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Zenith, Kickstarted Cyberpunk VR MMO, Shares Pre-Alpha Footage, Update on Alpha

SystemSystem Member UncommonPosts: 12,599

imageZenith, Kickstarted Cyberpunk VR MMO, Shares Pre-Alpha Footage, Update on Alpha

Remember Zenith? It's that Kickstarted cyberpunk VR MMO in development. They've just issued a new dev blog, in addition to sharing some pre-alpha footage.

Read the full story here


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Comments

  • ultimateduckultimateduck Member EpicPosts: 1,269
    edited May 2020
    Given how long it takes for a standard MMO to be made, I can't imagine one being made for VR for at least three more years... and that's if it's currently in the works and being kept under wraps.

    Considering the success of existing games being turned into VR games, I think it's very possible to see an existing MMO made to work in VR.

    Why?

    Half-Life:Alyx sold over one million copies within the first month of release.

    Despite not going on sale until the 3rd quarter of 2019, Valve sold all of the 149,000 Index HMDs initially made (a $999 HMD) and have been on back order since December of 2019. Since then, they have sold over 50,000 more in the first quarter of 2020.

    The Oculus Quest, released May 21, 2019, sold 705,000 units in the last seven months of last year and pulled in over $100 million in content sales. The Oculus Rift S is the most used PCVR HMD on the market.

    PlayStation sold 338,000 VR HMDs in the fourth quarter of 2019 alone.

    Clearly there's a monetary draw for developers to turn an MMO into something that can be used in VR. One can only hope it happens soon. At least this proves that VR isn't dead and, despite the claims of some here, is very much ready for whatever is thrown its way.
    Valdheiminfomatzsschrupp[Deleted User]
  • Panther2103Panther2103 Member EpicPosts: 5,766


    Given how long it takes for a standard MMO to be made, I can't imagine one being made for VR for at least three more years... and that's if it's currently in the works and being kept under wraps.



    Considering the success of existing games being turned into VR games, I think it's very possible to see an existing MMO made to work in VR.



    Why?



    Half-Life:Alyx sold over one million copies within the first month of release.



    Despite not going on sale until the 3rd quarter of 2019, Valve sold all of the 149,000 Index HMDs initially made (a $999 HMD) and have been on back order since December of 2019. Since then, they have sold over 50,000 more in the first quarter of 2020.



    The Oculus Quest, released May 21, 2019, sold 705,000 units in the last seven months of last year and pulled in over $100 million in content sales. The Oculus Rift S is the most used PCVR HMD on the market.



    PlayStation sold 338,000 VR HMDs in the fourth quarter of 2019 alone.



    Clearly there's a monetary draw for developers to turn an MMO into something that can be used in VR. One can only hope it happens soon. At least this proves that VR isn't dead and, despite the claims of some here, is very much ready for whatever is thrown its way.




    There have been a couple of companies trying MMORPG's in VR right now. A Township Tale is another one, and it was quite fun when I tried it. Buggy, and not fully open world, more instanced areas but it was still a majority of the features of an MMORPG in the VR space which is cool.
    ultimateduck
  • goozmaniagoozmania Member RarePosts: 394
    edited May 2020
    I think VR is still 20-30 years behind where it would need to be for a MMORPG to not be a meme. I was so excited to try it last year after reading so many rave reviews... man was I disappointed. The only thing VR is good for right now is porn. Much like all technology, though... porn will lead the way.
    McSleazstrawhat0981infomatzsschruppTuor7dirtyside
  • MightyUncleanMightyUnclean Member EpicPosts: 3,531
    Oh God, here we go again.
    ultimateduck
  • achesomaachesoma Member RarePosts: 1,726
    I can’t stand wearing one of those stupid headsets for 5 mins, let alone for hours of gaming that an mmo would require. 
    McSleazqomainfomatz[Deleted User]strawhat0981
    Preaching Pantheon to People at PAX  PAX East 2018 Day 4 - YouTube
  • McSleazMcSleaz Member RarePosts: 280

    achesoma said:

    I can’t stand wearing one of those stupid headsets for 5 mins, let alone for hours of gaming that an mmo would require. 



