Part of the end game in Shadowlands is a zone called The Maw. For old school gamers this is a step back in time but with a modern spin. No mounts, death penalty is heavy, game play is changing but you know your playing a modern MMO by the fun things you face.
As an example, you progress your daily grind in The Maw, you have a scaling debuff. Starts out small with random swirls under you randomly that cause damage. So as you fights mobs it adds a slight challenge.
Soon you have NPCs swooping out of the sky trying to carry you as high as they can as you fight to kill them, so they try to drop you to your death.
It's PvE that has you on the edge of your seat, much how I feel while PvPing. This is a welcomed part of my daily WoW gaming session. It's just one small part of how Blizzard has gotten it right with the Shadowlands expansion.
This has this old school gamer, very happy and excited.
Comments
Glad to hear it. I don't hate WoW or anything just doesn't sound super exciting to me at the present. I'm sure I'll sub for a month or 2 before this xpac is over. When they add some juicy catch-up mechanics or something
However the idea of scaling is just lazy work,it doesn't matter if levels or debuffs to accomplish the same result.
Blizzard's take on this sounds to me really dumb and completely ruins the immersion of the world and it's inhabitants.
I am not surprised at all because over most all Blizzard games they enact stupid silliness,bad designs and ZERO clue how to create immersion in a world.
Blizzard also likes to cut corners on a lot of it's design ideas and of course just lazy work like the scaling idea they already implemented in WOW zones.
I am all for trying to keep ALL zones in a game relevant but scaling of any kind is NOT the answer,well not unless your just too lazy to do it any other way.
Trying to pull them up into the air to drop them,sounds as stupid as GW2/Anet adding a super Mario themed zone.it's like a bunch of teenage kids designing these ideas.
Never forget 3 mile Island and never trust a government official or company spokesman.
How's Torghast? That was the feature I recall reading about like a year ago that sounded interesting
If you're lucky with the drops you'll breeze through it including the final boss for your run. If you're not it can be a struggle, especially that final boss fight.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
The power up are fun to play with but as stated above, if you get the right RNG it just becomes boring as it's way to easy. To the point you can just button mash and always win.
They also did a great job of tying the main story into Torhast, so it never feels pointless.
I'm still 170 and loving it. Content is still engaging, challenging, and i'm on my destruction warlock now, switched out from affliction, which is normally what i do thinking about it.
But seeing modern systems are really needed as no one wants stagnant games that don't look at new ways to entertain. It's why Pantheon and Ashes are the games I look forward to most.