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VR MMO Zenith Delays Second Alpha Again, Shows Off Gliding Quests | MMORPG.com

SystemSystem Member UncommonPosts: 11,024

imageVR MMO Zenith Delays Second Alpha Again, Shows Off Gliding Quests | MMORPG.com

Back in May the Virtual Reality (VR) MMO Zenith: The Last City (Z:TLC) stated that they will be delaying their Alpha until July 10th. Recently, a new Alpha-Beta Timeline dropped pushing that second Alpha out a couple weeks until July 24th. The Alpha, if the schedule holds, will run until August 1st.

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Comments

  • KataalKataal Member UncommonPosts: 167
    They're welcome to take their time with this one. It's the only truly promising VR MMO I've seen so far.
    RemyVorendermaskedweaselultimateduckLark3m
  • RemyVorenderRemyVorender Member RarePosts: 3,972
    Looking forward enough for Zenith that I'm more than willing to wait patiently for them to get it right.
    ultimateduckLark3m

    Joined - July 2004

  • slowz2secretslowz2secret Member UncommonPosts: 286
    it looks really cool, sadly vr things make me dizzy
  • LackingMMOLackingMMO Member RarePosts: 662
    Man just when I was thinking about using my headset again! This would be awesome even if its mildly fun.
  • ultimateduckultimateduck Member RarePosts: 1,174

    Kataal said:

    They're welcome to take their time with this one. It's the only truly promising VR MMO I've seen so far.



    Ilysia is another VR MMO in development that looks pretty good.

    I'm also looking forward to this game. I'm currently trying to get into Township Tale but I'm finding it a bit hard.
    Lark3m
  • olepiolepi Member EpicPosts: 2,427
    remnar said:
    Instead of making unrealistic projections, or rushing and breaking software to meet deadlines, why don't they just say "It'll be done when it's done." That's what I'd say, anyway lol

    The problem could be their funding stream. Investors don't want to hear that you have no idea when the product will launch, and when they will get a return on their investment.

    What investors want to see is a good track record of projections. That indicates good management. Poor projections and missing the targets and deadlines is a bad omen to investors.
    ultimateduckGdemamiScot

    ------------
    2023: 46 years on the Net.


  • RemyVorenderRemyVorender Member RarePosts: 3,972


    it looks really cool, sadly vr things make me dizzy



    It took me about a month of using my Quest 2 every day for me to get my "VR Legs." At first I got very dizzy very easily, but now I can run, gun, jump, fly without much issue anymore. It just takes time.
    ultimateduck

    Joined - July 2004

  • ultimateduckultimateduck Member RarePosts: 1,174


    it looks really cool, sadly vr things make me dizzy



    It took me about a month of using my Quest 2 every day for me to get my "VR Legs." At first I got very dizzy very easily, but now I can run, gun, jump, fly without much issue anymore. It just takes time.
    Ditto. Took me two weeks before I didn't get tired, headache-ish eyes. Now I can play for hours. 

    It's worth it if you enjoy gaming.
  • QuizzicalQuizzical Member LegendaryPosts: 24,846
    olepi said:
    remnar said:
    Instead of making unrealistic projections, or rushing and breaking software to meet deadlines, why don't they just say "It'll be done when it's done." That's what I'd say, anyway lol

    The problem could be their funding stream. Investors don't want to hear that you have no idea when the product will launch, and when they will get a return on their investment.

    What investors want to see is a good track record of projections. That indicates good management. Poor projections and missing the targets and deadlines is a bad omen to investors.
    The problem with this is that early on in the development of an ambitious game, you genuinely have no idea when it will launch.  That remains true even if you don't tell your backers.
    Scotultimateduck
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