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Camelot Unchained Releases their First Newsletter of 2021 - Talks Realms and Races | MMORPG.com

13

Comments

  • lahnmirlahnmir Member LegendaryPosts: 4,391
    tzervo said:
    Ungood said:
    Gonne be honest, I have no idea what you mean by floaty.
    Strikes do not feel very impactful, with little weight. I can only explain it with examples. GW2 combat is slightly floaty. MHW combat has more weight. It's just the impression that the combat leaves, nothing objective to it.
    Hey, I'm glad you're debating a game's mechanics in prelaunch.  You said you didn't play it.  The devs are are working on it.  

    The fact is, there was an open beta... you didnt play it.  I personally NEVER preorder or FUND a game (I have offered to fund development hours on established launched games to fix stuff for the community).  

    So I am not endorsing this game, but it is a rare gem that will make it to market and not be a total POS.

    This game is launching... unlike so many others.

    Ps when an MMORPG has a free beta, I'm in to try.  I was in so many.  Mortal Online 2 was my last.  I want to be positive, but I have to be objective.  I give feedback to their forums and bug reports. 
    CU is launching just as much as Pantheon, Star Citizen, Ashes of Creation etc. are. Which is a firm ‘probably.’ I actually did play and combat is indeed floaty, not just in comparison to launched games but also compared to most other games in Alpha/EA in the genre, which I also play except for Pantheon.

    /Cheers,
    Lahnmir
    UngoodKyleran
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • UngoodUngood Member LegendaryPosts: 6,213
    tzervo said:
    Ungood said:
    Gonne be honest, I have no idea what you mean by floaty.
    Strikes do not feel very impactful, with little weight. I can only explain it with examples. GW2 combat is slightly floaty. MHW combat has more weight. It's just the impression that the combat leaves, nothing objective to it.
    Ok, well depending at what phase they were playing... Yah.

    Gonna be honest, when I started, which was when they first announced their endless alpha, a long ways back. Combat really didn't have much a feel to it at all, no real sense of engagement. That's VERY true.

    That has been evolving as animations get put in and they polish the game up. So while in their Alpha/pre-beta state, it does as you said, floaty, like the hits are not real, or do not have impact, I have personally seen this change a bit, at least with Mobs, where their hits originally where near to non-existent, to in my last play through having more a sense of actual combat.

    So, this is one of those things I am sure will come to shine more as they polish things up.

    Again.. This is an Alpha Build.. people need to realize that.
    tzervo
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

    I'm Famous! Slapshot has Me in his Signature. Check it out!
  • SovrathSovrath Member LegendaryPosts: 30,091
    Kyleran said:
    Rhoklaw said:
    Kyleran said:
    Rhoklaw said:
    Kyleran said:
    Viper482 said:






    Less concept art


    More game








    They are releasing pictures, because they have nothing else going on, not a game to begin with.



    I think the same situation is with Pantheon - each time I see news about it on some MMO news website, sometimes there is a video livestream and it's just a couple hours of two talking heads, they don't even show a single picture, just yapping away about some boring crap that nobody cares about.



    That's simply not true regarding Pantheon. Here is a 2 hour video of them actually playing the game as a group of five, and this is not the only video they have posted featuring gameplay.

    Yeah, but who exactly is "playing" in the video, Developers right?

    Most of their videos are dungeon crawls with little evidence of open world content.

    Don't forget, they recently admitted to resetting development a year or so back so most videos previously shared are of a world which is mostly back at gray box level.

    Don't assume their recent dog and pony show created to lure in new investors is anything more than a marketing gimmick, they really don't have much in the way of playable content and are way behind CU in terms of progress which isn't saying much of course.


    I can't believe you just claimed Pantheon is way behind CU in terms of progress. What exactly has CU shown us that in any way shows progress other than a few hours of huge battles in a controlled environment? That's the only video footage I've seen of CU, while Pantheon has shown several lengthy videos of world and content areas, climate system, climbing, perception storylines and some other minor advancements.
    Every backer has been able to see the progress (or lack thereof) for a several years now.  They are basically running a 24x3 test envs which Pantheon is no where near doing yet.

    As Mark isn't trying to market the game to anyone for more funding, he's not bothering to flood YouTube with videos of gameplay that for the most part was all made largely irrelevant about a year or so back.

