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The absolute worst type of stat system is D&D, its flat out garbage. It limits your character from the start, there are no significant changes over time and therefore doesn't add anything meaningful. The better type of stat systems are the ones that you gradually improve over time, your character is an empty canvas that you gradually paint.The most important thing about a stat system isn't how many stats you have, its that each stat has to feel equally important and you have to sacrifice something to gain something. Dump stats adds nothing.
@iixviiiix The problem with MMORPGs is [...] They are way too gear dependent and vertical progression is out of control. A max level player character is like a god compared to a noob.
As much as I enjoyed Anarchy Online, I think it's safe to say I enjoy a little variety in my character's progression. The more races, classes, stats and skills to improve, the more interested I am in my character.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I'm pretty amused that somebody would claim D&D is a bad system. Compared to what, and in what regards, exactly ? I'm not claiming D&D is the ultimate rulesystem, not even close. But it has a lot of great ideas and concepts and it work so much better than many other systems.
I should add that I enjoy having lots of stats, if they are introduced incrementally over time - not as a hot mess of new info at the beginning when I haven't yet learned the game.