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The last two weeks have seen major story-driven events happen in EVE Online. As someone who doesn't necessarily care about annual events in MMOs, these events have Bradford intrigued for a few reasons: they feel spontaneous, they are story-driven, but most importantly: they are limited to a one-time affair.
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Seriously they are sorely missed, perhaps done no where better than Asherons Call. These were not 'meet a dev' as a toon who handed out gear to favourites, as some people seem to think that's what we are talking about. These were overarching storylines that had effect (admittedly rarely in a huge way) on the landscape of the game.
Indeed I can remember when MMO's had player volunteers given certain staff abilities who could help new players. These are but a couple of ways you help to build disparate MMO players into a community interacting with a vibrant changing world.
Fun stuff.
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But that was a one-time deal, and while I'd love for ArenaNet to do something like that again, it was fun to be apart of it.
Fishing on Gilgamesh since 2013
I recall four or so years back EVE had a one time event involving an assassination attempt on the Amarr Empress which even had an actual player having a part which triggered a huge battle in the Throne Worlds.
They seem to be expanding on this again and I confess has me interested in going back, might be time to undock once more.
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GW2, also had their Living World thing they tried at the start of the game, where the game world evolved and changed as this event unfolded, leading to the physical destruction and rebuilding of lions arch. From what I understood, many players were unhappy about the prospect of missing out on these "One Time" events, and they changed their mode to be Living Story, where players could do older stuff, and thus no miss out on the special rewards.
Anyway, super cool that EvE is doing this.
Live GM'ed events only work if the people running things have no vested interests and are not corrupt.
It also requires the devs to play thr game enough to understand the metas and what the event needs to be like to be neither too difficult nor too dismissable.
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