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Infinite Fleet's Creator and CEO of Pixelmatic Samson Mow recently spoke about how their development team plans to utilize NFT's in the upcoming spacefaring MMO. Infinite Fleet plans to utilize a crypto asset, INF, which can be used by players to make trades both in and out of the game.
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Kinda the same, I think. /shrug
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
"Up to 80% of the screenspace can be covered in ads before risk of potential seizures!"
When stated that way, it probably sounds like I'm joking. I'm actually not. You know how most MMORPGs have a "faucet and sink" economy in which game currency is both created and destroyed by various means? That allows the money supply to scale with the playerbase.
Infinite Fleet isn't going to do that. Rather, there will be a fixed amount of their INF currency distributed to players via some special events. Once it's done, it's done, and no further INF will be created, ever. Which is to say, it won't scale with the size of the playerbase.
As best as I can tell, the goal of doing this is to make players feel like they need to buy in early. Get some INF early on when not very many people are following the game, and then it will become a lot more valuable later when the game is popular. Then you can sell it and make a bunch of real-life money. So basically, they're trying to create their own cryptocurrency bubble.
A major problem with this is that, in order for the game to become popular later on, it has to be an interesting game that a lot of people want to play. For all of the game's currency to already have been distributed so that a new player has to buy it from older players at exorbitant prices is certainly detrimental there.
But the bigger problem is that in order for the game to become popular, the game part of the game needs to actually be good. And there, they seem to have no idea what they're doing. There will be fleets and mining and combat and progression and an economy. And how will that all work? Uhh... have some buzzwords. Lots and lots of buzzwords. No, really. Try this quote:
"Our goal for in-game combat is to create memorable objectives that demand a strategic and tactical approach while delivering a unique experience that features stunning visuals and a compelling narrative context."
I'm not sure who the target audience for that line is, but I'm pretty sure that it's not gamers. Because that doesn't tell you if it's a 4X game, a MOBA, or a first-person shooter.
That's probably my main issue with games that utilize blockchain and cryptocurrency. They're so caught up in their ability to make the game with this technology that they forget that there still has to be a game there.
Sure, this is a spaceship strategy mmo, so what... maybe this is like EVE and no real action is taking place. Based on the alpha footage I've seen, I don't think we should be expecting a star wars squadrons type of game here...
And that may be the real reason we're hearing so much about cryptocurrency and the economy. Maybe that is pretty much the entirety of the game.
But the thing is, most people don't know anything about crypto currencies and a lot of them probably can't tell you what blockchain is. I think if you want some kind of widespread gaming adoption, you have to focus on the game itself, how it will be fun, the features it will have.
It's kind of strange, right now it feels like the game is kind of being geared towards crypto traders instead of gamers. Maybe it will change when the game gets closer to beta?
NFT works like this:
1. start with 100k
2. create an NFT
3. sell to yourself for 100k on the blockchain
4. you now have 99.9k$ (deducting fee's, if it's on ETH you will pay 1k$ fee) AND an NFT worth 100k, resell the NFT for 50% off, FOMO is strong here
5. you now have 149.9k
For that to happen though, the technology behind it has to become secondary to the game itself. I think developers see the value in it, and that's why so many are starting to delve into these features. Most people, gamers included, have trouble understanding how these systems work, or why they matter and the only way they can really learn is by trying it out in the most simplistic of cases.
But that's the problem with games like Blankos Block Party. They spend too much time trying to sell every single "vinyl" figure as a "collectible investment" whereas in most MMO's ... visual items sell just by being really cool visual items. The "value" of these figures is only what people will buy them for, and their limited nature *should* increase the value, but there's no market for them.
And that's why it all circles back to the game itself. If nobody really cares about your items, the premise of them as an "investment" is kind of useless.
The underlying transactional system has a future, but I'm not sure that developers have hit the mark on how to use it. I think IF probably understands how to make the currency system work better than most, but it still sounds like the strategy part of this space strategy mmo revolves around the economy and currency and less about the game mechanics.... like playing and having fun.