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It's been a crazy year, but one thing that seems to have been on the rise are the popularity of MMO games during the pandemic. We sat down with Dimensional Ink Games' CEO Jack Emmert to discuss this, as well as its impact on their MMO, DC Universe Online.
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I will spill the beans and no i am not about to say anything brilliant but more or less the obvious to anyone not living under a rock.
MMO's flourish because they are shallow single player games with a login screen and that login screen is only there to facilitate a CASH SHOP.
If some here are still too young to "get it"i can point to the original shooters "Unreal and Quake".BOTH these games were FREE to play ,NO cash shop,no monetization yet here we are and shooters are all about monetization,geesh ALL of gaming is about monetizing.If you have enough whales and there seems to plenty going around,you can get way more money out of your cheap ass game than it ever deserved.
Never forget 3 mile Island and never trust a government official or company spokesman.
In DCUO if you ever really want to do anything you will have to interact with others. With all of its faults that's the one thing this game has going for it.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
So, when it came to opening the wallet, you think those things swayed me with them? Yeah. Thats a good bet.
Im fine with mixing in and acceptance, and just not even knowing that side of someone to qualify them in the least... But Pressing, forcing, monopolizing? That pisses me off.
Come to haunt or in chorus rejoice us
Be you clear on these, see them coyless
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
There is a fundamental difference. The old MMO's were Pay 2 Play with monthly subscription fees and (bi)yearly expansion packs you had to pay for.
This kept the dev studio and the game running.
These were the so called good old times for MMO's. I had a blast in SWG pre-NGE, WoW Vanilla, EverQuest 2 I played for nearly a decade! LOTRO was awesome the first 5 or so years, etc, etc.
Then when we get back to Unreal and Quake.
I played Unreal Tournament 99 and Unreal Tournament 2003 for many years non-stop. Same with Battlefield 1942.
Why? Mods! Unreal Tournament was super popular at the time due to the Unreal Editor, where a ton of amazing talented people made awesome maps and mods to keep these games going for years!
Battlefield 1942 I played for years, due to the Forgotten Hope mod. One of the best mods ever to date! These guys were amazing and extremely talented!
All that is just pretty much gone today and replaced by corporate greed!
Why would large Dev Studios like EA, ActiVision, Ubisoft and 2K spend a lot of money making fun lasting games, when they can just make cheap reshashed stuff with addictive Cash Shops and Loot boxes to prey on people out there with addiction and gambling problems? Raking in tons of cash for little effort! They litterally hired Phycologists to help them make these games as addictive as possible and how far they can push these practices what customers are willing to bear.
As long as people keep paying for this trash these large Corporations put out.... that's all you going to get and only getting worse.