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I enjoyed stealth in LOTRO immensely; however, I'd agree that it has to be balanced against other skills in the game. There were periods in LOTRO PvMP where 6 wargs couldn't take down a single Warden - stealth there didn't mean much. [...]From my perspective the biggest balance issue in any game is ranged vs. melee.Usually the game designers give ranged fighters way... and I do mean WAY too much power. The traditional D&D mage was a glass cannon - that hasn't been the case in any MMORPG I've ever played.
In real life, stealth is composed of so many different things. Hiding yourself from sight. Learning to be seen and then ignored - blending in with the average people. Avoiding lines of sight. Keeping your noise levels as low as possible. Even making your own smells unnoticable.
Po_gg said:D&D had a nice balance for it, with the HP and the AC. Mages (especially on the lower levels) indeed were like wet paper towel, while fighters coined the term "tank" with their durability.