    Pantheon basically has one small dungeons crawl which they are using to solicit investors, everything else is just a smokescreen.

    Gaah, can't believe you found a to get me defending CU, but holding up Pantheon as anything more than a glorified tech demo is just slated to fail.

    Come see me again once the backers have regular access to a test envs which contains any evidence of a world outside of the demo.
    I haven't exactly been following CU, so aside from them making some alternate game called Ragnarok or whatever its called and the huge tech demo battle to show max players in a localized area before crashing the server, what have they shown?

    As for Pantheon, there is the one instanced dungeon, but there are several open world areas that are basically designed like dungeons, such as Black Rose Keep and couple others. There are also 2 very large zones and a third zone which not everyone has had access to, maybe 2 zones, I'm not sure.

    We've had access to Wizard, Rogue, Enchanter, Cleric, Warrior, Dire Lord, Monk, and Shaman. We did have access to a majority of the races if not all of them.

    So again, how exactly is Pantheon waaaay behind CU in progress?
    No testing environment open to backers on a regular basis, outside of a few very controlled tests for those who gave $1000 or more.  CUs been providing regular access to all levels of backers for several years now and recently achieved their goal of 24 x 3 testing for the past several months.

    As for the races, you may have seen them, but you haven't had access to them yet, unless of course you are one of the 1K backers who's breaking NDA as you aren't even permitted to say you are in the testing, much less provide any details.

    But you go ahead, keep paying no attention to the man behind the curtain over there, the "wizards" will fix everything.



    But does that really show that Pantheon is behind? All that shows is that one company is more transparent than the other.

    This seems like it's going into "Delete" territory where if one is not shown then it doesn't exist!

    And as I've said before I think game companies shouldn't show their games to the public until they are done. A certain demographic of players just can't handle it.
  • UngoodUngood Member LegendaryPosts: 6,213
    Sovrath said:
    And as I've said before I think game companies shouldn't show their games to the public until they are done. A certain demographic of players just can't handle it.
    I totally agree with you on this one, but also keep in mind, to those that can handle it, will be the best advertisement and faith builders across all media platforms you could hope for, they will slog it in the trenches for you like no one else.

    This is also why Crowfall, unlike CU and Pantheon, is often well defended, not by the devs, but by the backers who are actively playing it, or have played it and know what they saw.

    Even the backers that realize this won't be the game for them, will still defend its viability as a game. 

    And that kind of faith, only comes from having the game available.

    As my wife said when I was venting about this topic "Who would have thought having a product to sell would make it easier to sell your product! Amazing!"
    Kyleran
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

    I'm Famous! Slapshot has Me in his Signature. Check it out!
  • KnightFalzKnightFalz Member EpicPosts: 2,206
    The process of development that was one largely hidden is now overly exposed, perhaps indecently so. We were better off when we were blissfully ignorant or it was left largely to our imagination. The time for anticipation and excitement was much shorter, giving it far less opportunity for it to burn out before the game was released.
    TorvalMendelYashaX
  • joshisanonymousjoshisanonymous Member UncommonPosts: 18

    Aragoni said:

    As noted, Mark is way behind on processing refund requests put in almost a year ago, no telling how long a new request put in today might take.


    Ah I see. Did not know that. That really sucks then.




    Well, on the other hand, even having the option for a refund for Kickstarter pledges is truly unique. Just try to find another developer that even offers this.

    In any case, this is a lot of complaining about only seeing concept art and no game, yet the very same day, they streamed footage of a new area while it was open for any backer at all to log in and check out, which also includes a new giant races that grows over time as your character progresses (which means they also have progression on). The comments in this thread are just people who gets kicks out of bashing everything they come across.
    Ungood

    www.joshmcneill.com

  • joshisanonymousjoshisanonymous Member UncommonPosts: 18
    Ungood said:
    I can't tell if I am on the CU or the PRotF topic, still working on my 1st cup of coffee, and they both look vastly the same as far as outrage goes, I wager for largely the same reasons.

    Anyway, for anyone wondering, playing Crowfall graybox, was awesome!

    I sincerely think that these Crowed Funded developers would be better served to take a good look at how Crowfall did things, and even a in rough, raw, and unfinished state, they let their backers jump into a Graybox World and play, just to get a feel for what is going on.

