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Factions: Online - Faction based PvPvE MMORPG with Territory control

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  • Ancient_ExileAncient_Exile Member RarePosts: 1,303
    JamesP said:
    As of right now Every player starts out in the same faction (This is just for testing) there are AI controlled factions in game right now that depending on what you do your standing with them can increase or decrease. Kill them your standing goes down, do tasks for them your standing increase. Your faction standing with AI factions will determine what quests you have available to you, what items you can purchase from them, and if you are even allowed inside towns, able to use warp gates, ect.

    Using the system I have in place Mobs/NPCs will attack enemy factions (including enemy AI controlled factions) so it's likely you will come across battles taking place between AI controlled mobs/npcs that were dynamically generated (they just happened to wander into each other's aggro range) and you will be able to decide which side you want to help out which will effect your standings with the different factions. 
    This I don't like. This reminds me of Faction jumping. It always ruin Faction based PvP MMOs because the internet is troll Paradise. You only fueling that and will lead to rogues and trolls ruining the very thing that makes Faction people more secure and enjoyable than FFA/GvG PvP

    If players characters aren't allowed to leave Factions, switch Factions, or be removed from Factions, how will Factions deal with players who are spies or traitors?
    They counter each other out. I rather that then mechanics that lead to more toxic communities and gameplay. It ruins Faction based MMOs. Leave that for GvG/FFA mmos

    Which Faction-based MMOs has it ruined?
    "If everything was easy, nothing would be hard."


    "Show me on the doll where PVP touched you."


    (Note:  If I type something in a thread that does not exactly pertain to the stated subject of the thread in every, way, shape, and form, please feel free to send me a response in a Private Message.)

  • MMOExposedMMOExposed Member RarePosts: 7,094
    JamesP said:
    As of right now Every player starts out in the same faction (This is just for testing) there are AI controlled factions in game right now that depending on what you do your standing with them can increase or decrease. Kill them your standing goes down, do tasks for them your standing increase. Your faction standing with AI factions will determine what quests you have available to you, what items you can purchase from them, and if you are even allowed inside towns, able to use warp gates, ect.

    Using the system I have in place Mobs/NPCs will attack enemy factions (including enemy AI controlled factions) so it's likely you will come across battles taking place between AI controlled mobs/npcs that were dynamically generated (they just happened to wander into each other's aggro range) and you will be able to decide which side you want to help out which will effect your standings with the different factions. 
    This I don't like. This reminds me of Faction jumping. It always ruin Faction based PvP MMOs because the internet is troll Paradise. You only fueling that and will lead to rogues and trolls ruining the very thing that makes Faction people more secure and enjoyable than FFA/GvG PvP

    If players characters aren't allowed to leave Factions, switch Factions, or be removed from Factions, how will Factions deal with players who are spies or traitors?
    They counter each other out. I rather that then mechanics that lead to more toxic communities and gameplay. It ruins Faction based MMOs. Leave that for GvG/FFA mmos

    Which Faction-based MMOs has it ruined?
    Archeage 

    image

  • Ancient_ExileAncient_Exile Member RarePosts: 1,303
    JamesP said:
    As of right now Every player starts out in the same faction (This is just for testing) there are AI controlled factions in game right now that depending on what you do your standing with them can increase or decrease. Kill them your standing goes down, do tasks for them your standing increase. Your faction standing with AI factions will determine what quests you have available to you, what items you can purchase from them, and if you are even allowed inside towns, able to use warp gates, ect.

    Using the system I have in place Mobs/NPCs will attack enemy factions (including enemy AI controlled factions) so it's likely you will come across battles taking place between AI controlled mobs/npcs that were dynamically generated (they just happened to wander into each other's aggro range) and you will be able to decide which side you want to help out which will effect your standings with the different factions. 
    This I don't like. This reminds me of Faction jumping. It always ruin Faction based PvP MMOs because the internet is troll Paradise. You only fueling that and will lead to rogues and trolls ruining the very thing that makes Faction people more secure and enjoyable than FFA/GvG PvP

    If players characters aren't allowed to leave Factions, switch Factions, or be removed from Factions, how will Factions deal with players who are spies or traitors?
    They counter each other out. I rather that then mechanics that lead to more toxic communities and gameplay. It ruins Faction based MMOs. Leave that for GvG/FFA mmos

    Which Faction-based MMOs has it ruined?
    Archeage 

    I think there were other more important factors that ruined ArcheAge.
    Kylerantzervo
    "If everything was easy, nothing would be hard."


