When you think of a "post WoW", Faction based PvP MMO what comes to mind?
I had some observations on something, but I would like to see what comes up for others first.
This not a jab at WoW, but I was using that as a date of reference.
Philosophy of MMO Game Design
Comments
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Archeage undermines the whole faction concept by letting you kill your own faction too. It's faction based by appointment occasionally in designated zones and FFA the rest of the time.
Also... DAoC showed quite well why 3 factions are better than 2 since you can never 100% relax when you have one faction locked down because the other one could and usually is up to something you should also be paying attention to.
The only games I can think of that have done 3-sided faction wars well since WOW released are GW2 and ESO, neither of which is as good at it as DAoC was. It's also a stretch to call GW2 faction-based since they do a more gamy server v. server v. server thing.
And I agree with those saying that coping with imbalanced factions instead of clones of yours is way more fun and pulls players in a faction together. Seeking that mythical perfect balance between factions or between classes is a waste of time for games that are not meant to be 1v1. In many v. many PvP that hardly matters unless it's totally out of whack... I'm thinking of you Stungard.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
This isn't a signature, you just think it is.
I don't really see the appeal or benefit of having different classes on each faction, its just a flavor thing not something that makes the RvR intrinsically better.
I disagree with your assessment of ESO's rvr as well. Pvdoor only happens if there is no one online, or one faction massively outnumbers the others. There is also ample scope to play and be effective outside of running in a ball group, and group-based play in itself requires a lot of skill and strategy to be of any use anyway.
We are seldom even seeing mmo's anymore,most are just games from every corner of the shed.The mmo's we do see are not even played as mmo's,more like single player games with a login screen.
I don't even bother caring about factions games,devs are too lazy to do them with any effort 2-3 factions is all we ever see,try another 10+ factions and i might pay attention.
Never forget 3 mile Island and never trust a government official or company spokesman.
I even played on Vanguard's faction servers at launch.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I played Rift on a PvP server and after a while it was more common to wave at each other and carry on questing than actually PvPing when the game put you in areas where both factions had quests. It was very much WoW PvP server style PvP where you just did it presumably for fun and no other reason.
And Vanguard I have never thought of as a PvP game at all.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Hence why I played on Mordred in DAOC, and enjoyed EVE for 10 years.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Otherwise I'd just play Tetris.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
hm.. the RvR genre is quite well known:
Champions of Regnum
GW2
DAOC
Warhammer Return for Reckoning
Conquerors Blade
ESO has some form of faction war
Gloria Victis, Mount & Blade
Of all of the above, I prefer Champions of Regnum. f2p, simple gfx, very busy wars, proven fun in pvp.
There are a number of other city builder style faction mmos. Like Shadowbane. There's a new one emerging right now, whose name i've forgotten.