    For me personally, It was really cool to see the game evolve as I played it, going into the main keep and seeing the details get added with each update.. like "Ooo so that is what those statues are supposed to look like"

    Even things like "Ah I see we don't have the endless mats button enabled anymore, gonna have to see how this is really supposed to work. off to break some stones"

    It was things like that, was just this really great experience for me with Crowfall, which is why I defend the game, even if it is not "Live" yet. I've played it, albeit in a rough state, like being on a construction site watching the whole building form around you, it's really an amazing experience to witness that for a game.  

    And Perhaps other developers really should pull a leaf from Crowfall's book and start to the same, it would do a great deal to quell the people who want to see what the game is like and what progress is being made in a real time feeling.

    Just my feels on the matter.

    Just say you know, CU has been open to all backers every weekend for months now. We just got access to a new zone this past weekend (which was streamed on Friday by CSE), and giants were made playable just two weekends ago. There's basic crafting, 100% destructible buildings, a keep capture system, a power grid that you can build and destroy. There's a lot going on, albeit "rough" as you say, and it's all accessible to every level of backer every weekend.
    YashaXUngoodKylerantzervo

    www.joshmcneill.com

  • francis_baudfrancis_baud Member RarePosts: 479
    Sovrath said:
    And as I've said before I think game companies shouldn't show their games to the public until they are done. A certain demographic of players just can't handle it.
    In the case of crowdfunded projects, the initial money they get from backers is often used as a proof that the project can be popular, to later attract major investors. If game studios have nothing to show to the potential backers, they will likely fail to attract them and their wallet, and therefor lose opportunities with investors.
    SovrathKyleran
  • YashaXYashaX Member EpicPosts: 2,960
    edited February 2
    tzervo said:
    tzervo said:
    Ungood said:
    Gonne be honest, I have no idea what you mean by floaty.
    Strikes do not feel very impactful, with little weight. I can only explain it with examples. GW2 combat is slightly floaty. MHW combat has more weight. It's just the impression that the combat leaves, nothing objective to it.
    Hey, I'm glad you're debating a game's mechanics in prelaunch.  You said you didn't play it.  The devs are are working on it.  

    The fact is, there was an open beta... you didnt play it.  I personally NEVER preorder or FUND a game (I have offered to fund development hours on established launched games to fix stuff for the community).  

    So I am not endorsing this game, but it is a rare gem that will make it to market and not be a total POS.

    This game is launching... unlike so many others.
    I did mention that I was relaying things I heard from others in YT videos. What you quote here is just my follow-up explanation to Ungood about what I understand by "floaty". I also mentioned I personally have no problem with floatier combat systems. I liked GW2 and Wildstar. I do not believe they will have a chance to change this at this point in the development process.

    I absolutely give them props on many levels: they are further along in development, they are way more transparent, and they are drama-free compared to many other KS projects. I am looking forward to trying it out - when it releases, not before!

    Please don't get pulled in by the overly positive spin.

    The combat at the moment in Crowfall is nowhere near the same level of polish as GW2 and Wildstar, like seriously sub-par in comparision. And this is one of its many problems: basically every game mechanic is far worse than in any other comparable game and it brings nothing really good or new to the table.

    It is actually NOT a good game for people who like RvR. The main gamemode is a guild based full-loot pvp map. The RvR map/mechanic is laughably bad compared to ESO, GW2 or WAR, and the lag/desync is much worse than in those games.

    It kind of all over the place in terms of game design, like someone has grabbed cans of their favorite gameplay mechanics and splashed them randomly across the canvas.

    Also note that Crowfall has actually received more funding than CU, contrary to what the hype machine posted. 





    Iselintzervo
    ....
  • SovrathSovrath Member LegendaryPosts: 30,091
    Sovrath said:
    And as I've said before I think game companies shouldn't show their games to the public until they are done. A certain demographic of players just can't handle it.
    In the case of crowdfunded projects, the initial money they get from backers is often used as a proof that the project can be popular, to later attract major investors. If game studios have nothing to show to the potential backers, they will likely fail to attract them and their wallet, and therefor lose opportunities with investors.

    That's absolutely true. I would say they should show it to their backers and investors and that's about it.

