I never have and never will kickstart or fund a video game. I will buy it when its finished and if its good and if not, then i lost nothing. All these kickstarting games etc is not helping the videogame world.
Also, please dont make games that force PvP. People ruin mass pvp games that arent specifically battleroyal games. an MMO should be PvE and PvP if people want to join other servers etc.
Dude has raised $573 of a $864,434 ask. He's 1/1,500th of the way there!
I'd say it's still $0.00 of $864,434. The $573 is probably his own money or friends/family/connections. Which only highlights how little connections/money this guy has and how little his own family/friends support his vision.
At this point, I just feel bad for this guy. Maybe he should do a Gofundme instead of kickstarter. People may just sympathize with just how lonely he is.
It takes millions and not in single digits but more like double or even triple digits to develop a mmorpg.
People keep saying this, but it's just not true.
OK how about to make a GOOD ONE?A small studio can make a crappy ARPG on a tiny budget,but i couldn't care less about crappy ARPG's,they are NOT rpg's and shouldn't be using the letters rpg.
There is a way to cut time and budget to get a HQ game out there but it involves studios still taking some risk which is more than they are offering now which is NO RISK.
KS'rs and Cf'ing is a complete scam/con job,NOBODY should be handing over free money like that.
They are going to need to get at least 2 years worth of work into a HQ build THEN ask for a subscription with no box price.So they deliver a very small game,get 200 to maybe 3/4/500k on board at 15 /month and they are all set.Even if the team is only 10/20/30 people they can use the early subscription money to outsource,200k at 15 is 3 million a month,that is a lot of money.
The problem right now is they don't want to assume ANY risk at all,they want us to assume ALL of the risk.If these guys are so confident in their game then PROVE it,that is why subscriptions have always been the proving ground.If you don't put forth the effort you promised,if you show little care to improve the game every month ,then people stop paying. Subscription ONLY,NO cash shop,you EARN every dollar with your product.This way only SERIOUS studios show up and only quality and effort keeps the game going.
Never forget 3 mile Island and never trust a government official or company spokesman.
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Just don't call your new game a MMO and you have a chance of getting player financial support.
Also, please dont make games that force PvP. People ruin mass pvp games that arent specifically battleroyal games. an MMO should be PvE and PvP if people want to join other servers etc.
There is a way to cut time and budget to get a HQ game out there but it involves studios still taking some risk which is more than they are offering now which is NO RISK.
KS'rs and Cf'ing is a complete scam/con job,NOBODY should be handing over free money like that.
They are going to need to get at least 2 years worth of work into a HQ build THEN ask for a subscription with no box price.So they deliver a very small game,get 200 to maybe 3/4/500k on board at 15 /month and they are all set.Even if the team is only 10/20/30 people they can use the early subscription money to outsource,200k at 15 is 3 million a month,that is a lot of money.
The problem right now is they don't want to assume ANY risk at all,they want us to assume ALL of the risk.If these guys are so confident in their game then PROVE it,that is why subscriptions have always been the proving ground.If you don't put forth the effort you promised,if you show little care to improve the game every month ,then people stop paying.
Subscription ONLY,NO cash shop,you EARN every dollar with your product.This way only SERIOUS studios show up and only quality and effort keeps the game going.
Never forget 3 mile Island and never trust a government official or company spokesman.