Fir Bog ability: essentially becomes a siege engine themselves (lobs a diseased projectile filled with toxic spores)
WIP - Enhancement to the projectile system: target arbitrary positions (random or intentional misses, arrow volleys, aiming at specific body parts, etc.)
WIP - Volumetric fog: wobble, gradients, etc.
Verdant Forest: bidirectional reflectance distribution function (reduces the unnatural sheen)
Bug fixes: building geometry and stability visualization, animation tags, projectile hit FX, etc.
Improved monitoring and alerting: WebAPI, relay server, internal patch clients and secondary database members
Logging configurations: simplification of the management and better configurations
WIP - Framework upgrades: containerized process to upgrade Visual Studio, .NET, gcc, etc. on the different levels of build (Hatchery, Nuada, etc.)
WIP - Split of the WebAPI: easier and safer to roll out new features without risking breaking builds
WIP - Database driver migration: the last of the legacy driver out of the way
Native Coordination Service: the few servers not yet included in the NCS are being included
WIP - Parameterized statuses: more freedom to the designers to create abilities and status effects, and facilitates the interaction with other systems
WIP - Golden Plains: design of the new biome
WIP - RvR3 map: design of the overall scope (distances to objectives and overall size)
WIP - Island of Banba: ensuring setup for gameplay aspects are in order (PoIs, towers and other TDD related components)
Revamp of weapons' textures and LODs (swords, shields, spears and bows)
Valkyrie: update to the old concepts and complete revisit of the race
WIP - Animation: test and spotfix of any major animation or armor fitting issues
Dragon’s Web rebirth portals: Viking's done, TDD almost done
WIP - Dragon’s Web item set: animation work (item-use animation for the disruptors)
WIP - Verdant Forest: bug fixes, improved signage, new foliage, etc.
Verdant Forest: focus shift to implementation in the RvR3 map
Verdant Forest: Overmind allows automatic testing of the zone
Verdant Forest: spawn points added directly from their respective starting town
Verdant Forest: concept art for climbable roots (ambush opportunities)
Verdant Forest: new foliage: flowers, banana leaf, starleaf shrubs, hanging vines, etc.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Yep, pretty good progress for a game so early in development.
Oh wait, coming up on 8 years now I think, so nevermind.
lol well, it is what it is, but I'll just copy an earlier post here to get the argument going
"[...] over the years they have improved the engine to the point it can render and network 5,000 autonomous remote clients (simulating real players), built a top-notch lighting system (visually great and very performant), great animation and VFX systems, an innovative ability builder that let players create their own abilities with components, a block-by-block construction system with server-side physics checks for stability and destruction, C.U.B.E. which is in a pretty good state with all the textures and materials, procedural map generation system that works very well and is being improved, classes and races as part of the non-mirrored realms, collision of projectiles mid-air with the AIR system (plus interesting effects like fire + water = steam), initial pass on the crafting system (actually I've no idea how far this system is), lot of vegetation and landmark assets, AI / pathfinding system, and all kind of technical stuff like tools, servers and engine technologies."
They surely did more than that, like progression systems, UI, chat functions, SFX, different models, etc.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
WIP - Alchemy system: implementation into the game (potions created through the Vox, using harvest tents' crafting materials)
WIP - Revisit of the entire movement system
WIP - Changes to the movement speed (from 5 to 7)
WIP - Early design for caravans
Enhancement to the NPC archery: ability to target arbitrary positions (missed shots, ability to lead moving targets, volley of arrows, etc.)
WIP - Upgrade to NPC targeting: ability to track multiple targets simultaneously (tactical judgments, attack multiple targets, attack enemies while helping allies, aim at one target while moving towards another, etc.)
Improvement to how support class statuses notify the player
Bug fixes: Blessed Crow cauldrons, tab targeting, Blessed Crow items, torches not showing up in travel stance, inventory UI, Vox to not showing up in the correct rotation, etc.
