I'm a late bloomer to this mind set of people. I actually feel I have an edge on trying to understand peoples goals in leaving this world to seek fantasy.
Fast history,
Back in the early 80's I found my self in a military barracks when I was 18. We had groups of people from all walks of life gathering in dorm rooms. I belonged to the party animal alcoholic group, but we had the Christian bible groups, pot smokers group, ethics groups, and last we had the D&D pen and paper groups.
When ever I was sober, I found myself visiting their rooms, I found each group intriguing, and wanting to be a social member of all but maintaining distance because my true calling was being a party animal.
The D&D group, I found very interesting. When I entered I would find them bug eyed from lack of sleep, talking a fantasy language and totally disengaged from normal social society....It was so strange that my first encounter was "someone explain whats going on or were all gonna be fighting". Only kidding but not really, it was strange.
Later in life around the year 2004, I found myself playing World of Warcraft. The first few days I kept to myself but seeing people around me. Several days later someone asked me for help in the spider cave. I'm like what?... but ok. HE WAS TALKING THAT STRANGE LANGUAGE I haven't encountered since the 80's !!
I was hooked into Fantasy at that moment forward !!!
People working together,
They had skills that were needed that "I didn't' have"..... Being selfish at first, I needed these strange talking people because life was impossible without them. Later I found myself saying, It's much better to become friends and drop the selfishness.
This is mmorpg !
This great feeling lasted several years and and several mmoprg's later.
But one day it stopped !!!!..... You no longer made your own fantasy. Someone made it for you. No more D&D like the military barracks when I was 18 years old. They turned into "standard video games" played on line with others on your screen " for no real purpose".
Come-on-admit-it.... were all in a holding pattern
Comments
I fixed that within 2 minuets, yet you were fast in pointing out a mistake.
That's ok, keep stalking me, I love the attention
If people are afraid,
I always tell them don't be afraid of the boggy-man, be the boggy-man... this helps
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Combat was a by-product of prep work, and communication.
Fighting how ever fun.... was a feeling of a job well done from the two above.
Social interaction has always been well down the line, that has not changed sadly, though the "game" must come before interaction of course. I just wish it had a higher priority. It is odd in this era of social media that games askew more interaction.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
It was fixed 2 minutes after I first posted.... Your just responding now? If you read the follow up (and I'm sure you did), you already knowned that.
Such a bull shitter. Your like CNN News... fake.
No computer game since then has ever - or will ever - come close to actual pen and paper play, not for me at any rate.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Lots of player said nothing, so what? Many got drinks, went to the bathroom, hugged a loved one.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Pretty much my story, also. AD&D in high school. Heard some work buddies talking about EQ at work (never heard of "MMORPG" before) and bought in with the Kunark expansion. My D&D buddies were scattered all across America. I was hoping to find a new "online D&D fix." EQ came close, but was not the same, due to lack of my character's ability to meaningfully interact with the world.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
There is a reason why people (me included) have such fond memories of this game.
Ergo, people playing magic at the weekly game shop, talking about EQ1, or your D&D group discussing UO, got others into it.
So a lot of people got into the game due to social aspects, they joined guilds with their RL friends, and it was that "Hey! We can just play a game together and not bitch about the rules for 3 hours because someone got butthurt they lost"
A lot of textual social media is essentially turn-based. As it happens, by far the most social interaction I've had during play was when I was in a guild while playing Dofus, a turn-based tactical MMO.
Higher level fights could take a while as each person's turn tended to be longer as some of the battles were quite complex. That gave plenty of time for players to socialize between their turns via text in game.
Thank you delete. it's funny in a casual way. I enjoy to red what you say.