NMS, a project from a very small company (Hello Games), came out 2016 and has been in continued development ever since, pretty much like a MMO would be.
I dont own that game yet, though I'm very tempted. Judging from YouTube videos and the wiki, currently it looks about this:
- Since release, NMS has an insanely large procedually generated gameworld that offers about 18 quintillion (18*10^18, or exactly 2^64) different planets, each of them of relatively realistic size (so it takes days of constant walking to get to the other side of the planet), ordered into star systems with 1-6 planets each, ordered into billions of regions per galaxy, ordered into (?)256 or 257(?) galaxies (which are very hard to travel between). This number of planets is high enough that if every living human being had a NMS account (so thats 7.5 billion) and they would all play at the same time on truely random planets, there is still only about a 50% chance that there are any two players who are on the same planet in the whole game (the chance is exactly 50% at the point of 2^32 players, which is about 4 billion). Mind you, planets are not small by themselves either and you could have hundreds of players on any of them, easily.
- A somewhat simple system of three alien races (Gek - traders, Korvax [robotic] - explorers, Vy'keen [spelled "wiking"] - Warriors), each with their own language that you can slowly learn over time, with a fourth races of "travelers" which are easily a large number of races because they have all kinds of looks, and the player race called "Anormaly" which basically also belongs to the "traveler" category. You have a standing with all three races as well as various guilds that you can work on with various ways, though probably mainly through quests.
- A quite developed and complex crafting system with many different things to craft - your spacesuit with many options such as the jetpack and various equipment such as weapons, you start with a simple one but can own up to six starships, your bases (there seems to be a limit, but you can have at least 50) and that can contain all kinds of stuff, special transports for planets (car, underwater boat, since quite recently also a mech), a flying base ("freigther") that can hold a number of automated starships ("frigette") that can be sent out doing special quests.
- A number of large questlines and many MMO meh quests ("kill X of that", "deliver Y to Z", etc) - hopefully there will be even more quest content in future.
- And while it was already supposed to be there at the beginning but wasnt, they now slowly introduce multiplayer as well.
- There are two systems: Steam and GoG. A steam player cannot see a GoG player and vice versa.
- A big deal is that various computer platforms can now see each other. NMS is currently available for Windows and two consoles.
- There are four gameplay variants: creative, normal, survival, and permadeath. Players of different variants cannot see each other.
All this really reminds of EVE or Minecraft, but with its own variation.
It should be pointed out that right now there are definitely still lots of bugs, some of which are completely intolerable for a MMO, like:
-
For example according to a YouTube video from Sep 2019 it has the easiest of duping bugs - you can make two
accounts, take any resource, one player puts the resource into their
spaceship, saves, gives that resource to another player, and quits
without saving again, then when he returns the resource is both in his
spaceship as well as on the other player - this of course grows exponentially and thus before long they will have massive amounts of money, quickly.
-
Another nasty bug is that once you have a certain amount of money, you
can buy large amounts of a resource of your choice, flood any local market with that resource so the price drops massively, then buy it
all back at lower price total, then move to another system and
repeat (thanks to having 10^18 planets, theres plenty of star systems
available to do so), getting very rich very quickly this way, too.
- Though this one might actually work as intented, you can also get the (close to) bestspaceship far too easily and quickly, once you know how. This involves having a sufficiently large pool of money already, then farming at a space outpost that works well for this. You buy the right kind of ships and scrap them for parts at a 30% monetary loss, but you also get various kinds of drops. After a while you will get a sufficient number of special drops which are inventory extensions to expand the inventory of a small size highest tier ship, until it is a big size highest tier ship, raising the value of that ship drastically and allowing to get the money back, even at a plus. More importantly you get over many small size ships of the highest tier and you can keep the one that has the best randomly rolled stats. Additionally you get a lot of ship extension drops this way and again you can keep the ones you can use. Additionally you get a special currency called nanites as well which is needed for improving yourself in other areas.
Honestly this sounds like people would do this for days, weeks and months, in order to get the best ship possible. Thats why I assume this might work as intended. An annoying detail is that you cannot really see what starship extensions do without installing them first, so applying and reapplying them is also an area of optimization.
Answers
Seems to me MMORPGs have to be part of the design starting from the ground up, and though I'm not a game developer I can't recall a case of a single player game evolving into a MMORPG though something like GTA5 might be coming closer.
Still, I recommend you take the plunge the next time it goes on sale, I paid $35 and feel it was money well spent.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Posted April 28, 2020
Not like I'm going anywhere without solid Internet access, not even on vacation unless I'm climbing Mount Kilimanjaro which that case I'll leave most of my devices back at base camp.
https://en.m.wikipedia.org/wiki/Mount_Kilimanjaro
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Logic, my dear, merely enables one to be wrong with great authority.
They have (mostly) improved the game tremendously since launch.
The money, materials duping bug only hurts the one doing it. There is no P2W in this game.
There is no PvP so having the best ships with the best weapons, almost instantly, only deprives the player of having goals to work towards.
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