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In many stories, we all play the hero. In MMORPGs, though, that story is told to you - as well as the thousands of other players around you. It can be hard to feel as though your actions matter or truly change the outcome or course of the game world. Has there ever been one of those moments where you clearly felt your actions in the story changed the world for the future?
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Then Square Enix decided that they where going to fix it, and asked us, the fans still playing to help. I gave my piece, I tried all the new mechanics & I saw the game world end... Literally end, to make way for ARR.
Despite not having anything to do whit game design, I have my name at the credits for FF14 ARR. I made a difference, I still play this vastly different game, whit my Miqo'te having her back tattoo that will forever mark her as a Legacy character. I don't think I'll ever mark the gaming world again, nor would I want another MMO to go through the initial launch of FF14.
Keep it Simple
Overall nothing much comes to mind, ac2 was one where all the players actions changes the world which was pretty cool, kinda felt like you made difference.
Classic i mean the huge world raids in many ways did feel like you made a difference in that, whatever the opposing faction was doing at that moment is totally over, what a great time, i'll never get past how fun all that was.
Timing is so important in mmorpg's EQ2 2004 to 2008 if you missed it you missed it, wow launch 2004 to 2006'ish if you missed it you missed it (i missed it) Classic first 6 to 8 months if you missed it you missed it, classic is still great game but that come back wave is over, yeah, Rift first year riding that wave if you missed it you missed it, i could go on and on, and i'm sure plenty of mmorpg players out there have their own "if you missed it you missed it" moments as well, and it's not saying that they all suck after those times, it's just timing, the plague in wow, if you missed it you missed it.
Even if you missed (insert moment), the stories to read (and tell) for years and years afterwards are always a decent tale. Gather 'Round the snapchat children and i'll you the tale of the mmorpg.
Just another brick in the wall.
You can see my sci-fi/WW2 book recommendations.
"If you don't eat yer meat, you can't have any pudding
How can you have any pudding if you don't eat yer meat?"
Was essentially living in Florida as as child and my grand parents bought me this album.
I remember putting it on a record player, like seriously nothing fancy, had to put the headphones on (even less fancy) pretty sure they didn't want to hear it, and yeah the cardboard speakers yeah no, and i'm telling you man i disappeared, this album tells such a great story, it was such a mesmerizing tale out of nowhere, not sure why they even bought it for me tbh, they liked neil diamond and engelbert humperdinck, they probably just heard it was great or something. I dunno and i wasn't expecting it to be such a great story/journey.
Actual change is minimal in any game that is driven on linear content.
So in FFXi the only change was via besieged,npc's you might use could be captured so defending them and the city was important.Aside from that just content we play and nothing more.
However in a design that revolves around control and pvp then yes change most certainly happens and can matter.
Where do i fall into this subject matter?Well simply being able to make change is not even close to good enough,it has to be FUN and well designed change.I do not consider pvp hardly ever fun unless the map layout is specifically designed for great pvp which 99% is not the case.
Atlas is imo the one game that HAD the "potential" to be the biggest game changer ever and with the most consequence and EVERY player had the ability to make huge changes to the world.The problem is that as i mentioned earlier,pvp and game design layout is never done right,developers are just not good enough at combining GAME play,FUN and pvp altogether in the same package.
So to this day the only way to get the best gaming experience is to just break up all the design ideas into small packages.So pvp belongs in an arena shooter format,rpg's belong in open worlds and survival games will continue to be messed up by bad developers.
This is also why we have arpg's,moba's,BR's all of them are very shallow simple ideas but they work because that is the ONLY thing they do.If any of those games try to become something different they will fail.
Never forget 3 mile Island and never trust a government official or company spokesman.
This was true for the first few chronicles of the game.
That's one of the things I liked about the game, it was more about the players.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
My house was on a hill overlooking a pond.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I forgot all about that, i did too, from scratch just a patch of land, ffs forgot all about that, thx for the reminder!
Yeah. That dramaticly changed the world in a owpvp game. For a while.
None of the games I've played have allowed anything like this, its just not built into the code to allow the players that type of freedom.
Closest I get would be SWG with it's player cities, but I was pretty casual and just joined a guild which already had a city, so it's not like i made much difference. I'd like to think that my involvement with my server community in LotRO made some difference, but not to the game world, just to the community.
I was also the only crafter on my server who worked out how to put crit chance on leather legs and it made me very very rich lol. Made lots of friends that way and if people contacted me directly i would charge reasonably. Got invited to raids and dungeons all the time because of those connections.
Asheron's Call, Defense of the Shard, Thistledown server.
One well organized group of players on one server delayed the update for all other AC servers. Admins came into the game to try to advance the story event, and got their asses kicked. Best part, imo, the Devs didn't ban any of them for it. They made a monument in the player's honor listing the names of those that participated.
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Has to be Wurm Online which tops all mmo in this regard. Lotro was great for story but that's nothing like what Wurm has to offer.
Wurm Online
A Tail In The Desert
Ryzon
Star Wars Galixes Was so far ahead of their time 33 clases and you could be 2 and 1/2 of any combonation. Housing Dragon hunting space ship dog fighting.
Well Wurm is not exactly new is it? This is what I was saying, you only find choice in older MMOs. TitD and Ryzon are both good examples as well.