Not my words, but in light of several threads slagging on New World's combat I thought I'd share the opinion of a reviewer over on MassivelyOP who really seems to enjoy it.
A few excerpts, but I invite you to read the article to see his full thoughts which does include some of the shortcomings others have raised here. Guess he's just made of sterner stuff.
”what really makes this game shine is the combat. When one of the developers claimed
New World is
the first MMO with “100% real time action combat,” a lot of people scoffed, and that maybe wasn’t the right way to put it, but this is genuinely an evolution over what’s come before.
New World‘s combat is as far above other “action combat” games as they are above tab target titles.”
”This does of course mean that you’re going to need to get better at aiming your attacks if you don’t want to miss, but it also has the potential to reward good play in a myriad of ways. For ranged weapons, you have the potential for head shots for extra damage, like in a shooter. For melee weapons, positioning becomes more important as you try to include as many enemies as possible in the arc of your swings. It is
spectacularly satisfying to line up a crowd of enemies just so and lay them all out with a devastating shield slam.”
https://massivelyop.com/2020/08/31/first-impressions-new-world-has-the-foundation-of-what-could-be-a-great-game/
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Comments
If combat is a taste thing and people are enjoying it. They need to double down and make it the best of what they envisioned. When I play an MMO. I like to be overwhelmed with options of things to do in game. Im not getting that feeling from NW. Im not talking making the game a theme park. But I have been overwhelmed in content in a Sandbox MMO before. I really would like to see Amazon Studios really make a name for themselves. The industry needs more game studios.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
You have to have consequences for actions otherwise pvp would be pointless. If you could always be able to defend even mid attack then... what? Do you want them to require a full Mo-Cap suit so you can show off how you would prefer to do it?
Also, the game is not without complaints. The quests can be boring and long travel times (but I do harvesting/hunting while going there).
The developer have quite a few veteran game developer/coders from actually published games (GW2, etc). I think they understand the game is on a short time clock to get out and they are at least putting their best foot forward.
On the one hand, I feel like if you decide to attack and do so you should be committed to it. However, I acknowledge this is counter-productive to the idea of "Action" combat.
On the other, canceling the attack in favor of maneuvering, defending or re-positioning is still a good idea for making combat fun and exciting though.
That said, I hope this game does well so that it encourages publishers to take chances on dropping dough on the genre again. Kinda crazy that the dude from Wildstar was right when he suggested that if Wildstar failed, the genre would probably die off as well...
I agree with you though. An exceptionally large skill-queue-window isn't good. It certainly doesn't fit in "Action" combat. Sure a small window goes a long way to helping with latency but a long window just makes things unreactable.
I only like action combat mmorpg's (though I'd play tab targetting if I must) so I'm glad that there are more games that are trying to figure it out.
As far as Wildstar, there are a whole host of reasons why it failed starting off with "it was dull" right form the start (for my taste.)
The genre has issues because it takes a buttload of money to make these things and players are fickle.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Can they deliver? Who knows. Many complaints are definitely related to those survival roots but since I am not opposed to that genre and played a few of these games New World ticks a lot of boxes.
On a side note. Amazon might have all the money, talent and time in the world, that does not mean they are investing in New World without any limit. Many people seem to think they are literally dumping everything they have into the game.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Here is the very noticeable problem,he starts off with talking about "action" combat.That has been a hot topic for MANY years and has two distinct sides of the fence.
I personally usually don't like action combat because what it typically means in the gaming industry is something i detest >>somersault dodging.So you swing or aim at a target or you somersault...grrr
So it might likely work in THIS particular game because you have so few options for combat.This is basically very typical of a survival game type setup,how many survival games have survived.....NONE,maybe an argument for ARK?
EVERY single time a new survival game releases players are happy,excited then 2 months later,they are mostly unhappy.This sentiment even extends to other genres as well,it really say a lot about a gamer's mentality and their inability to choose good games.
So in this particular game,i am not signing off as the game being a "gold standard"based on the simple fact it has action combat because action combat is NOT always the best design.Like i said if your just going for a simple approach a few hotbar choices then yeah it works for this game but not for the "industry".
Never forget 3 mile Island and never trust a government official or company spokesman.