    "Show me on the doll where PVP touched you."


    (Note:  If I type something in a thread that does not exactly pertain to the stated subject of the thread in every, way, shape, and form, please feel free to send me a response in a Private Message.)

  • ChildoftheShadowsChildoftheShadows Member EpicPosts: 1,826
    edited May 16
    JamesP said:
    As of right now Every player starts out in the same faction (This is just for testing) there are AI controlled factions in game right now that depending on what you do your standing with them can increase or decrease. Kill them your standing goes down, do tasks for them your standing increase. Your faction standing with AI factions will determine what quests you have available to you, what items you can purchase from them, and if you are even allowed inside towns, able to use warp gates, ect.

    Using the system I have in place Mobs/NPCs will attack enemy factions (including enemy AI controlled factions) so it's likely you will come across battles taking place between AI controlled mobs/npcs that were dynamically generated (they just happened to wander into each other's aggro range) and you will be able to decide which side you want to help out which will effect your standings with the different factions. 
    This I don't like. This reminds me of Faction jumping. It always ruin Faction based PvP MMOs because the internet is troll Paradise. You only fueling that and will lead to rogues and trolls ruining the very thing that makes Faction people more secure and enjoyable than FFA/GvG PvP

    If players characters aren't allowed to leave Factions, switch Factions, or be removed from Factions, how will Factions deal with players who are spies or traitors?
    They counter each other out. I rather that then mechanics that lead to more toxic communities and gameplay. It ruins Faction based MMOs. Leave that for GvG/FFA mmos

    Which Faction-based MMOs has it ruined?
    You're learning dumb questions from ungood. 

    Using some logical thinking and you can easily see how it can ruin a faction based game. The simple thought behind it; if your faction is losing you switch so you're on the winning team. Losing team never stands a chance. 

    Now if you're wanting to talk about making the switch difficult and require a lot of forethought then sure, but you need to state as much. Get removed from a faction due to bad reputation or leaving and requiring loads of actual game time and work too get into another faction could mitigate the swapping. 

    Freely swapping is not good and also completely annihilates immersion.
    Gdemamibcbullytzervo
    "Wake up, It's RNG, there is no such thing as 'rare'"
    - Ungood
  • Ancient_ExileAncient_Exile Member RarePosts: 1,303
    edited May 16
    JamesP said:
    As of right now Every player starts out in the same faction (This is just for testing) there are AI controlled factions in game right now that depending on what you do your standing with them can increase or decrease. Kill them your standing goes down, do tasks for them your standing increase. Your faction standing with AI factions will determine what quests you have available to you, what items you can purchase from them, and if you are even allowed inside towns, able to use warp gates, ect.

    Using the system I have in place Mobs/NPCs will attack enemy factions (including enemy AI controlled factions) so it's likely you will come across battles taking place between AI controlled mobs/npcs that were dynamically generated (they just happened to wander into each other's aggro range) and you will be able to decide which side you want to help out which will effect your standings with the different factions. 
    This I don't like. This reminds me of Faction jumping. It always ruin Faction based PvP MMOs because the internet is troll Paradise. You only fueling that and will lead to rogues and trolls ruining the very thing that makes Faction people more secure and enjoyable than FFA/GvG PvP

    If players characters aren't allowed to leave Factions, switch Factions, or be removed from Factions, how will Factions deal with players who are spies or traitors?
    They counter each other out. I rather that then mechanics that lead to more toxic communities and gameplay. It ruins Faction based MMOs. Leave that for GvG/FFA mmos

    Which Faction-based MMOs has it ruined?
    You're learning dumb questions from ungood. 

    Using some logical thinking and you can easily see how it can ruin a faction based game. The simple thought behind it; if your faction is losing you switch so you're on the winning team. Losing team never stands a chance. 

    Now if you're wanting to talk about making the switch difficult and require a lot of forethought then sure, but you need to state as much. Get removed from a faction due to bad reputation or leaving and requiring loads of actual game time and work too get into another faction could mitigate the swapping. 