Improved Logger Serialization: rework on how the data gets written and captured (helps better triage and diagnose server issues and overall improves stability and availability)
Improved debugging process and experience of local Launcher API servers and removed all unnecessary game/shard API endpoints from Launcher API
WIP - Framework updates (Visual Studio, .NET, gcc, etc.) and efforts at containerizing the process
Database driver migration: the few remaining databases were upgraded
Network patch client rollout: improvement to the way asset, like collision, make it on to the servers (update and start up faster)
WIP - Fog: performances improvements and new shapes for fog volumes, including cylinders and ellipses
Upgraded TDD island: improved visual with Verdant Forest assets and improvements and cleanup to the master terrain mod (improved efficiency for future iteration)
Upgraded TDD island: improved materials
Upgraded TDD island: repairing height maps to terrain that resulted in better visual detail and creation of new path material
Upgraded TDD island: core path mods were improved to aid in layout and further upgrades for all home islands down the line
Upgraded TDD island: Updated portals and locations
Upgraded TDD island: New TDD ship models
Dragon’s Web Rebirth Portals: last one is completed
Art fixes: staffs, scepters, wands, and tomes of all realms
St’rm male and female 3D models
WIP - giant armor fix for all current giant armor sets
WIP - assets for the Elder Hawthorn Tree PoI: updated tree and new petrified trees
WIP - Golden Plains biome: environmental concepts
WIP - Golden Plains biome: main trees are being set up and different rock varieties are being created for random generation
WIP - Golden Plains biome: preparation to implementation of different grass heights while maintaining high engine performance
WIP - Indirect illumination and reflections update: massive effect on how things look in shadows (organic materials have a more realistic sheen and side lit objects look less flat)
WIP - Indirect illumination and reflections update: bug fixes (distant areas no longer receive ambient light from brightly colored objects next to the player)
WIP - Indirect illumination and reflections update: reflections no longer swim around slightly when the camera moves (highlights on all objects more stable and realistic looking)
Comments
Progress:
Giant wearing an heavy armor
Valkyrie concept art
Golden Plains concept art
Wobbly fog around ship wreck
Large roots assets
Fog and castle
Verdant Forest
Dragon’s Web resurrection portals
Valkyrie concept art
Foggy port
Monthly update : https://camelotunchained.com/v3/a-great-ending-to-a-very-cold-month-friday-february-26th-2021
Newsletter : https://mailchi.mp/citystateentertainment/unveiled-camelot-unchained-newsletter-642463
End of month Twitch Stream : twitch.tv/videos/929506861
90-day plan Twitch Stream : twitch.tv/videos/928719936
Oh wait, coming up on 8 years now I think, so nevermind.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"[...] over the years they have improved the engine to the point it can render and network 5,000 autonomous remote clients (simulating real players), built a top-notch lighting system (visually great and very performant), great animation and VFX systems, an innovative ability builder that let players create their own abilities with components, a block-by-block construction system with server-side physics checks for stability and destruction, C.U.B.E. which is in a pretty good state with all the textures and materials, procedural map generation system that works very well and is being improved, classes and races as part of the non-mirrored realms, collision of projectiles mid-air with the AIR system (plus interesting effects like fire + water = steam), initial pass on the crafting system (actually I've no idea how far this system is), lot of vegetation and landmark assets, AI / pathfinding system, and all kind of technical stuff like tools, servers and engine technologies."
They surely did more than that, like progression systems, UI, chat functions, SFX, different models, etc.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Progress:
TDD home island
TDD port
Portals
Improved TDD island
New shore lines
Golden Plains concept art
TDD home island
Female St'rm
Enhanced illumination
Home island of Ériu
Verdant Forest
Monthly update : https://camelotunchained.com/v3/marching-into-april-wednesday-march-31st-2021/
Newsletter : https://mailchi.mp/citystateentertainment/unveiled-camelot-unchained-newsletter-642503
End of month Twitch stream : https://www.twitch.tv/videos/970399682