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What a League of Legends MMO Might Look Like |



  • IselinIselin Member LegendaryPosts: 15,854
    Never played LOL but this has very good potential to leverage a popular IP into an MMO in a way similar to what WoW did with Warcraft. It's amusing that a genre that also has its roots in Warcraft will be following suit.

    One thing that has me curious though is if Nick Konkle will be involved. He was the lead game play designer for ESO all through its development and left just before the console launch to go to Riot. He is listed there currently as "Game Director" and I assume that means LOL.

    He was one of the good guys at ESO and had great ideas. He was the one promoting adding the spell crafting system complete with a preliminary reveal at the Quakecon shortly before he left for Riot. That idea seemed to die with his exit and it's too bad since it would have been a logical extension of ESO's open skill system.

    If I hear he's involved in this MMO that will definitely make me pay more attention.
    "I don't wait for games. Games wait for me."

    “Microtransactions? In a single player role-playing game? Are you nuts?” 

  • dragonbranddragonbrand Member UncommonPosts: 440
    Asthanos said:
    Given their propensity for leaping on successful ideas and the large amount of existing characters they have access to, I would put money on whatever "MMO" they're making being basically a LoL skin of Genshin Impact. But I'm also a terrible gambler so who knows.

    Got to believe it will be something very close to this. I think Genshin Impact opened the door to a lot of similar games, each slowly moving to a full MMO game.

    Gaming since Avalon Hill was making board games.

    Played SWG, EVE, Fallen Earth, LOTRO, Rift, Vanguard, WoW, SWTOR, TSW, Tera
    Tried Aoc, Aion, EQII, RoM, Vindictus, Darkfail, DDO, GW, PotBS

  • WizGamerWizGamer Member UncommonPosts: 402
    My 0.02--haven't posted in forever. The Genshin Impact-clone idea was the first thing I thought of and it seems like others agree. I would totally play this as it would keep the gameplay infinitely fresh. Furthermore, it would align with their current business model (earning/buying characters but not gacha) and would be operationally synergistic with their other titles (less incremental development resources required, characters already exist).

    However, I think the game design would be very, very different so as not to cannibalize their other offerings. To have a Genshin Impact-clone or even create your own character alternative, I think they would opt for an open-world design, thereby targeting players who want deeper experiences.
  • ElonMuskElonMusk Member UncommonPosts: 102
    Eh, I wouldn't take anything mmorpg says. They are middle aged adults, they are pretty out of touch when it comes to video games. I doubt anyone here even plays anything regularly.
  • WizardryWizardry Member LegendaryPosts: 19,272
    I have ZERO faith they could deliver a quality rpg.

    I figure another ARPG tpe game,isometric view,low end graphics,vcery little content.The whoele game would revolve around selling champions and i wouldn't put it past them to setup some sort of similar ideas to Gatcha/Genshin which is likely what triggered their interest >>$$$.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • ScotScot Member LegendaryPosts: 15,607
    Utinni said:

    Scorchien said:

    The irony of it all , is most LoL players think they ARE playing an MMO ... 


    Literally no LoL players think it's an MMO.
    Hard evidence please or I am not buying that, also do streamers realise they are not watching a daytime TV cartoon? :)
  • exile01exile01 Member RarePosts: 1,089
    2 bad, Riot changed alot. Also the new Rune system is hot garbage. The new champs somehow can do everything: heal stun taunt crit escape. They sre overloaded with abilities that once were unique characteristic of some champs. Nowdays you get popstars in the game as champs to please asian market.
  • BruceYeeBruceYee Member EpicPosts: 2,407
    Been thinking about this for a couple days and this is what I came up with...

    There can be only 3 different game design philosophies for this game when considering all the Riot + TC variables..

    1. Bare minimum development - Not much money or effort put in and is just a game that exists in its specific sub-genre without any real chance of being a big player >>> Legends of Runeterra.

    2. Medium level of effort exerted to provide a 'good' base game to build upon. With enough TLC over time can possibly become a real competitor or possibly overtake the big boys in the specific sub-genre >>> Valorant.

    3. Maximum level of effort put into the project. No cut corners/ all hands on deck cannon fire bazooka kill shot to big players(WoW, ESO).