    I agree, Wake me up when the Holodeck is invented :)
    achesoma
  • MightyUncleanMightyUnclean Member EpicPosts: 3,531
    McSleaz said:

    achesoma said:

    I can’t stand wearing one of those stupid headsets for 5 mins, let alone for hours of gaming that an mmo would require. 



    I agree, Wake me up when the Holodeck is invented :)
    Mmm, holoporn.
    NyghthowlerultimateduckMcSleazachesomakillerqueerinfomatzTuor7[Deleted User]
  • ultimateduckultimateduck Member EpicPosts: 1,269
    edited May 2020
    Oh God, here we go again.

    Yeah... it's interesting how computer gaming on a flat monitor doesn't have to advance to holodeck levels for them to invest money in and enjoy gaming, but for some strange reason, VR has to. They will simply not accept any advancement in gaming visuals until the year 2364 when the holodeck was invented.

    And saying VR is 20-30 years behind where it should be or that you can’t stand wearing one of those stupid headsets for 5 mins shows you really haven't tried proper VR. The Rift S weighs 1.1 lbs and uses a halo strap so it doesn't remotely rest on your face.

    But hey, live in ignorance and speak of things you know nothing about. It's your loss. I am curious why you would even click on this article and post here if you think we are between 30 and 300 years away from proper VR?

    There have been a couple of companies trying MMORPG's in VR right now. A Township Tale is another one, and it was quite fun when I tried it. Buggy, and not fully open world, more instanced areas but it was still a majority of the features of an MMORPG in the VR space which is cool.

    Yeah, A Township Tale and Orbus Reborn are MMO-ish but utilize Wii style graphics which I'm not a huge fan of. Elite Dangerous is insane in VR and MMO-ish as well, but is more of an Eve Online game that fantasy MMO. Skyrim VR shows a hint of what a fantasy MMO would be like. There are some multiplayer games that show how a VR MMO can be as well... The Forest, No Mans Sky, Stormland, etc. It's a few years out, especially since VR just exploded towards the middle of last year.

    Post edited by ultimateduck on
    Asm0deussschrupp
  • KajidourdenKajidourden Member EpicPosts: 3,030
    It'll be interesting to see how it turns out. I didn't care for Orbus much.
    ultimateduck
  • goozmaniagoozmania Member RarePosts: 394




    Oh God, here we go again.



    Yeah... it's interesting how computer gaming on a flat monitor doesn't have to advance to holodeck levels for them to invest money in and enjoy gaming, but for some strange reason, VR has to. They will simply not accept any advancement in gaming visuals until the year 2364 when the holodeck was invented.

    And saying VR is 20-30 years behind where it should be or that you can’t stand wearing one of those stupid headsets for 5 mins shows you really haven't tried proper VR. The Rift S weighs 1.1 lbs and uses a halo strap so it doesn't remotely rest on your face.

    But hey, live in ignorance and speak of things you know nothing about. It's your loss. I am curious why you would even click on this article and post here if you think we are between 30 and 300 years away from proper VR?




    There have been a couple of companies trying MMORPG's in VR right now. A Township Tale is another one, and it was quite fun when I tried it. Buggy, and not fully open world, more instanced areas but it was still a majority of the features of an MMORPG in the VR space which is cool.



    Yeah, A Township Tale and Orbus Reborn are MMO-ish but utilize Wii style graphics which I'm not a huge fan of. Elite Dangerous is insave in VR and MMO-ish as well, but is more of an Eve Online game that fantasy MMO. Skyrim VR shows a hint of what a fantasy MMO would be like. There are some multiplayer games that show how a VR MMO can be as well... The Forest, No Mans Sky, Stormland, etc. It's a few years out, especially sinse VR just exploded towards the middle of last year.




