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Frontier recently released a hotfix for Elite Dangerous Odyssey which brought several stability improvements and crash fixes. Here's what they fixed.
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Are software engineers unable to produce anything of quality anymore? It seems like the norm for every game now. Star Citizen has been around for 10 years and in reviews all I see is the bugs.
The problem is quite simple: It is Elite Dangerous. This game has always been about one thing only: minimal viable product. That is why its planetary tech in 2021, nearly 8 years after horizon still looks like a first-gen title unable to render even basic features like clouds, weather, caves, oceans and in some cases looks worse than its predecessor. David Braben mentioned ship interiors back in 2012 and nearly a decade later, they are still not in. Their multi-crew implementation remains broken years after release. Their current FPS looks and works like a 2010 shooter: toy looking guns, jerky movements, bullet spongy NPCs, and dumb AI. Their combined arms experience is something of a trainwreck: you can complete combat missions by hovering over the battle map dropping missiles at all the NPCs until you win. nobody fires back because ships and on foot players were never balanced...or tried to balance. In nearly 8 years frontier hasn't added a single additional ground vehicle, ever after touring "ground exploration" with horizons for the better part of a decade as a core feature...and guess what, they still didn't do this with Odyssey. Elite dangerous is a lazy game made by lazy devs who are just in to tick off a list of features. Now that they did "space legs" next is base building....and it will be another dumpster fire quickly forgotten while they move to the next cash grab.