    I would also say that they make it abundantly clear to their backers that things can and WILL change and that deadlines are not set in stone.
    francis_baud
  • UngoodUngood Member LegendaryPosts: 6,213
    edited February 2
    Ungood said:
    I can't tell if I am on the CU or the PRotF topic, still working on my 1st cup of coffee, and they both look vastly the same as far as outrage goes, I wager for largely the same reasons.

    Anyway, for anyone wondering, playing Crowfall graybox, was awesome!

    I sincerely think that these Crowed Funded developers would be better served to take a good look at how Crowfall did things, and even a in rough, raw, and unfinished state, they let their backers jump into a Graybox World and play, just to get a feel for what is going on.

    For me personally, It was really cool to see the game evolve as I played it, going into the main keep and seeing the details get added with each update.. like "Ooo so that is what those statues are supposed to look like"

    Even things like "Ah I see we don't have the endless mats button enabled anymore, gonna have to see how this is really supposed to work. off to break some stones"

    It was things like that, was just this really great experience for me with Crowfall, which is why I defend the game, even if it is not "Live" yet. I've played it, albeit in a rough state, like being on a construction site watching the whole building form around you, it's really an amazing experience to witness that for a game.  

    And Perhaps other developers really should pull a leaf from Crowfall's book and start to the same, it would do a great deal to quell the people who want to see what the game is like and what progress is being made in a real time feeling.

    Just my feels on the matter.

    Just say you know, CU has been open to all backers every weekend for months now. We just got access to a new zone this past weekend (which was streamed on Friday by CSE), and giants were made playable just two weekends ago. There's basic crafting, 100% destructible buildings, a keep capture system, a power grid that you can build and destroy. There's a lot going on, albeit "rough" as you say, and it's all accessible to every level of backer every weekend.
    That is awesome to hear!

    When they can keep that open all week long, I'll be willing to toss them some backer money and check things out.
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

    I'm Famous! Slapshot has Me in his Signature. Check it out!
  • KyleranKyleran Member LegendaryPosts: 38,428
    edited February 3

    Aragoni said:

    As noted, Mark is way behind on processing refund requests put in almost a year ago, no telling how long a new request put in today might take.


    Ah I see. Did not know that. That really sucks then.




    Well, on the other hand, even having the option for a refund for Kickstarter pledges is truly unique. Just try to find another developer that even offers this.

    In any case, this is a lot of complaining about only seeing concept art and no game, yet the very same day, they streamed footage of a new area while it was open for any backer at all to log in and check out, which also includes a new giant races that grows over time as your character progresses (which means they also have progression on). The comments in this thread are just people who gets kicks out of bashing everything they come across.
    The offer of an option for a refund becomes worthless when they never actually pay them,  which is currently the case.

    MJ is still working through those submitted back in Feb 2019 and clearly is in no hurry to make good on them any time soon.

    This game is deserves all of the bashing it gets, been a huge pack of lies since day one, or a one of the worst cases of developer incompetence in software development history.

    Seven years in, going on eight, no end in sight.

    But feel free to keep bending over and ask for another.




    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing ESO - Blackwood at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

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  • francis_baudfrancis_baud Member RarePosts: 479
    edited February 3
    Kyleran said:
    The offer of an option for a refund becomes worthless when they never actually pay them,  which is currently the case.

    MJ is still working through those submitted back in Feb 2019 and clearly is in no hurry to make good on them any time soon.

    This game is deserves all of the bashing it gets, been a huge pack of lies since day one, or a one of the worst cases of developer incompetence in software development history.

    Seven years in, going on eight, no end in sight.

    But feel free to keep bending over and ask for another.

    If I'm correct Mark goes to the office to refund backers almost every week-end and he's the only one who can process them (each refund has to be completed manually). It's comprehensible that he's still working on refunds submitted in Feb 2020 since it's at that time that they announced FS:R (very large wave of refunds in early February, certainly more than they could chew). From 2013-2019 the refund policy (90 days max) was honored afaik but now there are just too many of them and it's taking an abnormally long time.

    Can you give us examples of lies you accuse the studio of?


    Post edited by francis_baud on
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 14,082


    Can you give us examples of lies you accuse the studio of?


    Pulling up a chair and grabbing some popcorn.