    The controls for even the best VR game right now are garbage and barely intuitive. People are only in awe of the visuals, while the actual gameplay sits at the back of the bus.
    ultimateduck
  • Asm0deusAsm0deus Member EpicPosts: 4,404
    Good on them I hope this turns out decent as it indeed looks cool and kind of fun, especially that dual sword combat!
    ultimateduck

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • ultimateduckultimateduck Member EpicPosts: 1,269
    edited May 2020
    goozmania said:

    The controls for even the best VR game right now are garbage and barely intuitive. People are only in awe of the visuals, while the actual gameplay sits at the back of the bus.
    Are you for real? The controllers are extremely intuitive.

    The Basic Oculus controllers give full hand and wrist articulation and have touch sensitive buttons that give full articulation for your middle finger (which controls the ring finger and pinky as well), the pointer finger and thumb.

    The Index controllers have full hand and wrist articulation and have touch sensitive buttons for articulation in all 5 fingers.

    The Quest is being beta tested for no controller hand tracking for all inside out tracking HMDs. 



    Gameplay is leaps and bounds above anything you will find on a flat monitor. Maybe you should actually try newer VR HMDs rather than just bashing it on game forums.


    Asm0deus said:
    Good on them I hope this turns out decent as it indeed looks cool and kind of fun, especially that dual sword combat!

    Agreed. I hope they take their time with it and do it right. It has potential.

    sschruppalkarionlog
  • ultimateduckultimateduck Member EpicPosts: 1,269
    At the end of the day, I'm just happy MMORPG did a quick article on a VR game. There's a lot of good VR games out and more scheduled for release this year. Hopefully we will see more articles on those games here.
    [Deleted User]
  • goozmaniagoozmania Member RarePosts: 394



    goozmania said:




    The controls for even the best VR game right now are garbage and barely intuitive. People are only in awe of the visuals, while the actual gameplay sits at the back of the bus.


    Are you for real? The controllers are extremely intuitive.

    The Basic Oculus controllers give full hand and wrist articulation and have touch sensitive buttons that give full articulation for your middle finger (which controls the ring finger and pinky as well), the pointer finger and thumb.

    The Index controllers have full hand and wrist articulation and have touch sensitive buttons for articulation in all 5 fingers.

    The Quest is being beta tested for no controller hand tracking for all inside out tracking HMDs. 



    Gameplay is leaps and bounds above anything you will find on a flat monitor. Maybe you should actually try newer VR HMDs rather than just bashing it on game forums.



    Asm0deus said:

    Good on them I hope this turns out decent as it indeed looks cool and kind of fun, especially that dual sword combat!



    Agreed. I hope they take their time with it and do it right. It has potential.




    You are simply being dishonest if you can even begin to compare current clunky and imprecise VR controls to a mouse and keyboard. A MMORPG with our current technology will not work... The genre requires limitless hours of gameplay.
  • ChildoftheShadowsChildoftheShadows Member EpicPosts: 2,193
    goozmania said:



    goozmania said:




    The controls for even the best VR game right now are garbage and barely intuitive. People are only in awe of the visuals, while the actual gameplay sits at the back of the bus.


    Are you for real? The controllers are extremely intuitive.

    The Basic Oculus controllers give full hand and wrist articulation and have touch sensitive buttons that give full articulation for your middle finger (which controls the ring finger and pinky as well), the pointer finger and thumb.

    The Index controllers have full hand and wrist articulation and have touch sensitive buttons for articulation in all 5 fingers.

    The Quest is being beta tested for no controller hand tracking for all inside out tracking HMDs. 



    Gameplay is leaps and bounds above anything you will find on a flat monitor. Maybe you should actually try newer VR HMDs rather than just bashing it on game forums.



    Asm0deus said:

    Good on them I hope this turns out decent as it indeed looks cool and kind of fun, especially that dual sword combat!



    Agreed. I hope they take their time with it and do it right. It has potential.




