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Crucible Team Removing Two of the Three Game Modes

SystemSystem Member UncommonPosts: 12,599

imageCrucible Team Removing Two of the Three Game Modes

Crucible, the MOBA-esque multiplayer co-op shooter from Amazon Game Studios, will see two of its three game modes removed in favor of polish.

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Comments

  • darkbalthdarkbalth Member UncommonPosts: 54
    How many games have they made this is only one o know.
  • AndrewGoatAndrewGoat Member UncommonPosts: 160
    This game is so dead in the water.
  • AeanderAeander Member LegendaryPosts: 8,109
    darkbalth said:
    How many games have they made this is only one o know.
    This is their second, after Breakaway, which was far worse than even this one and didn't even make it out of alpha.
  • TokkenTokken Member EpicPosts: 3,654
    alert! premature game launch!

    Proud MMORPG.com member since March 2004!  Make PvE GREAT Again!

  • WizardryWizardry Member LegendaryPosts: 19,332
    There are two fails happening in gaming right now.

    1 Low budget studios that have no business selling us crap
    2 High budget studios that also have high overhead so can't afford the time to make a AAA game.

    The first problem,a market overloaded with small studios will never be fixed but the top end studios are simply operating with bad leaders,bad business design,layout of the game's design phases.

    Answer?VERY easy,PLAN....plan...plan wtf you are actually doing,research all the ideas and talk them over first before starting your game.Do not see some popular movie like the Kung Fu Panda and ay "hey let's do Panda's in our next expansion",THINK about wtf you are doing with your game.

    #1 Thought problem.....Oh look THAT developer is making a lot of money doing that,let's copy that idea.I do not believe Amazon has the people running their games division to make AAA games.Yes i know it hasn't been very long but we've seen this game and we know what was the original plan with their survival game,enough to know that they don't know.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • slowz2secretslowz2secret Member RarePosts: 459
    I'm scared on what they will do with new world.. I really like the concept of the game
    nycplayboy78
  • BruceYeeBruceYee Member EpicPosts: 2,556
    Wizardry said:
    There are two fails happening in gaming right now.

    1 Low budget studios that have no business selling us crap
    2 High budget studios that also have high overhead so can't afford the time to make a AAA game.

    The first problem,a market overloaded with small studios will never be fixed but the top end studios are simply operating with bad leaders,bad business design,layout of the game's design phases.

    Answer?VERY easy,PLAN....plan...plan wtf you are actually doing,research all the ideas and talk them over first before starting your game.Do not see some popular movie like the Kung Fu Panda and ay "hey let's do Panda's in our next expansion",THINK about wtf you are doing with your game.

    #1 Thought problem.....Oh look THAT developer is making a lot of money doing that,let's copy that idea.I do not believe Amazon has the people running their games division to make AAA games.Yes i know it hasn't been very long but we've seen this game and we know what was the original plan with their survival game,enough to know that they don't know.

    The developers have a "PLAN....plan...plan" and that is to siphon as much money as possible out of Amazon before Bezos realizes every developer he hired is a useless shyster. So far they've been collecting paychecks for 4-5 years for making 1 game that never made it out of beta and this one which is mediocre at best. Now tally up $ for everyone working there for 4-5 years and that payroll along with other costs and the total is in the hundreds of millions. A pretty good racket scheme IMO.

    Also, Pandas in Warcraft lore predates the Kung Fu Panda movie because "Pandaren" hero was playable in the WC3 Frozen Throne expac.

