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Lotro: adding diffuclty slider to open world content.

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Comments

  • AmarantharAmaranthar Member EpicPosts: 4,421
    Scot said:
    BruceYee said:
    Seeing as EG7 is changing things around to provide a new experience in games they own maybe they can do a LOTRO fresh start sandbox server. Remove all quests, daily, season rewards and stick them all in a arpg type loot system minus the part about loot only dropping from certain mobs. Make it from level 1-max a free for all sandbox loot chase while also slightly increasing mob xp and maybe inventory space. Players would be able to grind whatever zones they like for possible jackpot rewards without doing the quests they've/we've done 10x before. Just an idea.
    What do you propose they do about the level power gaps? 
    You're going to have high level players wiping out zones and other players not having content to play. 
    It would be a bad mix of over powered and under powered mashed together, wouldn't it?
    I was not sure if he was joking, don't we have enough of a casino mentality in MMOs as it is? I for one do not want to be going for jackpot rewards in any game.
    Yeah, maybe he was joking. 
    And yeah, MMO's are getting even worse. They just don't seem like "worlds", they are just games. Games stuck on leveling for sparklies. 
    Scot

    Once upon a time....

  • BruceYeeBruceYee Member EpicPosts: 2,339
    BruceYee said:
    Seeing as EG7 is changing things around to provide a new experience in games they own maybe they can do a LOTRO fresh start sandbox server. Remove all quests, daily, season rewards and stick them all in a arpg type loot system minus the part about loot only dropping from certain mobs. Make it from level 1-max a free for all sandbox loot chase while also slightly increasing mob xp and maybe inventory space. Players would be able to grind whatever zones they like for possible jackpot rewards without doing the quests they've/we've done 10x before. Just an idea.
    What do you propose they do about the level power gaps? 
    You're going to have high level players wiping out zones and other players not having content to play. 
    It would be a bad mix of over powered and under powered mashed together, wouldn't it?

    It would probably have to be a server that only allows character creation for people that own all the expansions.

    For power gaps increase amount of xp for mobs + if it needs to be adjusted more go the ghetto route do xp boosts to make up the remainder of what's needed. Think Tree of Savior and how sometimes u need to grind lower level mobs with xp boosts.

    For the high level players in low zones I don't think that will be an issue cause the player base is small for LOTRO. Only time I see it being a problem is at the start before everyone reaches max level. The respawn rate for open world mobs is pretty quick and I'm sure for kills per minute someone will discover the most effective farming spots like in other games. Also there won't be quests so it's not like anyone will have to kill specific mobs for any reason. It would be all about being out in the world leveling finding loot then at max level fighting mobs in places you like again being part of that RNG super loot chase.
  • WargfootWargfoot Member RarePosts: 508
    edited June 4
    They should have a slider for how much loot you get.

    |...................................................................................................................V.......|

    Poor Hobbit                                                                    Super LoLz Phat LOOTS!

    I didn't dial it all the way up because I'm not an ezmoder.
    Amaranthar
  • AmarantharAmaranthar Member EpicPosts: 4,421
    BruceYee said:
    BruceYee said:
    Seeing as EG7 is changing things around to provide a new experience in games they own maybe they can do a LOTRO fresh start sandbox server. Remove all quests, daily, season rewards and stick them all in a arpg type loot system minus the part about loot only dropping from certain mobs. Make it from level 1-max a free for all sandbox loot chase while also slightly increasing mob xp and maybe inventory space. Players would be able to grind whatever zones they like for possible jackpot rewards without doing the quests they've/we've done 10x before. Just an idea.
    What do you propose they do about the level power gaps? 
    You're going to have high level players wiping out zones and other players not having content to play. 
    It would be a bad mix of over powered and under powered mashed together, wouldn't it?

    It would probably have to be a server that only allows character creation for people that own all the expansions.

    For power gaps increase amount of xp for mobs + if it needs to be adjusted more go the ghetto route do xp boosts to make up the remainder of what's needed. Think Tree of Savior and how sometimes u need to grind lower level mobs with xp boosts.

    For the high level players in low zones I don't think that will be an issue cause the player base is small for LOTRO. Only time I see it being a problem is at the start before everyone reaches max level. The respawn rate for open world mobs is pretty quick and I'm sure for kills per minute someone will discover the most effective farming spots like in other games. Also there won't be quests so it's not like anyone will have to kill specific mobs for any reason. It would be all about being out in the world leveling finding loot then at max level fighting mobs in places you like again being part of that RNG super loot chase.
    Well, there's a reason why these "level grind" games zone off the content to levels. 
    It's just too problematic. Players don't like playing and not getting to actually play the game due to issues. 

    I've called for lower power gaps since, like, forever. 
    It can make that sort of game an actual Sandbox. In your version, it's not much of a sandbox if players can't play the content. 

    In my view, lower power gaps don't mean that everything is winnable, just that you aren't getting one-hit all the time. There'd still be times that you need to get away from something that's too powerful for you. But you'd usually be able to get away, maybe with a distinct limp (lol). 

    An open world like that means that world wide adventure, deep mysteries, research and discoveries, and making a real name for yourself / guild (as opposed to being one of the many who simply levelled) are all open for game play. 
    For a MUCH more interesting game world, and game play. And much more rewarding and satisfying. 
    GdemamicameltosisScot

    Once upon a time....

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