    You are simply being dishonest if you can even begin to compare current clunky and imprecise VR controls to a mouse and keyboard. A MMORPG with our current technology will not work... The genre requires limitless hours of gameplay.
    Modern MMOs? Limitless hours? Did something good release while I was sleeping?
    ultimateduck
  • ultimateduckultimateduck Member EpicPosts: 1,269
    edited May 2020
    DMKano said:
    VR still lacks a "killer must play" game.

    Has a few ok games and a bunch of below average and crap games.

    The games that all VR fans tell you are great totally average games.

    Ask yourself could this game be done equally well without VR? If the answer is yes - the VR for that game is a likely a gimmick 

    Ask yourself if VR was taken out of the equation and the game was a normal non-VR game - would it still be amazing? 





    It's hard to compare the gameplay of a VR game to that of a flat screen because gameplay in VR is so different. It's like half way between playing Madden 10 Football on the Xbox and playing actual football in a stadium. The two are very different. Putting yourself half way between the two is very different.

    I played Elder Scrolls V on the PC and I've played it in VR. It's much better in VR because it's so different physically blocking and swinging a sword or aiming your bow or magic attack.

    The Forrest is pretty good in VR, but I don't know if I would be interested in it on a flat screen. I have 100 hours in a game that I wouldn't normally play.

    No Mans Sky is ok on the flat screen but much better in VR.

    I've never even heard of Elite Dangerous before I bought it for VR but it's pretty insane in VR.

    Other people are glued to GTA V for VR, (not my bag) or Fallout 4 for VR. Project Cars (1-2), Iracing, Assetto Corsa, Dirt...pretty much any driving or flying sim, all much... much better in VR.

    As far as purpose made VR games... yes, there are a few that are great and a lot that are more experiences or just mediocre. Some wave killers like Gorn or Blade and Sorcery are cheesy but fun. Some swear by team shooters like Pavlov or Contractor$.

    I thought Stormland was fantastic and that usually isn't my kind of game. I hear Asgards Wrath is very good but I haven't tried it yet due to being glued to Half Life: Alyx which is very, very good. The Walking Dead is very good. Robo Recall has aged extremely well and is still very fun. Lone Echo is a great game and coming out with a sequel this year.

    I think part of what makes VR cool for me is it reminds me of when MMOs started becoming popular. When MMOs where new, there was so much to see and so much to do in huge worlds that were shared by hundreds or thousands of other people. I don't get the same feeling for the new MMOs anymore. That may be due to the new MMOs just not being that good. Maybe it's the new MMO community. Maybe it's me having moved on to something else that is new and exciting that shows me a completely new world to explore in virtual reality. I still occasionally log in to AAU or DAoC but only for an hour or so. It kind of bums me out. I just hope the genre moves to VR so I can be excited about it again.

    I know you mentioned you were a power gamer. You can't really power game in VR because you have to physically go through the motions of every step. There are still some people that finish a 10-12 hour game in 10 hours, but most take twice as long, if not more, because playing in VR is so different. It just may be something you can't get into due to how you like to game. Maybe you'll look at it again and change your mind in a year or two.
    [Deleted User]
  • ultimateduckultimateduck Member EpicPosts: 1,269
    edited May 2020
    goozmania said:

    You are simply being dishonest if you can even begin to compare current clunky and imprecise VR controls to a mouse and keyboard. A MMORPG with our current technology will not work... The genre requires limitless hours of gameplay.
    I'm not remotely comparing them because the controls are very different. I'm saying the controllers are very intuitive and not even remotely clunky.

    Part of what I like about VR is that I'm doing things with my hands other than moving with a keyboard and aiming with a mouse. I get to physically look down sights and physically pull a trigger, physically extend my arm to shoot a fireball, physically swing a sword, physically pick up at item and put it in my backpack, physically chop down a tree.

    I'm not sitting in my chair rapidly clicking a mouse button. To me, keyboard and mouse gaming is far more clunky.