    Gaming industry constant let downs made me think 2 was the route they were gonna go but the more I thought about it could it possibly be 3? My theory for years is that TC's motivation for buying up game companies was the end game goal of one day owning Blizz/Acti which is in many ways seen as the most successful western game company.

    TC has bought out almost every single competitor to Blizz and now has the knowledge of game development that every single one of those companies has. Have they been gathering information and forming a strategy to essentially forge the silver bullet to fire at just the right time?

    Companies that people rarely mention as being bought by TC is Funcom & Jagex. Both have created full feature MMO's with the same gameplay view as LoL. Funcom made Lego Minifigures Online that had a 'tag in' 3 character feature that allows players to use 3 different characters at a time. If you play Injustice 2 mobile or played MXM(Master X Master) by NCSoft it was the same type of design. I can see them doing this if they decide to go the premade character route.

    Ghostcrawler/Greg Street variable... This guy jumped the Blizzard ship before jumping the Blizzard ship was cool. Him announcing the 'MMO' on Twitter which is in 2020 pretty much considered an official announcement by the creative lead at Riot makes me go back to #3 and think that despite just announcing hiring now the plan for this game has been in the works for a while.

    Imagine taking Runescape, Path of Exile, every Funcom MMO, maybe Shadowbane?(UBI), Global Agenda, + Kongregate, Supercell and other mobile game bits then mashing them into a LoL MMO on Unreal Engine. Depth/grind of RS, Gear/instancing of POE, Character progression from all Funcom MMO's alone would be enough to create the next hit game if pieced together properly. TC's magic bags of money won't guarantee success but it sure won't hurt. Whatever they come up with can't possibly be worse than what AGS has produced vs the money they've spent.

    TC's unlimited bags of money being used to improve their games + companies.. People may disagree with my comments but if TC will USE their bags of money to create good games then it's already better for US than Blizz sitting on their piles of gold when they were at the top. Rember when it was reported that they could fund multiple moon missions with the money they made from WoW? What did the players get for being the SOURCE of that wealth accumilation? A scrapped shooter from an "Unfun" MMO, a price gougey mobile card game and a half effort abandoned moba..

    If it wasn't for the merchandise and relentless promoting Blizz does ingraining in everyone's minds that they are in some way 'the best' everyone would see them for the mediocre 'game development' company they are.

    In the end I have no problem with #3 cause maybe TC can do a better job than what Blizz/Acti is currently doing. There's 0% chance TC would've OUTSOURCED WC3 remaster or Diablo Immortal considering the amount of staff they already employ. They would've made Blizz devs actually do work not promotional videos and make it themselves like they do with every other company they buy.

  • TorvalTorval Member LegendaryPosts: 21,404
    Riot has a huge shitpot of cash with no real other major IPs. That leads me to think they'll go maximum effort and budget for something like this.
    traveller, interloper, anomaly, iteration

  • blueturtle13blueturtle13 Member LegendaryPosts: 12,855
    What will a LoL MMORPG look like?

    See the source image

    That's what it will look like 

    거북이는 목을 내밀 때 안 움직입니다

  • IselinIselin Member LegendaryPosts: 15,854
    Torval said:
    Riot has a huge shitpot of cash with no real other major IPs. That leads me to think they'll go maximum effort and budget for something like this.
    It's not just the cash on hand, RIOT is AAA and successful enough that they wouldn't want to embarrass themselves with something that would hurt their image. That becomes very important once you hit the big times.

    It may not be what us old timers think is a bona-fide MMORPG and who knows, it may even include (gasp!) mobile play, but whatever they do it won't be half-assed.
    "I don't wait for games. Games wait for me."

    “Microtransactions? In a single player role-playing game? Are you nuts?” 

  • aivariohaaivarioha Member UncommonPosts: 64 a dog shite game with big titty little girls that wear spandex.
  • UngoodUngood Member LegendaryPosts: 5,998
    aivarioha said: a dog shite game with big titty little girls that wear spandex.

    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
  • BudddaBuddda Newbie CommonPosts: 1
    I know that you can buy any account with any lvl for any game. Because I did so because my friends have a low LVL in LOL, but we wanted to play all together and I bought it here account with different skins and 10,000 coins. On the one hand, I can be considered a booster, but I do not play seriously on this account, we just go in to laugh and enjoy spending time in the game. Because I didn't want to merge my main lvl because of my friends :)
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