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Crowd funding

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  • derekpittxderekpittx Newbie CommonPosts: 3
    I heard a good joke on the PC Gamer podcast about this. It went something like this:
  • gordenbro1gordenbro1 Newbie CommonPosts: 1

    I need your help! My crowdfunder has just gone live! I've been lucky enough to be selected for a Natwest/Crowdfunder competition. Read our story! Support two Exeter/Devon UK based local vegan bakers & donate! We really hope you can support our dream!

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  • derekpittxderekpittx Newbie CommonPosts: 3
    I heard a good joke on the PC Gamer podcast about this. It went something like this:
    LOL do let me know if anyone wants to hear the joke ;) 9apps apk cartoon hd
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  • BuzzingLight22BuzzingLight22 Newbie CommonPosts: 10
    Crowdfunding is a nice concept. As you can see there are many good ideas made up by game developers but only stay in the drawing board just because of the lack of money they have. Games like Squad are a great example to see what you can actually achieve with good crowdfunding and willingness to finish up the game.

    In the other case you have games mostly the Roleplaying ones trying to scam people out. Good examples was RAW, a game where people threw almost 300k but they have never got an update on it's state.


  • JakeyjakeyJakeyjakey Newbie CommonPosts: 2
    Lence said:

    Whats your opinion on crowd funding at the moment? It's nice to see old-school devs or people with brilliant ideas get funded directly by fans. no more money to publishers, taxes etc.. but 100% goes to developers. I'm pretty sure big publishers are afraid of this.

    I guess it's working for BG3.
  • ColemnColemn Newbie CommonPosts: 1
    edited October 2020

    Crowdfunding is when a "crowd" funds a project or business, rather than one or two major investors. 

    There are four different types of crowdfunding: rewards, donation, debt and equity.

    To run a successful crowdfunding campaign, you need to capture the attention of a large number of backers and convince them that your project is worthy of their investment. AARP Medicare

    Post edited by Colemn on
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  • khulaasman12khulaasman12 Newbie CommonPosts: 1

    A few things that seem to work atm:

    1) New Player element - for punters, kickstarter is getting some interesting ideas and bypassing a lot of publisher-laid on "to market" ideas/press-releases, which is very refreshing! Eg goldie-oldies for one last hurrah! ; Eurika-idea manna straight from heaven... etc These in themselves are positive pitches/stories to get involved with.

    2) A bit like a lottery ticket, for the price of a cappachino, you can buy "hope"/"a little slice of a dream". I think if you invest SMALL the value of this is really good and so what if the end-product is not the earth shattering straight to #1 in the charts...

    ------------------

    So my personal caveats are:

    1) IDEA is really SOLID.

    2) CONTRIBUTION is TOKEN

    Eg I'd not really want to fund:


    • >$5

    • Target is already well over achieved

    • project size of target greater than 50K; perhaps a backer size limit*

    • project is practically made - extra cash is just pure profit upfront.

    *(less personal significance?) (varies by proj. type)


    -------------------


     


    The Crowdfunding Revolution: Making Your Choice - list of crowd finding sites to consider alternative and comparison to Kickstarter.


     


     Building a Better Kickstarter Campaign - Interesting stats outdated now: 44% of KS projects failed to achieve their backing target.


     


    3,000 projects have been successfully funded on Kickstarter.com, with over $100 million pledged by users of the crowdfunding sensation in that time. Video game development projects have comprised a mere sliver of that valuable haul, but many high-profile titles have smashed expectations to bring in tens of thousands of dollars, allowing their creators to complete the games and maintain direct connections with backers.


     


    All projects of which video-games small "sliver" of above, 2009 data. But interesting point is HIGHLIGHTED. Originally keys to a successful campaign:


     

    1. Great Idea

    2. Great Campaign (ie vid)

    Since then you could add:

    1. Big Name(s) devs -> confidence/expertise/professionalism to above.

    2. IP Resurrection -> former fan base tapped
    Thanks for sharing this information
  • TabzOnlyTabzOnly Newbie CommonPosts: 1
    Lence said:

    Whats your opinion on crowd funding at the moment? It's nice to see old-school devs or people with brilliant ideas get funded directly by fans. no more money to publishers, taxes etc.. but 100% goes to developers. I'm pretty sure big publishers are afraid of this.


    Historically most indie devs don't know how to spend the money. So its risky as a patron. But sometimes it works out
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