Nowadays games do a lot to help you. Travel is easy. Death penalties are mild. You have a detailed GPS map. I could go on. The point being, the game is your friend. It wants you to win. It gives you things just for logging on! Come on, group hug.
Everquest was no player's ally. It added a whole set of its own challenges to any that the mobs threw at you. Oh look. A dragon is sitting on your corpse that has all your belongings. Sucks to be you. Hope that corpse can be recovered before it rots!
The dynamic of the game being pitted against the players added a lot to the sense of community. You see a guy in peril, you help him. In part to keep the game, your mutual enemy, from kicking his ass. It was us against the game. People bonded in the way people do who are faced with a common injustice or threat.
Naked corpse runs and xp loss even at the lowest levels (originally). Is that fun? No. Is it fair? No. But does it result in a community wide sense of camaraderie? You bet.
I want to see this in Pantheon. I've had my fill of mainstream games. Let's get back to raging together against the machine.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
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What do they have to compare it too.... Theirs is none of what the OP describes left.
P1999 ?..... its an old dated mess.
It also is nowhere near what EQ was.
https://www.wolfsheadonline.com/the-death-penalty-mechanic-and-loss-aversion-in-mmo-design/
Did you read that article?
Yes
No, I was asking @Theocritus. Sorry.
Why don't you like mounts? Is it because most MMORPG worlds aren't really large enough to actually need them?
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Ah man, you got me!
Never mind that I bought the game on day 1 and played it all through the summer that it came out and many times here and there since then and that I love the game, beyond its shit combat that the rest of majority of people who’ve played it agree with me on!
Never mind any of that!
Even Vanilla World of Warcraft was hard to save 90 gold for the first mount at level 40.
Still it was not needed but it would be embarrassing if not acquired by level 45.
Professions such as Engineering or Enchanting were not recommended on first character unless you REALLY were good with the economy or your Guild worked with you as a teem effort.
First aid was a great secondary profession, however you forfeit a good profit by not selling cloth on the auction.
Unfortunately crafting was somewhat undesirable and was never fixed to be profitable for a noob trying to make early gold.
important:
Economy was based off 90 gold by level 40...... Even level one, you had to be thinking 90 gold......... A BASE LINE FOR ANY GAME is important. Games today their is no baseline.
What I don't understand is why my corpse would remain in the game world after my character is raised/resurrected. Or why my ghost is suddenly hurled X amount of distance away from said corpse upon death.