I've been playing WoW on and off for years. I am 50 years old and started way back when with the Open Beta and quit a few times before finally quitting Retail after Wrath of ther Lich King. I spent time in a few other games - RIFT being the lonest run I had - but then I discovered the private WoW server scene. I jumped in and out of it over the years and, since I'm housebound, jumped back in recently. What I found was a bunch of snot-nosed min-maxing elitists who demanded perfect play and perfect dps on encounters I haven't seen in over ten years, toxic PvPers who ganked lowbies and justified their actions by saying "it's allowed in the game so it's OK for me to make other players' lives hell for hours at a time". I'm too old for jerks like that and it caused me more stress than fun. I am not interested in Retail or even Classic WoW; I don't like where Blizzard has taken the game and I won't give them any more money.
I'm looking for suggestions for anothe MMORPG to get into - one with semi-casual players who still want to try end-game raiding without berating people over Discord. I pre fer caster/hunter/DPS roles and don't like melee/Tank/Healer roles. Any advice would be appreciated. I'm on a fixed income, so F2P with options to buy boosts would be a plus. I'm off to read reviews and awautvreplies. Thanks!
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If you're not able to spend at least $15 a month for a sub, your experience in almost all MMOs is going to suck. Players usually end up paying more than that on "free" games. These games exist to make money, and have to make it uncomfortable, if not outright painful, to get people to spend money. Bottom line, F2P is a lie.
How many hours of playtime does each expansion provide? And is it fun or grind-heavy? Single-player games might cost $20-60 a pop, sure. However, depending on the game and the amount of replay value it has, it might provide hundreds of hours of actual fun. A game like Warhammer Total War, for example. If you like Single-Player Turn-based Strategy War Games. And the cool thing is, I can take a break for months or years and then come back and play it for many hours and perhaps even have the same amount of fun as I did when I played it before.
One of the better communities around and everything is totally free to play until May 31st (it just got extended another month as of today).
So all regions, all expansions, all quests, all skirmishes and all raids, free to play.
Plus with the stay at home orders in effect the population numbers are higher than they've been in a long time.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
So, Lotro doesn't give me all the past expansions for free if I buy the latest expansion? Even EQ2 did that when I played it in 2014. (While being technically F2P, many things were not available unless one subscribed, paid for certain expansions, or bought features of certain expansions piecemeal from the cash shop.)
https://store.standingstonegames.com/store?Action=list&Locale=en_US&SiteID=ssg&ThemeID=4823088100&categoryID=58516200
I hate to say it, but I got nothing, Raids just tend to bring out the shit in the people when it comes to MMO's.
This may be at least partially due to the way raids are designed and implemented. Many players probably don't want to waste their time (playtime) and energy and wipe due to the inexperience or possible lack of skill exhibited by new players. Correct me if I'm wrong, but can't just one player's mistakes (or even a single big mistake) cause the whole raid group to fail in some of these precious and wonderful End Game activities?
At max level, the "Raids" which are pretty much advanced and urgent quests allow you to drop in with casuals whenever you want, or make your own group if you want something tailor made so there's no question on whether or not you pass it.
But for the most part, consequences are minimal, it's easy to find groups, and the content can be pretty easy to go through with NPC teammates if you don't want to bother with real people.
Plus you get I think 3 characters in the F2P version, and leveling shouldn't be too hard. You can still buy stuff from the shops but you can't sell your own stuff unless you sub. Still, you'll be able to progress all the way to max and run end game stuff, and it makes for a good casual game on the side of anything else you might be playing.
I also feel the OP is kind like so many others stuck in that Wow is the only game and can't let go.I will admit there really is only two choices,linear questing to end game or camp grouping with others to end game.
I will also admit there is not a lot of choice outside of Wow but imo EQ2 is a better WOW but no longer has much of a player base.FFXI has the exact same end game as Wow with Item level gear scores but the rest of the game is way more deep than Wow will ever be.
Every single one of these games tries to put the most rewarding content behind a wall of Raiding.it is such a terrible design because it is saying that if you don't like the idea of Raiding and or only want to spend time with your family/friends in game you are left out.
Long story short,your not going to find it any better in any of the games,they are all the same which was always my biggest peeve,just give us CHOICES so we don't all end up in Wow.Luckily for me,idc one iota about end game raiding crap,so within FFXI i have way more game to enjoy for years to come.
Never forget 3 mile Island and never trust a government official or company spokesman.
With LotRO you A) Don't need everything, and you REALLY don't need everything at once. So while the overall price is going to be high, you can spread it out.
Also not only do you build up free store points while playing that'll help (but a totally pain to try and fund purchases solely that way) if you purchases store points when the sales are going you'll get more points than normal and then if you want to purchase the packs you want when those go on sale you won't spend as much money. So that big number is slowly lowered.
While $20 every 2 or 3 months is a pain for some, most can swing it and that's all you really need to do to play.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
Raid was queuing up in the room adjacent to Onyxia's lair, going through all of the final prep and instructions which were trademark of 40 man raids....so tired.....zzzz
Suddenly I snapped my head up only to find myself staring face to face with a really angry dragon and an even angrier raid leader screaming into my headset, "Kyleran, WTF are you doing!!!"
Fortunately one or two of the pallys or locks made it to the exit which prevented it from being a total disaster.
-100 DKP.
Some day I'll share how I lost 1000 DKP.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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I haven't looked and you seem to be "in the know", so what happens after May 31st? Are the expansions still on my PC, or will they need to be "paid for" then?
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
The best you'll be able to do is find one that either has no PvP or has it only in designated zones to remove half of your concern.
The PvE group part is tougher although joining a good large guild and doing that type of content with your guild only is a workaround for the toxicity of PUGs.
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