    On the flip side, I'd say you're being dishonest if you claim you've actually tried a proper VR HMD in the last year based on your reply. Sounds like you maybe used a VR HMD when they gave you an Xbox controller and touch pad, or maybe an HTC or PSVR with their wand things, which are somewhat clunky.

    There's no way you would be saying this had you tried a Oculus with a Touch controller or Index with their hand straps.

  • ultimateduckultimateduck Member EpicPosts: 1,269
    tzervo said:
    DMKano said:

    Ask yourself could this game be done equally well without VR? If the answer is yes - the VR for that game is a likely a gimmick 

    Ask yourself if VR was taken out of the equation and the game was a normal non-VR game - would it still be amazing? 
    I am confused. Are you arguing that a compelling VR game should be one that is bad or good without VR?

    Because it seems to me your first statement argues in favor of a compelling VR game being bad without VR (so that VR is not just a gimmick), and the second statement that a compelling VR game should be at least good even without VR (though I might be reading the second one wrong).

    Agree that VR still misses a "killer must-have" game so far.

    I think he's saying VR is a gimick either way.

    If the game is just as good with VR as it is without, then VR isn't needed for it to be good making VR a gimmick.

    If the game is good in VR and not good without VR, then the game isn't really good to begin with therefore VR is a gimmick.

    He isn't taking in to account that a game can be good in a different way in VR than it is on a flat screen. Or that a game that isn't that great on a flat screen can be very immersive in VR based on how gameplay shifts when in VR.

    As far as a "killer must-have" VR game... I suppose that's subjective. Many thought that was HL:A. Over a million copies sold in a month. Many think that the amount of overall experiences available is worth it.

    I could challenge you with the same question. We all have expensive PCs and most likely gaming monitors, a gaming keyboard, a gaming mouse, etc. We probably all update or flat out upgrade our computers every few years at the cost of at least enough for a new video card ($500=). Is there a "killer must-have" MMO to warrant all of this money? Is there a "killer must-have" game in general to warrant the thousands we put in to gaming?

    Why is VR put on some impossible standard in comparison? Why does the dude that posted earlier insist on a holodeck before VR is viable all the while sitting behind a 30" monitor?

    Why does VR have to have a game worth the $400 investment needed to buy an HMD when we are staring at a monitor or two or three with Philips Hue back lighting for immersion that probably cost just as much, if not more, that provides less immersion?
  • ultimateduckultimateduck Member EpicPosts: 1,269
    tzervo said:
    Well, personally I am upgrading only if there is a game that I say: "I want to play this in the best possible way." I have a good ergonomic mouse but not a very expensive gaming mouse because I cannot justify this either. But it is not about price always either.

    I personally don't like VR for the same reason I do not like headsets for gaming or music: I do not like something attached on my head and detaching me from my surroundings. Subjective, but I mention this because you make assumptions ("We all..."). I bet you will also get many more different answers (some might be good, some not) in favor or against if you ask someone else: price, health concerns, comfort concerns, lack of interest etc.

    Getting better GFX/monitors/mouse/CPU etc is strictly a price call: you get the best you can afford or justify. There is no other cons apart from price. With VR (or HOTAS or other non-ubiquitous peripherals) there are other cons or preferences or even fears. So VR and GFX cards do have different standards.

    EDIT: that said, going back and reading your comments again more carefully (esp. the first one sharing sales numbers) I am impressed and admit they are selling better than I was expecting.

    I get not wanting to have the world cut off while gaming. It's a hard thing to get used to. We have a room dedicated to it so it makes it a little easier. It probably doesn't help to say it's something you get used to after a few days, but you get used to it and even look forward to it. It also something that bothers you again if you stop playing for an extended period of time, which is a little odd.

    That said, the original Rift had a small gap by the nose that let you see out if you wanted. The Rift S does not but it does have piped in sound so you can hear your surroundings better and also has cameras that you can turn on if you need to see without taking the HMD off.

