It looks like you're new here. If you want to get involved, click one of these buttons!
Frontier took to their forums to discuss how first-person weapons themselves will work in the upcoming Odyssey expansion. In the Q&A, the developers spoke about anti-vehicle, as well as answered questions about melee weapons in the coming update.
Comments
thankfully you're in the minority
From my perspective:
Excellent Base Layer Of A Game
But frankly its boring, they overhauled mining which made it fun and then just stopped, trading is boring, passenger missions are meh, salvaging is just collecting worthless containers and getting attacked, the galaxy is devoid of pretty much everything, the large capitol ships are stupid money sinks but hey they look cool! My point is the features they have in the game are shallow they should have focused on bringing them to a fun factor first then added layers of depth with the first person bit but thats just my 2 cents I like the game and I want it to succeed just feel like they jumped the gun a bit trying to compete with other titles and it will ultimately keep the game niche at best.
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
And on a fraction of their budget
What's next? Gonna make a party when ship interiors or EVA come to play?
SWG already did a pretty good job (for the time). It even had multiplayer ships with interiors , that SC fans now claim is so innovating. As SWG is an old MMORPG, it obviously had no fps combat, but more old rpg style combat.
I hope E:D devs will hire some devs specialised in fps combat development.
I play elite with a HOTAS setup and it's great fun! Sure, there isn't that much depth to the gameplay, but playing with a stick means that simply flying the ship is really satisfying.
But, I cant imagine using a HOTAS to control my player will be doable or effective, which will mean I'll need to move things around on my desk every time I transfer to a planet or back into space. It may sound like a minor problem, and it is really, but it's something I worry about. Plus, I don't like first person shooters, so the planetary gameplay doesn't appeal to me in general, but I imagine there will be some worthwhile rewards that will drive me to engaging with it.
On the issue of scale, I do agree with some that you cant get a scope of things. The only time i get a sense of scale is when playing in VR. This is one of those games that is vastly superior in VR for that reason alone.
Man I need to redownload this game, pirate hunting in my viper was fun!