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Neverwinter Patch Notes Bring Tweaks to Combat and More

SystemSystem Member UncommonPosts: 7,110

imageNeverwinter Patch Notes Bring Tweaks to Combat and More

The latest patch notes for Neverwinter are here and bring some tweaks to combat and powers, plus UI fixes, and more.

Read the full story here


Comments

  • razor247razor247 Member UncommonPosts: 140
    Didn't patch the p2w mechanic of grind city aka NeverWinter
    Ancient_Exile
  • Warhawke80Warhawke80 Member RarePosts: 301
    This game feels the least like a D&D mmo.....everything from the layout of Neverwinter , to that asinine hipster Acquisitions incorporated building in the city.


    DDO was a hard fail...but even that feels like a D&D game. Neverwinter is just a vending machine
    Ancient_Exileseraphis79milyenTuor7
  • Ancient_ExileAncient_Exile Member RarePosts: 1,303
    This game feels the least like a D&D mmo.....everything from the layout of Neverwinter , to that asinine hipster Acquisitions incorporated building in the city.


    DDO was a hard fail...but even that feels like a D&D game. Neverwinter is just a vending machine

    Neverwinter at least had some potential to be so much better than it is.  But the Game Developers and/or those that had hold the purse strings have thus far refused to consider improving the game.  In fact, it seems they are obsessed with making it worse and worse over time.
    "If everything was easy, nothing would be hard."


    "Show me on the doll where PVP touched you."


    (Note:  If I type something in a thread that does not exactly pertain to the stated subject of the thread in every, way, shape, and form, please feel free to send me a response in a Private Message.)

  • HyperpsycrowHyperpsycrow Member UncommonPosts: 719
    edited May 10
    Now we just need the movements to be normal..they all run around like they took a huge dump in a diaper..Who walks like that ?! beside babies and monkeys Also the strearing is very ziggy zaggy




  • ChildoftheShadowsChildoftheShadows Member EpicPosts: 1,942
    I was so excited when this came out. My friends and I logged in and started running around together and it took all of about 10 minutes to realize we were not relying on each other for anything and just plowing through the content. I lasted a few hours and left.
    Ancient_Exile
    "Wake up, It's RNG, there is no such thing as 'rare'"
    - Ungood
  • Po_ggPo_gg Member EpicPosts: 5,254
    razor247 said:
    Didn't patch the p2w mechanic of grind city aka NeverWinter
    P2w, what kinda win you mean?
    As with most casinos the odds are in favor of the house, you Never win there...

    :)  (ok, ok, cheap pun)

    They should rather patch out Mod16 instead of tweaking things all the time. It was a decently fun game until they forced scaling into it...
  • Ancient_ExileAncient_Exile Member RarePosts: 1,303
    Po_gg said:
    razor247 said:
    Didn't patch the p2w mechanic of grind city aka NeverWinter
    P2w, what kinda win you mean?
    As with most casinos the odds are in favor of the house, you Never win there...

    :)  (ok, ok, cheap pun)

    They should rather patch out Mod16 instead of tweaking things all the time. It was a decently fun game until they forced scaling into it...

    Might as well reset everything to before they released Module 6 and start over from there.  Though maybe before Module 4/5.  I think they introduced the epic battle with a dragon goddess a little too soon.  Kind of anti-climatic to fight anything less than a deity after you've already faced one.
    "If everything was easy, nothing would be hard."


    "Show me on the doll where PVP touched you."


    (Note:  If I type something in a thread that does not exactly pertain to the stated subject of the thread in every, way, shape, and form, please feel free to send me a response in a Private Message.)

  • Allwynd_01Allwynd_01 Member UncommonPosts: 193
    I remember playing this game in 2013 and it was fun, I tried it a few months ago and the difficulty has dropped so much that the game is unrecognizable.

    Before it took 1-2 rotations to kill a mob, now you kill one before you even manage to complete your first rotation. And yet the performance of the client is still a joke, the graphics are still as ugly even when maxed out and character models, especially faces are painful to look at - they all look like they are inbred.
    Ancient_Exile
  • Ancient_ExileAncient_Exile Member RarePosts: 1,303
    edited May 10
    How to Make Neverwinter Great Again (or For the Very First Time)


    (Optional:  Different Starting Locations for Races)

    Different Starting Locations & Leveling Paths for Alignments (Good and Evil)
    (Evil-Aligned Characters can have a Camp/Hub in a less inhabited part of Neverwinter which is not controlled by Lord Dagult Neverember.)

    PVP areas in some leveling zones where good & evil characters cross paths.  Maybe a few PVP quests.

    PVP instanced matches divided into Gear Score categories/approximate Gear Score range.

    PVP Scenarios besides just kill everyone on the opposing team.  Many of the ideas used for Heroic Encounters could also be used in PVP matches.

    1) Guard a Caravan against the opposing team, deliver it to its destination safely before the time runs out.  Protect the Merchants.

    2) Infiltrate a Fortress/Castle/Military Encampment and Assassinate a Lord or High-ranking Officer while the opposing team tries to protect him or her.

    3) Find and steal an important Item/Artifact from a city and escape with it while the opposing team tries to protect it

    4) Stop a wizard from summoning some monster/demon while the opposing team tries to guard the wizard

    5) Guard a Prince or Princess who is carrying an antidote back to an ailing king or queen while the opposing team tries to kill the prince or princess and/or steal/destroy the antidote.

    Possibilities are nearly limitless



    PVP Campaign

    Players must choose to side with different factions in a war.  Earn reputation points with the chosen faction by performing tasks.  PVP zone(s) with multiple objectives and quests/missions.