    WC3 Frozen Throne 2003
    Kung Fu Panda 2008
  • CelciusCelcius Member RarePosts: 1,879
    Crucible just launched what like, a week ago? The game was DOA and I seriously don't feel like they could recover. They wasted so much time trying to get 3 modes when they should have focused on 1 the entire time. It is poorly monetized and really felt like an early access game. This game was not ready at all. They don't even know what they want the game to be at this point it seems like. This game will not recover.
    [Deleted User]
  • nomadienomadie Member UncommonPosts: 172
    So, instead of running months or a year of Alpha/beta testing they just released a half made game and called it good. Looking good for Amazon games.
    nycplayboy78
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    edited June 2020
    What is killing these games and what will kill New World is that they are designing games for Twitch first instead of actually desiging a good game first. Breakaway didn't get out the gate with how stupid the idea of the game was and Crucible was trying to be a jack of all trades making it flop hard out the gate. New World STILL doesn't know what it wants to be, with them recently talking about the loot, which is all fine and dandy but GUESS WHAT?!!? They STILL won't have dungeons/raids at launch, so what exactly are you supposed to do to get this 'amazing loot'? Couple that with the idea if all content has the same chance of giving the same loot since you're forever grinding for the perfect affixes on the gear......people will just do the easiest content for it unless there's something exclusive to each type of content....Its sad that they have all this money and talent yet no creativity or direction, but I guess money really can't buy everything.
  • sayuusayuu Member RarePosts: 766
    "Dont worry, we are still releasing 33% of a game"
  • bcbullybcbully Member EpicPosts: 11,843
    Based on their track record, is there anyone who thinks their decision concerning New World’s change of direction will be a good one? 

    Smh
    [Deleted User]
  • KyleranKyleran Member LegendaryPosts: 44,261
    amazon has infinite money and for some reasons make low quality games

    i don't understand..
    Making a good game is much of an art but I suspect Amazon has been treating it more as a science.


    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • bcbullybcbully Member EpicPosts: 11,843
    Colin  :D
  • BruceYeeBruceYee Member EpicPosts: 2,556

    DMKano said:

    Just goes to show you - you can use all the money and top game developers - still doesnt mean you end up with good games.

    Amazon games studios needs a complete reorganization -- this whole let's make several games at once without having a single solid game first is a totally failed approach. 

    Focus all efforts on a single game first- make it as great as possible - use this to refine team processes and workflows - and then using all the lessons learned start working on other projects. 

    Also stop forcing developers to use lumberyard - let devs explore other engine options, stop forcing game design that caters to twitch watchability, etc... etc... putting such stupid limitations stifles creativity - this is precisely how you end up with sub-par games

    Seriously Amazon what you currently are doing is obviously not working - change or end up forever making 6/10 games that quickly go into forgotten pile




    If you have to suggest they do this basic common sense stuff then any hope for this studio is completely lost.
    Gdemami
  • BruceYeeBruceYee Member EpicPosts: 2,556

    DMKano said:


    BruceYee said:


    Wizardry said:

    There are two fails happening in gaming right now.

    1 Low budget studios that have no business selling us crap
    2 High budget studios that also have high overhead so can't afford the time to make a AAA game.

    The first problem,a market overloaded with small studios will never be fixed but the top end studios are simply operating with bad leaders,bad business design,layout of the game's design phases.

    Answer?VERY easy,PLAN....plan...plan wtf you are actually doing,research all the ideas and talk them over first before starting your game.Do not see some popular movie like the Kung Fu Panda and ay "hey let's do Panda's in our next expansion",THINK about wtf you are doing with your game.

    #1 Thought problem.....Oh look THAT developer is making a lot of money doing that,let's copy that idea.I do not believe Amazon has the people running their games division to make AAA games.Yes i know it hasn't been very long but we've seen this game and we know what was the original plan with their survival game,enough to know that they don't know.



    The developers have a "PLAN....plan...plan" and that is to siphon as much money as possible out of Amazon before Bezos realizes every developer he hired is a useless shyster. So far they've been collecting paychecks for 4-5 years for making 1 game that never made it out of beta and this one which is mediocre at best. Now tally up $ for everyone working there for 4-5 years and that payroll along with other costs and the total is in the hundreds of millions. A pretty good racket scheme IMO.

    Also, Pandas in Warcraft lore predates the Kung Fu Panda movie because "Pandaren" hero was playable in the WC3 Frozen Throne expac.

    WC3 Frozen Throne 2003
    Kung Fu Panda 2008




    Amazon games actually has a lot of really good devs - that is not the problem.

    The problem is the stupid constraints driven from the top that force dev teams to all use the same engine, same processes and same game designs for very different types of games. 

    It's a ridiculously stupid way to run game teams - creative teams like game developers need certain freedoms that go beyond just running everything like a damn distribution warehouse 



    "Amazon games actually has a lot of really good devs"

    Who???
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