Assuming Camelot Unchained makes it to release and performs as promised, are you guys looking forward to battles with hundreds and hundreds of players fighting at once? Do you think it will make for incredible, intricate battles? Or do you think it will be a massive zerg clusterfuck where individual actions will have little impact outside of AoE damage and CC abilities? With that many players on screen, how do you think single-target attackers will be able to pick out and stick with targets?
Comments
I personally don't think the effort is going to be worth it and they're wasting efforts. Just my 2c.
Large-scale battles in the real world are/have been very chaotic. Soldiers/combatants are often just reacting to whatever happens and doing their best to survive. Only very highly skilled and experienced combatants can really be proactive and think more clearly in such situations. Games can be easier and more difficult at the same time because we can't smell, taste, feel (or perhaps employ as much sixth sense or intuition) than if we were really there. We also have far less options in simulated video game battle as opposed to a real-life battle.
Simply having a large scale battle doesn't make it good or even the entire game good.
There is a lot that can and should go into combat if your doing it in a rpg setting.Balance will ALWAYS be an issue,one that no developer on the planet will ever do right.
I also saw or i mean did not see one the biggest ideas in a pvp design and that was the lack of Z-axis fighting.
So think about it just a little,if you had a player on a high ledge shooting arrows or magic,what chance would a melee player have down below?Answer is ZERO and why you could never balance something like that unless you just remove the idea altogether which dumbs down your game design.
Even if a ranged type player wasn't using any defensive positioning,how would a melee stand a chance even at distance?Like if you were in a real life battle and some dude had a gun,would you run at that person with your sword?Of course not,you would run for cover and only engage if up close.
So the whole idea is ,let's just plop down a bunch of players,call it Siege warfare and let them figure it out.I just cannot see these rpg pvp designs as ever being any good at all.
Never forget 3 mile Island and never trust a government official or company spokesman.
As to what these fights play like in the (mostly RvR) MMOs that have large battles there's no such thing as "individual actions have little impact." Large fights are nothing more than a whole shitpile of individual actions all in one spot.
The only difference is in the planning and coordinating all those individual actions so that they focus power on the right spot and respond rationally to enemy counters. In other words, "teamwork"... in an MMO of all things... who would have thought MMOs were about teamwork... oh, wait...
Calling it a "massive zerg clusterfuck" is very much an outsider's perspective. Someone watching on twitch with no clue what is going on inside that zerg. That or just the cliche horseshit from people whose idea of PvP is 1v1 "duel me bro" or sneak ganking the questing lowbee.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Armies or large groups of soldiers/combatants often require generals/captains/officers and sergeants to both give & take orders. Leading troops in battle is usually necessary. Armies don't generally tell their soldiers to just "go do w/e you want & try not to get killed".
You have the clueless ones with no leader who think it's all a functions of having more players than the other guys. When they go against a smaller but well led and experienced group they are quickly nothing but free kills.
All that is required from 90% of the participants is the ability to listen and follow orders. The other 10% in the command structure need to know the game well enough to come up with a plan, communicate that plan on a need to know basis (spies you know) and react to the unexpected when it happens.
I've played A LOT of this type of PvP with a lot of different people. It's no coincidence that the ones who are best at it usually have some military command experience. These battles simulate military engagements instead of gang fights in the ghetto or muggings like a lot of other types of PvP do. It's the only type of PvP I really enjoy.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
As the group expands it gets harder to know the big picture. Once it's too large group it gets impossible to know big picture for people who have to focus on their role. Officers/commanders and all the groups need to have their own chats or it would get flooded.
It feels good to be a part of something really really big, but it also gets boring more quickly because you're much smaller and much more limited part.
Well, we don't need to participate in leisure activities in which we do not enjoy participating.
I can enjoy those large fights when the plan is executed well and we get the right outcome as a front line grunt just as much as a leader because it's a thing that emerged on the fly while I participated in it that is different enough from the other similar 1,000 times that I did it to be cool. PvE very rarely gives you that feeling of doing something emergent and unique.
Different strokes though.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Jacobs attended Syracuse University and graduated, magna cum laude with a Bachelor of Arts degree. He then attended Georgetown University Law Center and graduated with a Juris Doctor. While at GULC, he started his first computer game company,[3] Adventures Unlimited Software Inc. in 1983. In the 1980s and until 1995, he created online games for both local networks and nationwide networks such as GEnie, AOL and Kesmai's Gamestorm network.
In 1995, he was the co-founder (along with Rob Denton), President and CEO of Mythic Entertainment, Inc.. He was involved in all Mythic Entertainment games since 1995, including their most successful product, the MMORPG Dark Age Of Camelot.[4]
Is it in the mmorpg.com ToS that I can't or shouldn't make it easier to read a Wikipedia article for people who don't like looking stuff up on their own or can't be bothered to click links? If it is, my bad, I'll delete it.
I never paid much attention to Camelot Unchained in the past.