    Torvaltzervo

    All time classic  MY NEW FAVORITE POST!

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    Proudly wearing the Harbinger badge since Dec 23, 2017. 

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  • ScotScot Member LegendaryPosts: 16,040


    Can you give us examples of lies you accuse the studio of?


    Pulling up a chair and grabbing some popcorn.

    Puts out a couple of Cokes on the table to share and takes a bowl of that fine looking popcorn.
    tzervoSlapshot1188
  • TorvalTorval Member LegendaryPosts: 21,448
    Scot said:


    Can you give us examples of lies you accuse the studio of?


    Pulling up a chair and grabbing some popcorn.

    Puts out a couple of Cokes on the table to share and takes a bowl of that fine looking popcorn.

    Waits for some good arguments why manually processing anything of this magnitude in a professional business project isn't worthy of scathing criticism and rebuke. Taking notes! :lol:
    MendeltzervoScot
    traveller, interloper, anomaly, iteration


  • MendelMendel Member EpicPosts: 4,668
    Scot said:


    Can you give us examples of lies you accuse the studio of?


    Pulling up a chair and grabbing some popcorn.

    Puts out a couple of Cokes on the table to share and takes a bowl of that fine looking popcorn.

    It's lunch time for me, I'll put some bowls of chili on that table, too!



    tzervoScot

    Logic, my dear, merely enables one to be wrong with great authority.

  • MendelMendel Member EpicPosts: 4,668
    Torval said:
    Scot said:


    Can you give us examples of lies you accuse the studio of?


    Pulling up a chair and grabbing some popcorn.

    Puts out a couple of Cokes on the table to share and takes a bowl of that fine looking popcorn.

    Waits for some good arguments why manually processing anything of this magnitude in a professional business project isn't worthy of scathing criticism and rebuke. Taking notes! :lol:

    Manual processing *AND* a single person working that problem.  Isn't there someone to delegate that menial task to?



    Logic, my dear, merely enables one to be wrong with great authority.

  • TorvalTorval Member LegendaryPosts: 21,448
    edited February 3
    Mendel said:
    Torval said:
    Scot said:
    Can you give us examples of lies you accuse the studio of?
    Pulling up a chair and grabbing some popcorn.
    Puts out a couple of Cokes on the table to share and takes a bowl of that fine looking popcorn.
    Waits for some good arguments why manually processing anything of this magnitude in a professional business project isn't worthy of scathing criticism and rebuke. Taking notes! :lol:
    Manual processing *AND* a single person working that problem.  Isn't there someone to delegate that menial task to?
    Excellent question. I emailed Bezos this morning and asked, but apparently he's handling Amazon refunds for the entire world and is backlogged by about 12 years and 153 million people and couldn't answer.
    tzervoMendelScotKyleran
    traveller, interloper, anomaly, iteration


  • IselinIselin Member LegendaryPosts: 16,101
    Mendel said:

    Manual processing *AND* a single person working that problem.  Isn't there someone to delegate that menial task to?

    Oh c'mon now. Do you expect the poor guy to have more than one copy of his rolodex and more than one key for his roll top desk? Security you know.

    Can you give us examples of lies you accuse the studio of?

    .
    How about this one from the Kickstarter page? Om April 2013 when the KS started, the $25 pledge that got you just the game and Beta 3 access, had Sept 2015 as the Beta delivery date and December 2015 as the game delivery date.

    If you get together with a friend and use all your fingers and toes you will see that he was saying that he could develop an MMO from KS to delivery in 20 months.

    I'm not talking about delays here, just that initial estimate that a tiny team with little cash could develop an MMO in 20 months.

    I could see a young child being so optimistic and full of himself that he could think 20 months for an MMO is doable. But what do you call it when a middle aged developer who had run studios and developed MMOs in the past gives you that estimate as he asks for money? Hint: begins with "L."
    tzervoTorvalKyleranMightyUnclean
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  • francis_baudfrancis_baud Member RarePosts: 479
    edited February 3
    Mythic, Mark's former studio, created a full-fledged MMO, DaoC, in just 18 months and $2,5M budget.  And it included PvE, which takes a lot of time to design and implement, while CU barely have PvE (except in the Depths). So I understand how they could be optimistic with CU, even though they needed to create an engine from scratch (at the beginning it was supposed to be a relatively straightforward engine that does specifically what they want it to do, i.e. 500 players battles at 30 FPS). Were the delivery dates given during the Kickstarter too optimistic? I think they were. But it's different than saying that the studio lied.
    tzervoUngood
  • ScotScot Member LegendaryPosts: 16,040
    edited February 3
    Iselin said:

