own house, CONSTRUCT a keep (not a placeholder) and FORGE an empire with territory control (the main point of the game)?

    Thank you for redirecting that focus

     1. Testing Housing and keeps are happening by the development team. Hasn't been released to the testing community and wont be released to public until scrubbed.

    2. Your second Question answered in #1

    3. Same answer as #2

    Questions 4, 5 https://www.mortalonline2.com/alpha/#roadmap

    6. When she is done.. MO2 is being developed globally on a large scale by all sorts of participants (inclusive and diverse). The word on release will come from the CEO himself most-likely he will pass that word in his stream https://www.twitch.tv/mortalonline2
    FYI the answer to #2,3 are actually not found in #1.  Because they are supposedly internally testing something does not answer whether they are going to launch with/without it.

    Also, FYI, The roadmap you listed for 4,5 do not mention territory control nor a release date which were the actual questions.  If you do not know the answer to questions 2,3,4,5 and 6 it is acceptable just just admit you do not know.  I merely asked because you solicited questions about the game.  I believe that questions about whether the main selling point of the game will actually be in the game at launch are valid ones.


    So just to be CLEAR:

    You have no idea if I will be able to BUILD my own house, CONSTRUCT a keep (not a placeholder) and FORGE an empire with territory control (the main point of the game) at release.  Despite the main selling point being :

    Build your own house, create a guild, construct a keep and forge an empire. With enough power, violence or diplomacy, you and your allies may rule an entire nation.

    Just wanted to confirm that...

    So right now you just run around and kill each other. No building of cities or towns or keeps.  No sieging.  Just people who run around and kill each other.  Right?



  • MaDeuceMaDeuce Member UncommonPosts: 145
    Right now we are currently testing Advanced AI & development of economy in general as a community. There is also tests reoccurring daily committed to player immersion. MO2 Being 1st Person ONLY puts you in that perspective category wanting to captivate you with discoveries.. You are very keen with your words however, from a business perspective its more about maturity and growth.. Testing for quality NOT just swinging windmills with you mate.
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,105
    MaDeuce said:
    Right now we are currently testing Advanced AI & development of economy in general as a community. There is also tests reoccurring daily committed to player immersion. MO2 Being 1st Person ONLY puts you in that perspective category wanting to captivate you with discoveries.. You are very keen with your words however, from a business perspective its more about maturity and growth.. Testing for quality NOT just swinging windmills with you mate.
    If you are responding to me, you still did not answer the questions which by the way I only posed because you asked if anyone had questions about the game. What I asked had nothing to do with first person perspective.  I asked specifically about whether the core game functions of building your own keeps, and territory control would be in the game at launch.  Since that is supposed to be the ultimate purpose behind everything the guilds do, this is a critical system.  Otherwise you are just running around killing each other in a murder simulator  but never progressing in what the game describes as building an empire and a nation.

    So I will take your continued evasion as confirmation that there are no plans to actually launch with these critical and fundamental systems.? I thought perhaps they had learned from the fiasco that was MO1 and would launch with a complete game this time.  It appears I was wrong. 

    No need to continue this one sided discussion.  But when they do finally finish the game to a point that there is actual territory control do let me know.

    Thanks.
    MaDeuceGdemami

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • MaDeuceMaDeuce Member UncommonPosts: 145
    MaDeuce said:
    Right now we are currently testing Advanced AI & development of economy in general as a community. There is also tests reoccurring daily committed to player immersion. MO2 Being 1st Person ONLY puts you in that perspective category wanting to captivate you with discoveries.. You are very keen with your words however, from a business perspective its more about maturity and growth.. Testing for quality NOT just swinging windmills with you mate.
    If you are responding to me, you still did not answer the questions which by the way I only posed because you asked if anyone had questions about the game. What I asked had nothing to do with first person perspective.  I asked specifically about whether the core game functions of building your own keeps, and territory control would be in the game at launch.  Since that is supposed to be the ultimate purpose behind everything the guilds do, this is a critical system.  Otherwise you are just running around killing each other in a murder simulator  but never progressing in what the game describes as building an empire and a nation.

    So I will take your continued evasion as confirmation that there are no plans to actually launch with these critical and fundamental systems.? I thought perhaps they had learned from the fiasco that was MO1 and would launch with a complete game this time.  It appears I was wrong. 

    No need to continue this one sided discussion.  But when they do finally finish the game to a point that there is actual territory control do let me know.

    Thanks.
    NO problem. Ill let you know when they are testing TC I would much seek your opinion at that time. I hope you are open in making change and receiving constructive feedback as much as its given. What exactly are you concerned about with Territory Control? I believe your passion about correcting the deficiency you see in TC needs to be in the development and testing community. 
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,105
    MaDeuce said:

    What exactly are you concerned about with Territory Control? I believe your passion about correcting the deficiency you see in TC needs to be in the development and testing community. 
    The deficiency would be that it doesn't exist.  It is the core/foundation part of the game and there are no apparent plans to get it in game prior to launching.

    Not existing would be a pretty big deficiency.

    [Deleted User]Gdemami

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • MaDeuceMaDeuce Member UncommonPosts: 145
    MaDeuce said:

    What exactly are you concerned about with Territory Control? I believe your passion about correcting the deficiency you see in TC needs to be in the development and testing community. 
    The deficiency would be that it doesn't exist.  It is the core/foundation part of the game and there are no apparent plans to get it in game prior to launching.

    Not existing would be a pretty big deficiency.

    Precise and factually I will argue Territory Control DOES exist as it is on the Developer's table.. There is an order to the gaming development as shown in the projected schedule. I don't think you are following the development as close as what you think or would like too. I'll keep you posted when we are starting to community test TC for sure.
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