    I agree, price is usually a factor of how much you can upgrade, but upgrades are still made and the price isn't generally cheap. A PC gamer suddenly claiming a $400 VR HMD is just too much to spend is a bit silly.
    [Deleted User]
  • jazz.bejazz.be Member UncommonPosts: 962
    In my opinion at this point VR works extremely well for games like Elite Dangerous. Not that much going on screen while retaining 100% of immersion. I haven't seen a VR game with the complex sceneries and details we're used to see in regular MMO's. And I don't think we will any time soon. VR will always be a few steps behind regular flat screen gaming I think cause we already push the boundaries of our hardware in regular gaming and VR will always require more.
    I know they're working on tricks like selective resolution (or whatever the accepted term is) where image is only rendered at high resolution where your eyes are focusing. But I suppose it's not ready yet. And we will still need much higher resolution screens, though if I'm not mistaking that's not the issue, the technology is there already maybe.

    I really want VR to work, it's been my dream since I was a kid but VR isn't worth it when your games looks like it's build 20 years ago. It does work for some games but imo not for MMO's with today's technology.
    ultimateduck
  • ultimateduckultimateduck Member EpicPosts: 1,269
    edited May 2020
    jazz.be said:
    In my opinion at this point VR works extremely well for games like Elite Dangerous. Not that much going on screen while retaining 100% of immersion. I haven't seen a VR game with the complex sceneries and details we're used to see in regular MMO's. And I don't think we will any time soon. VR will always be a few steps behind regular flat screen gaming I think cause we already push the boundaries of our hardware in regular gaming and VR will always require more.
    I know they're working on tricks like selective resolution (or whatever the accepted term is) where image is only rendered at high resolution where your eyes are focusing. But I suppose it's not ready yet. And we will still need much higher resolution screens, though if I'm not mistaking that's not the issue, the technology is there already maybe.

    I really want VR to work, it's been my dream since I was a kid but VR isn't worth it when your games looks like it's build 20 years ago. It does work for some games but imo not for MMO's with today's technology.

    For real? When is the last time you looked into VR games that you haven't seen a VR game with the the complex sceneries and details that we're used to seeing in regular MMO's?

    There are tons of games with much more complexity than you see in an MMO.
    Post edited by ultimateduck on
  • jazz.bejazz.be Member UncommonPosts: 962
    edited May 2020



    jazz.be said:

    In my opinion at this point VR works extremely well for games like Elite Dangerous. Not that much going on screen while retaining 100% of immersion. I haven't seen a VR game with the complex sceneries and details we're used to see in regular MMO's. And I don't think we will any time soon. VR will always be a few steps behind regular flat screen gaming I think cause we already push the boundaries of our hardware in regular gaming and VR will always require more.

    I know they're working on tricks like selective resolution (or whatever the accepted term is) where image is only rendered at high resolution where your eyes are focusing. But I suppose it's not ready yet. And we will still need much higher resolution screens, though if I'm not mistaking that's not the issue, the technology is there already maybe.



    I really want VR to work, it's been my dream since I was a kid but VR isn't worth it when your games looks like it's build 20 years ago. It does work for some games but imo not for MMO's with today's technology.



    For real? When is the last time you looked into VR games that you haven't seen a VR game with the the complex sceneries and details we're used to see in regular MMO's?

    There are tons with much more complexity than you see in an MMO.



    I played Alyx and before that probably I don't know, Elite? :D
    I have about 10-15 VR games in my library I'm not sure which one was the last I played.
    But in VR games look like you're playing in 480p on a normal screen so whatever detail the game pushes on your screen you won't be able to see everything cause of how close you are to the screen and how little pixels you have. So there's already that. To even come close to 1080p like quality we probably need 8k per eye or something, if not more. When was the last time you could see pixels on your monitor screen at normal distance?
  • ultimateduckultimateduck Member EpicPosts: 1,269
    jazz.be said:


    I played Alyx and before that probably I don't know, Elite? :D
    I have about 10-15 VR games in my library I'm not sure which one was the last I played.
    But in VR games look like you're playing in 480p on a normal screen so whatever detail the game pushes on your screen you won't be able to see everything cause of how close you are to the screen and how little pixels you have. So there's already that. To even come close to 1080p like quality we probably need 8k per eye or something, if not more. When was the last time you could see pixels on your monitor screen at normal distance?