    I could see a young child being so optimistic and full of himself that he could think 20 months for an MMO is doable. But what do you call it when a middle aged developer who had run studios and developed MMOs in the past gives you that estimate as he asks for money? Hint: begins with "L."
    "Laudable", hmm no; "Legitimate", eeks no?...hmm "Laughable", that's it. :)
    IselinKyleran
  • ScotScot Member LegendaryPosts: 16,040
    edited February 3
    Mythic, Mark's former studio, created a full-fledged MMO, DaoC, in just 18 months and $2,5M budget.  And it included PvE, which takes a lot of time to design and implement, while CU barely have PvE (except in the Depths). So I understand how they could be optimistic with CU, even though they needed to create an engine from scratch (at the beginning it was supposed to be a relatively straightforward engine that does specifically what they want it to do, i.e. 500 players battles at 30 FPS). Were the delivery dates given in Kickstarter too optimistic? I think they were. But it's different than saying that the studio lied.
    I am not as negative as some on here about this; pining down where lies and mis-management may have occurred, but that's not the main take from this. There have been huge mistakes whatever the providence of those "mistakes". Every CF MMO now has a huge question mark over its head. One that asks will it actually launch and what sort of game will players get if it does so? Those which have launched like SotA are barely creaking along, Albion doing somewhat well but hardly stellar.
    MendelKyleran
  • francis_baudfrancis_baud Member RarePosts: 479
    Scot said:
    Mythic, Mark's former studio, created a full-fledged MMO, DaoC, in just 18 months and $2,5M budget.  And it included PvE, which takes a lot of time to design and implement, while CU barely have PvE (except in the Depths). So I understand how they could be optimistic with CU, even though they needed to create an engine from scratch (at the beginning it was supposed to be a relatively straightforward engine that does specifically what they want it to do, i.e. 500 players battles at 30 FPS). Were the delivery dates given in Kickstarter too optimistic? I think they were. But it's different than saying that the studio lied.
    I am not as negative as some on here about this, but every CF MMO not launched now has a huge question mark over its head. One that asks will it actually launch and what sort of game will players get if it does so?
    Yea, well almost all CF MMOs still haven't launched, except Albion Online, Life is Feudal and Elite: Dangerous. It seems CF really doesn't help to get games launched in a reasonable timeframe. Spending so much time on live streams, newsletters, social medias, making important changes to the game based on players' feedback, opening and maintaining test servers, creating scenarios and maps for testers, etc. are a huge time and resources sink imo.
    ScotKyleran
  • ScotScot Member LegendaryPosts: 16,040
    edited February 3
    Scot said:
    Mythic, Mark's former studio, created a full-fledged MMO, DaoC, in just 18 months and $2,5M budget.  And it included PvE, which takes a lot of time to design and implement, while CU barely have PvE (except in the Depths). So I understand how they could be optimistic with CU, even though they needed to create an engine from scratch (at the beginning it was supposed to be a relatively straightforward engine that does specifically what they want it to do, i.e. 500 players battles at 30 FPS). Were the delivery dates given in Kickstarter too optimistic? I think they were. But it's different than saying that the studio lied.
    I am not as negative as some on here about this, but every CF MMO not launched now has a huge question mark over its head. One that asks will it actually launch and what sort of game will players get if it does so?
    Yea, well almost all CF MMOs still haven't launched, except Albion Online, Life is Feudal and Elite: Dangerous. It seems CF really doesn't help to get games launched in a reasonable timeframe. Spending so much time on live streams, newsletters, social medias, making important changes to the game based on players' feedback, opening and maintaining test servers, creating scenarios and maps for testers, etc. are a huge time and resources sink imo.
    ED was only about a quarter CF, don't know about LiF, I do think that makes a big difference to the quality of the product and it seems how soon it gets out the door. Still I will accept its a "MMO" (a space MMO is not quite a proper MMORPG for me) which launched and did well. 
    francis_baud
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