    Non-combat Skills
    Warriors - bash open doors/chests, move obstacles, intimidate NPCs, etc.

    Priests - non-combat priest spells

    Wizards - non-combat wizard spells

    Rogues - pick locks, find/remove traps (which can actually kill player characters, not just injure them), climb walls, etc.

    Opportunities for use of these skills can be placed in Leveling zones, Campaign zones, Dungeons, Skirmishes, and even PVP matches.  Using non-combat skills in dungeons could provide access to secret areas of a Dungeon (even with additional treasure chests) and/or allow the use of shortcuts through the Dungeon.  Maybe even find an NPC to join the party and help defeat the last boss.

    For example, a Skirmish could involve a Ranger needing to track a warband of Orcs before they reach a village and destroy it. 

    Example #2: A rogue is able to climb a wall and let down some rope for the rest of the party to climb, allowing them to skip past some mobs or even the 2nd boss of the Dungeon.


    (Oh yeah, GET RID OF MODULE 6!  ELEMENTAL EVIL and all its myriad negative ramifications MUST BE PURGED FROM MEMORY.)




    Post edited by Ancient_Exile on
    "If everything was easy, nothing would be hard."


    "Show me on the doll where PVP touched you."


    (Note:  If I type something in a thread that does not exactly pertain to the stated subject of the thread in every, way, shape, and form, please feel free to send me a response in a Private Message.)

  • Ancient_ExileAncient_Exile Member RarePosts: 1,303
    edited May 10
    I almost forgot.

    Weekly or Monthly Deity Quest

    Players should be able to change the principal Deity they worship if they like.  Different deities should grant different kinds of favors (provide different kinds of bonuses to characters.)

    Instead of End Game Campaign Zones supplying gear with higher Gear Scores (and all the horrible Power Creep that goes along with it), why not introduce Mob Resistances & Vulnerabilities to Neverwinter?  Different Campaign Zones can then supply appropriately themed Weapons and Armor that make a character more effective against different types of mobs.  Ice Weapons & Armor to help fight Fire-based creatures like Fire Elementals.  Fire Weapons could be gained elsewhere and would be useful against Ice Elementals and Trolls.  Even torches and fireballs could be useful against Trolls as well.  All kind of possibilities.

    Once more people start playing Neverwinter again due to these changes, higher levels could stop being allowed to queue for lower level dungeons.  Though max level Epic versions of all the leveling dungeons could still exist.

    Also, why should the max level ever be increased beyond 60?  Doesn't lvl 60 = lvl 20 in tabletop D&D/AD&D?  Isn't anything beyond level twenty basically a deity or something akin to a deity?

    Maybe the initial leveling paths should only take a character to level 30 (level 10 in tabletop AD&D?)  So slow down the leveling basically.  Give less XP per zone, stuff like that.

    OR all of these ideas (and more) could be used for Neverwinter 2.0, THE SWORD COAST!

    In THE SWORD COAST MMORPG, players could choose Luskan, Baldur's Gate, Waterdeep, or Cormyr, etc. as their home city.  Neverwinter would be lying in ruins due to Valindra having finally managed to destroy it.  After Makos eventually found her phylactery and brought her back for kicks.  (Never trust a Tiefling.)  Though perhaps it could be rebuilt (again) as a result of efforts made by players at some point.


    And THE SWORD COAST MMORPG should look about as good as Black Desert Online or better.




    Post edited by Ancient_Exile on
    "If everything was easy, nothing would be hard."


    "Show me on the doll where PVP touched you."


    (Note:  If I type something in a thread that does not exactly pertain to the stated subject of the thread in every, way, shape, and form, please feel free to send me a response in a Private Message.)

  • SovrathSovrath Member LegendaryPosts: 28,970


    OR all of these ideas (and more) could be used for Neverwinter 2.0, THE SWORD COAST!

    In THE SWORD COAST MMORPG, players could choose Luskan, Baldur's Gate, Waterdeep, or Cormyr, etc. as their home city.  Neverwinter would be lying in ruins due to Valindra having finally managed to destroy it.  After Makos eventually found her phylactery and brought her back for kicks.  (Never trust a Tiefling.)  Though perhaps it could be rebuilt (again) as a result of efforts made by players at some point.


    And THE SWORD COAST MMORPG should look about as good as Black Desert Online or better.




    So, this Sword Coast mmmorpg is just a wish right? I don't see anything about it other than a closed down "Sword Coast Legends."
  • Ancient_ExileAncient_Exile Member RarePosts: 1,303
    Sovrath said:


    OR all of these ideas (and more) could be used for Neverwinter 2.0, THE SWORD COAST!

    In THE SWORD COAST MMORPG, players could choose Luskan, Baldur's Gate, Waterdeep, or Cormyr, etc. as their home city.  Neverwinter would be lying in ruins due to Valindra having finally managed to destroy it.  After Makos eventually found her phylactery and brought her back for kicks.  (Never trust a Tiefling.)  Though perhaps it could be rebuilt (again) as a result of efforts made by players at some point.


    And THE SWORD COAST MMORPG should look about as good as Black Desert Online or better.




    So, this Sword Coast mmmorpg is just a wish right? I don't see anything about it other than a closed down "Sword Coast Legends."

    Yes.  Faerun would be Neverwinter 3.0.  Toril or Abeir-Toril would be Neverwinter 4.0.  If I had my way.

    "If everything was easy, nothing would be hard."


    "Show me on the doll where PVP touched you."


    (Note:  If I type something in a thread that does not exactly pertain to the stated subject of the thread in every, way, shape, and form, please feel free to send me a response in a Private Message.)

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