    What VR HMD are you using?... and what computer are you using to power it?

    Depending on what I'm doing, I can see pixeling on my monitor. That's what anti aliasing is for. I suppose the difference with a flat screen is you are 2 feet away starting at an inanimate object (your screen). In VR, you are staring at a world with depth so pixeling isn't as noticeable unless you're trying to read fine print on something like a screen in Elite Dangerous.

    This was a bigger problem with the older HMDs like the CV1 Rift, HTC Vive and the newer but designed for standalone Quest. It's not a problem with the Rift S or Index (and maybe the HTC Vive Pro).

  • jazz.bejazz.be Member UncommonPosts: 962
    edited May 2020
    jazz.be said:


    I played Alyx and before that probably I don't know, Elite? :D
    I have about 10-15 VR games in my library I'm not sure which one was the last I played.
    But in VR games look like you're playing in 480p on a normal screen so whatever detail the game pushes on your screen you won't be able to see everything cause of how close you are to the screen and how little pixels you have. So there's already that. To even come close to 1080p like quality we probably need 8k per eye or something, if not more. When was the last time you could see pixels on your monitor screen at normal distance?

    What VR HMD are you using?... and what computer are you using to power it?

    Depending on what I'm doing, I can see pixeling on my monitor. That's what anti aliasing is for. I suppose the difference with a flat screen is you are 2 feet away starting at an inanimate object (your screen). In VR, you are staring at a world with depth so pixeling isn't as noticeable unless you're trying to read fine print on something like a screen in Elite Dangerous.

    This was a bigger problem with the older HMDs like the CV1 Rift, HTC Vive and the newer but designed for standalone Quest. It's not a problem with the Rift S or Index (and maybe the HTC Vive Pro).

    Samsung Odyssey+. It's not as bad as several other headsets, the image looks soft. But that's just an illusion, they have used a softening technique that makes it harder to notice the pixels, but that doesn't make it magically give me more details.
    It suffers from the same fundamental problem all headsets have. A low amount of dpi for the distance between our eyes and the screen.
    Maybe if we have 16k per eye we would have a similar experience as 1080p on flat screens but imagine pushing out 16k x2 of details to the headset screens. By the time we can do that we would have reached something 8 times (or whatever) better on flat screens. That's why it will always lag behind on regular gaming until they find a way to let us experience the same high quality of details while not having to render everything all the time.
  • jazz.bejazz.be Member UncommonPosts: 962
    tzervo said:
    jazz.be said:

    By the time we can do that we would have reached something 8 times (or whatever) better on flat screens. That's why it will always lag behind on regular gaming until they find a way to let us experience the same high quality of details while not having to render everything all the time.
    High end flat screens have already reached and slightly surpassed the limit of detail an average eye can see. So unless they increase in size and/or drop in price (so you can buy bigger sizes) the perception will be that VR (and projectors, my personal favorite for gaming :P) are catching up.
    Sure in terms of resolution maybe. But resolution is not the only factor that gives quality to a game. A last gen 1080p game looks different from a 1080p game from 5 or 10 years ago. It requires more computing power to achieve that. So we're always limited by the computing power and VR will always require more just to achieve its acceptable resolution alone (which is far higher than regular flat screen gaming), which then can only provide less details and quality to compensate. Basically you can play at 4k in low/medium settings or you can play at 1080p at high settings. I'm not working in the field but this makes sense to me and that's why I think we don't see these huge quality games like we get in regular flat screen gaming. Even if they would give us 16k per eye it would still look lower quality compared to regular gaming because in regular gaming you'll always more power available to give crazy shiny details.

    Not so sure if that makes such a difference for projectors? It's in principle the same as just regular flat screen gaming.
    [Deleted User]
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