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In a forum post by Elder Scrolls Online PVP and Combat Lead Brian Wheeler, concerns over the "proc set meta" were addressed along with information on improvements to the newly revamped Champion System. Both changes are planned to arrive in Update 30, which is planned for June 8th.
Comments
My heart skipped a beat, after all ESO with a good (or at least average) combat system would be the greatest thing in the MMO market.
Alas, it looks like some minor balancing tweaks while the worst AAA MMO combat system at its core remains entirely untouched.
ESO's combat and its ugly animations are the reasons I can't play this game.
The required stage reduction from 3 or 4 to max 2 is a big enough change to trigger a free respec... for you peasants with little gold
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
He's not wrong though. ESO skills and CP system is really just the illusion of choice and there are mobile games with even more in depth systems.
ESO is basically this... you have these options...
2+2+5+1
or
3+3+3+1
but both equal 10
and unless you get super jacked up on red bull or NoDoz before your gaming session so you can spam the fk outta your mouse + keyboard not looking away from your screen for 1 second so you can top that dps meter/chart you won't be top dawg cause that's the way they designed the game.
No matter what you do or how great you may think you are you're still stuck in an extremely cramped box designed for you with little to no flexibility. The recent CP system rework was a straight rip from Blizzard's expansion playbook of taking what they already have rearranging it + add a couple 0.25 + 0.50 differences to the numbers to make it seem like something new.
In the end this is what our place in ESO looks like before any kind of rework
|____|
and this is what it looks like after
|____|
It's still the same confined space they just jumbled it around a bit and told everyone it's something new. The recent CP rework just broke down what was already there before and makes you spend more CP so it looks/feels like like something new because you have more detailed options but in the end it's just rearranged stuff.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
The only real issue I have with it is lag, input lag, and the way proc sets unbalance the game. Here is a video of one of my favorite eso streamers that showcases both how amazing the combat is and the issues with lag. Notice that he is not just spamming one ability until something dies.
Movement, speed, timing, positioning, maintaining buffs, coordinating burst, chaining abilities, monitoring resources ... No other mmo I have played gives me such a feeling of freedom and control over my character during combat.
I basically stopped even bothering with the crafting stuff I was leveling up/working on.
I think I might go back to WoW and just play BGs and raid there, honestly. The community there is a bit more social. I don't like having to run Discord and basically two box applications just to socialize in an MMORPG.
Honestly couldnt really say it better myself. Spam an ability and get the same end result because it is brainless. I don't know what game others are playing. The "resource pool vs timers" is so short-sighted, its not even funny. So, you'd rather cast the same spell 10 times from the same resource for the same effect if you casted a different ability 10x? There is zero depth to ESO's combat. They just put an illusion of choice on top of a pile of shit and called it such.
Spamming abilities has become the norm in most of todays mmorpg's and the market is so dry that some now think its the only way to create a "combat system".
The rest of us do rotations of 10 skills + ultimates.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
They did try and change the combat and even had it up on the pts server but man they got skewered I thought the new system they were proposing was pretty terrible. If they wanted to make changes that were improvements I would support that if they tested it for awhile.
@Darksworm the champion crafting changes really hurt me also I have a lot of crafters Now I do get a lot of mats from breaking down items but the speed on crafting nodes felt like a great reward. I am at cp 700 I should focus on earning cp points but I like rolling alts and experimenting.
It is an absolute love or hate system for sure....I think the problem is that many of us came from Skyrim and were expecting Skyrim type of combat....ESO is pretty basic MMO combat which is nothing new or special.....Once we didn't get "Skyrim Online" many of us moved on but many have stayed and enjoy the game, so to each their own.
(Edit: for those who don't know what the extra grind is we're talking about. With jewelry mats, when you mine for it or deconstruct it to get mats you get 1/10th of the mats that all other gear crafting gives you. That applies to both the base mats to craft an item as well as the upgrade mats you need to make it green, blue, purple, etc.)
It's crafting gear just like crafting any other gear and jewelry is not the most powerful slot that deserves special treatment with extra grind.
I and many others were very vocal on both the PTS and live forums calling out the extra grind but they never once responded during testing nor after.
It more than anything else pissed me off enough that I have never played for more than a month or two straight since. Dumb design and they were arrogant about it.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Oh yeah, the combat (and other aspects of the game) is very different to Skyrim for sure. Although I don't think you are giving it the justice it deserves by saying the combat is "pretty basic MMO combat which is nothing new or special." It is a clear break from other games in the genre, and borrows on many of the concepts from the ES single player games.
Having said all that, I only play the game for the RvR and battlegrounds, I find Skyrim to be much more enjoyable as a pve experience- in fact I have yet to play an mmo where I enjoy the pve, and yet I really, really like single player rpgs.
The animation cancellations is the issue most mentioned, I see them as being a relic from a bygone age. A bit like bunny hoping in a FPS, we should be beyond that. However having not played for so long there may be other serious issues about the combat as well.
I think the teams thinking is that ESO was never originally chosen for its combat so play to the strengths. I agree with that idea up to a point, but six years in they need to realise the combat is now seen as a liability, where before it was just not highly rated.
buffs are way too short= click filler
weaving=exploitable click filler
too many active skills at one time=lag click filler
because of this system ( and balancing based on it) they had to massively buff hp pools of monsters in dungeons and employ one shots everywhere thus gating vet content and making certain roles obsolete like healer and roles like tank even more unpopular than they already were.
Valheim has a better combat system and it literally is just an ultra simplified version of action combat that you see in eso.
I would bet my left nut there are more people not playing this game because of the combat than there are playing the game because of the combat. Most people play in spite of the combat. I have heard very few people say they actually like it. There is a vocal minority of hardcore players who want to keep this stupid-ass animation canceling/weaving bullshit because it allows their twitchy asses to stay on top of the dps food chain. It adds a "skill" aspect to the game, as ridiculous as that skill is.
Strawman much? Please show me where the majority of complaints revolve around the number of skills available.