Why do we not see a pvp game based on high fantasy elements? it would seem to be a no brainer to me. Imagine Call of Duty but high fantasy instead of guns. You would create a character... Mage, Fighter, Healer, Rogue, and level them up the same way as Call of Duty. The more you level up the, more skills you unlock, the more money you make, the more armor/swords/spells you have access to. You can even create a progression system where you build your own class/loadouts, based on how many skill points you spend in a tree etc. Maybe mix in elements of fortnight, where you loot chests with armor/weapons. There used to be a game(cant recall the name now) where there were three teams i believe, and there were objectives that needed to be completed in order to own the tunnels, and allow you to get more resources etc.. anyway idea being that there is a ton of ideas that can be wrapped around this and would never have to play typical pve go quest, level up.. but level up while playing in PVP ala' Call of Duty Style.
Comments
Old (in years), but original fps never gets old.
He did an insightful first post, I have to say we don't get that as often as I would like so hopefully he will return.
Would you characterize Warhammer as high fantasy? From what I've seen of it looked pretty low fantasy to me, especially in the table top RPG book I had a chance to look through. I've haven't had much exposure to it though, so it could what I saw just featured that aspect.
Not necessarily. I have to think about this one, but. Colloquially? Yes, it can be seen as such.
That's not the definition I've seen and tend to personally go by, but I'm sure there are others that define it as you and it may well be the common interpretation.
What I consider is the degree of fantasy, which I mainly equate to the level of magic in a world. The more common it is, the more convenient, the greater the degree of power that can be commanded, the higher the level of fantasy I attribute to it.
Tons of non-human races, monsters, and planar interlopers are all unnatural, but not necessarily all that fantastical.
An orc is largely like a brutish, human warrior would be, at least in most of the settings I'm familiar with. Many monsters come down to what would be an odd collection of natural creatures.
Demons from other planes would normally qualify as high magic, but there is also a large number of them depicted as marginally better than humans, which would be extremely underwhelming if it required a continuous ritual lasting a week to first penetrate the veil between realms before one could be brought over.
So basically, I'm wondering if Warhammer is a world of common magic easily cast to grand effect or it is one where magic is rare, difficult to cast, and even then moderate in effect without the benefit of extended ritual and the like.
Gloria Victis certainly seemed so when I tried it, but I didn't play for long. I've had no experience with the others.
I consider the degree of "fantasy" to be about how much magical aspects pervades the world.
So a world where the magical aspects is commonplace (not just among the players, but also among the NPC's side of things) is what I consider "high fantasy."
A look at daily life in the cities and it's NPCs is a good place to make a judgement call.
Still, the middle ground can be very hard to judge in an MMORPG. It's probably another one of those things that's best left to individual opinion.
Once upon a time....
So, what is Warhammer Fantasy? Further questions: Do Nuln and Ulthuan differ? How about Bohsenfels(or Ubersreik) and Altdorf? Magritta and Skeggi? Gotland and Khemri? 5th edition and 6th edition?
I'd say that DAoC was low fantasy, WoW felt high fantasy to me because of the magic feel that was dominant in the game world, or most parts of it.
Pure opinion, though.
Once upon a time....
DAoC is Low Fantasy, while WoW is High Fantasy, yes. Wouldn't necessarily say Warcraft(in general) is anything above High Fantasy. Warhammer is in between, imo, but it all depends there.
It seems hard for me to put down a list of elements as a guide to separate the two. It's more about the game world and just how much magical-ness hits you as far as the "physics" of that world.
Once upon a time....
Thank you for your response. That's quite interesting. So, it basically varies extensively by place and time rather than having consistency throughout, making it difficult to narrowly classify.
If I recall correctly the book I looked at was Warhammer Fantasy Roleplay, or at least similarly named. That was quite some time ago. I think it may have been the first edition. One of the things a player could aspire to be was a Rat Catcher! That and many other elements, such as the artwork, gave me the impression that the setting was lower fantasy overall, but that was obviously not enough exposure for me to be accurate in my supposition.