    Freely swapping is not good and also completely annihilates immersion.

    I agree.  Switching Factions shouldn't be easy.  As in Everquest 2, a player should have to be in some kind of exile while they prove themselves to a new Faction.  And a Known Traitor should have an even more difficult time gaining reputation with a new Faction.

    But if a game has good and evil factions, it should be more difficult than it would be to from one good or evil faction to another good or evil faction.


    EDIT:  And you're right.  A better question would have been, how specifically did it ruin those games? 


    "If everything was easy, nothing would be hard."


    "Show me on the doll where PVP touched you."


    (Note:  If I type something in a thread that does not exactly pertain to the stated subject of the thread in every, way, shape, and form, please feel free to send me a response in a Private Message.)

  • ScorchienScorchien Member LegendaryPosts: 7,336
    edited May 16
    JamesP said:
    As of right now Every player starts out in the same faction (This is just for testing) there are AI controlled factions in game right now that depending on what you do your standing with them can increase or decrease. Kill them your standing goes down, do tasks for them your standing increase. Your faction standing with AI factions will determine what quests you have available to you, what items you can purchase from them, and if you are even allowed inside towns, able to use warp gates, ect.

    Using the system I have in place Mobs/NPCs will attack enemy factions (including enemy AI controlled factions) so it's likely you will come across battles taking place between AI controlled mobs/npcs that were dynamically generated (they just happened to wander into each other's aggro range) and you will be able to decide which side you want to help out which will effect your standings with the different factions. 
    This I don't like. This reminds me of Faction jumping. It always ruin Faction based PvP MMOs because the internet is troll Paradise. You only fueling that and will lead to rogues and trolls ruining the very thing that makes Faction people more secure and enjoyable than FFA/GvG PvP

    If players characters aren't allowed to leave Factions, switch Factions, or be removed from Factions, how will Factions deal with players who are spies or traitors?
    They counter each other out. I rather that then mechanics that lead to more toxic communities and gameplay. It ruins Faction based MMOs. Leave that for GvG/FFA mmos

    Which Faction-based MMOs has it ruined?

    GW2 was the most  egregious offender of this by far..
     
     War was also bad till recent fixes

       But no matter what you do it , there will Always be spies , your most serious players that want to spy will have a 2nd or even 3rd acct for that
    Ancient_Exile
  • JamesPJamesP Member UncommonPosts: 590
    One of the latest Screenshots...


    Company Owner
    MMO Interactive

  • DibdabsDibdabs Member RarePosts: 2,921
    JamesP said:

    INTRO

    You wake up along a strange beach...


    That's where I thought "what, again?" 
    Ancient_Exiletzervo
  • JamesPJamesP Member UncommonPosts: 590
    Progress from the last several hours... I now have resource gathering and smelting/cooking in place.


    Company Owner
    MMO Interactive

  • JamesPJamesP Member UncommonPosts: 590
    Getting closer to the next release...


    Company Owner
    MMO Interactive

  • JamesPJamesP Member UncommonPosts: 590

    Company Owner
    MMO Interactive

  • JamesPJamesP Member UncommonPosts: 590
    Still working on this... Next release will hopefully be next Friday. I plan on working the rest of the week on this build, then updating the server this Friday and release a test build on Friday to a select group of people for initial testing.





    Company Owner
    MMO Interactive

  • KyleranKyleran Member LegendaryPosts: 36,135
    Whoa, stuck with it for over 3 months now, very good James...
    bcbully

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    Just trying to live long enough to play a new, released MMORPG, playing FO76 at the moment.

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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 12,087
    Kyleran said:
    Whoa, stuck with it for over 3 months now, very good James...
    Or came back to it after a few months...  I nominate you to go and check it out and let us know how it looks!  It's launched in Early Access now.

    newbismx

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

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  • JamesPJamesP Member UncommonPosts: 590
    edited July 31
    Just been doing some play testing on my local development server this afternoon. Testing out settlement construction and resource gathering.

    If you would like more info you can follow my progress on facebook:
    https://www.facebook.com/factionsmmo



    Company Owner
    MMO Interactive

  • JamesPJamesP Member UncommonPosts: 590
    Some of the latest images...



    Company Owner
    MMO Interactive

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