I did, didn't like the dungeon weekly limit, and gear are everything, swordmage class can 1 hit kill vanguard tank class. it doesn't even makes any sense in class balance.
I played it in the beginning, found a lot of things I don't like about it that overshadow the things I like greatly.
- flying (I hate flying)
- combat was boring
- the world has no consistency - the Assassin's class mount is a motorcycle and the game is set in something like a high fantasy Wuxia world
- the game feels very lazy (the map for the undeveloped regions of the map is a literal satellite screenshot of Earth taken from Google Maps or some other website and imported into the game... they literally couldn't be bothered to draw some generic map)
- progression feels confusing and pointless
- the world feels small and uninspired
Comments
I did, didn't like the dungeon weekly limit, and gear are everything, swordmage class can 1 hit kill vanguard tank class. it doesn't even makes any sense in class balance.
I played it in the beginning, found a lot of things I don't like about it that overshadow the things I like greatly.
- flying (I hate flying)
- combat was boring
- the world has no consistency - the Assassin's class mount is a motorcycle and the game is set in something like a high fantasy Wuxia world
- the game feels very lazy (the map for the undeveloped regions of the map is a literal satellite screenshot of Earth taken from Google Maps or some other website and imported into the game... they literally couldn't be bothered to draw some generic map)
- progression feels confusing and pointless
- the world feels small and uninspired
Things that I liked:
- I forgot... honestly.
Honestly I don't remember anything good about it...Think I lasted about a week if that.
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