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Tennocon 2020: Warframe's Heart of Deimos Reveal

SystemSystem Member UncommonPosts: 5,023
imageTennocon 2020: Warframe's Heart of Deimos Reveal

Revealed at Tennocon 2020, Aaron takes you through some of what is coming with Heart of Deimos, Warframe's next major update.

Read the full story here

Comments

  • BrotherMaynardBrotherMaynard Member UncommonPosts: 178
    Bad move. DE clearly did not follow the GW's Heart of Thorns fiasco. This whole Deimos update is Tangled Depths taken to the extreme.

    - A giant never ending maze where people will get constantly lost? ✔
    - High density of mobs (infested) swarming the player at every corner? ✔
    - Verticality added as an extra feature touted by the devs, only to end up being hated for adding to the general confusion of the zones? ✔ (most likely)

    With the added benefit of all of that being generated procedurally. Not a fixed map, oh no. No waypoints to use if you are hopelessly lost. Oh what glorious days await us!

    And instead of getting rid of their pointless space emo addition of a few years ago, DE is now doubling down on the operators, and as usual, by adding another huge grind and a presumably mandatory mechanic. So on top of the focus farm added with operators, we will now have a completely disconnected Necramech grind, because...? What Saryn can do with laughable ease, what every frame can do with a short pull of the Ignis trigger we will now be forced by DE to do using our operators in some arbitrary and convoluted way. As has been their habit for a couple of years now...

    This game is so lost in space. Just floating around with no sense of who, where, what, why... Steven should admit he no longer has what's needed to direct this game and leave his place to someone with fresh ideas and with a clear vision for Warframe.

    JeroKane
  • ghrendel7ghrendel7 Member UncommonPosts: 8
    mispelling the title of the article.....pro.
  • UtinniUtinni Member EpicPosts: 1,885
    edited August 2


    Bad move. DE clearly did not follow the GW's Heart of Thorns fiasco. This whole Deimos update is Tangled Depths taken to the extreme.



    - A giant never ending maze where people will get constantly lost? ✔

    - High density of mobs (infested) swarming the player at every corner? ✔

    - Verticality added as an extra feature touted by the devs, only to end up being hated for adding to the general confusion of the zones? ✔ (most likely)



    With the added benefit of all of that being generated procedurally. Not a fixed map, oh no. No waypoints to use if you are hopelessly lost. Oh what glorious days await us!




    Bruh this is all of Warframe. You must not have played the game.
    Lark3mcranthugJeroKane
  • remsleepremsleep Member RarePosts: 485
    ghrendel7 said:
    mispelling the title of the article.....pro.

    Hardly anyone reads articles here so, no big deal
  • BrotherMaynardBrotherMaynard Member UncommonPosts: 178

    Utinni said:





    Bad move. DE clearly did not follow the GW's Heart of Thorns fiasco. This whole Deimos update is Tangled Depths taken to the extreme.





    - A giant never ending maze where people will get constantly lost? ✔


    - High density of mobs (infested) swarming the player at every corner? ✔


    - Verticality added as an extra feature touted by the devs, only to end up being hated for adding to the general confusion of the zones? ✔ (most likely)





    With the added benefit of all of that being generated procedurally. Not a fixed map, oh no. No waypoints to use if you are hopelessly lost. Oh what glorious days await us!








    Bruh this is all of Warframe. You must not have played the game.




    Been playing it on and off since 2013. Granted, with many breaks and I'm only MR 25 after all those years.

    The quality of recent updates is nowhere near what DE were releasing some 2-3 years ago. Nowadays it's grind for the sake of grind and to provide some excuse for yet another pointless feature completely disconnected from the rest of the game (other than sharing the same setting).

    One would think they have learned at least with Railjack. Clearly, they have not.


    JeroKane
  • hfztthfztt Member RarePosts: 1,391
    I do not get the whining. This is a huge step in the right direction:
    - New systems that actually relates to the actual Warframes.
    - Titanfall light combat mode.
    - Overhaul of existing content to make it more fun. (Redoing the old Derelic nodes.)
    - Introduction of open area with random elements. I always found it disappointing that the base layouts in Fortuna was not random. Hopefully they will revisit that down the road and add random layouts there as well.
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