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Fallout 76 Bug Sees NPCs Steal Player Loot

SystemSystem Member UncommonPosts: 11,024
edited April 2020 in News & Features Discussion

imageFallout 76 Bug Sees NPCs Steal Player Loot

A recent Fallout 76 bug in the recently release Wastelanders expansion sees NPCs looting gear off of dead players.

Read the full story here


Comments

  • ElvocElvoc Member RarePosts: 539
    Cant be any worse than Bethesda stealing a players money :)
    dragonlee66xpsync[Deleted User]TimukasTacticalZombehdoomexBlaze_Rocker
  • IselinIselin Member LegendaryPosts: 17,916
    That's some next gen NPC AI there lol.
    xpsyncjimmywolfbcbullyAsheramRemyVorenderKyleranTimukasNyghthowlerdoomexBlaze_Rockerand 1 other.
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  • BloodaxesBloodaxes Member EpicPosts: 4,662
    Honestly, I wouldn't mind it if select few could take your main gun IF I could reclaim it back.
    [Deleted User]jimmywolfNyghthowlerTacticalZombehpsiic

  • ScotScot Member LegendaryPosts: 19,955
    The biggest bugs in FO76 aren't the ones created by radiation.
    maskedweaselKyleranTacticalZombehdoomexBlaze_Rocker
  • AeanderAeander Member LegendaryPosts: 7,313
    Hahahahahahahaha!

    I was waiting to see just what kind of hilarious shenanigans would happen from this update, but I never saw this one coming. 
    [Deleted User]doomex
  • ScorchienScorchien Member LegendaryPosts: 8,914
    UO has had this as a game mechainic/feature for years , and its a great one All games should have this ..

    Leave the bug alone
    ScotAeanderSovrathKalafax[Deleted User]jimmywolfStr8HellAsheram[Deleted User]TacticalZombeh
  • xpsyncxpsync Member EpicPosts: 1,854
    Maybe the bugs are mutating due to all the radiation.
    [Deleted User]Kylerandoomex
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  • Panther2103Panther2103 Member EpicPosts: 5,731
    Is there something they have successfully done in this games development / release that hasn't resulted in some crazy bug or big problem?
  • niceguy3978niceguy3978 Member UncommonPosts: 2,047
    I thought everyone here would be excited. There is so much talk about lack of death penalties in games.
    AeanderKalafaxKyleranBlaze_Rocker
  • kitaradkitarad Member LegendaryPosts: 7,486
    edited April 2020
    Emergent AI.
    Blaze_Rocker

  • SovrathSovrath Member LegendaryPosts: 30,952
    Scorchien said:
    UO has had this as a game mechainic/feature for years , and its a great one All games should have this ..

    Leave the bug alone
    Absolutely. Don't know why this is a bug. Dark and Light had (has?) something like this. I was once killed by a goblin and he took my stuff.

    I was completely amused.
    KalafaxKyleransschruppTacticalZombehScorchien
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  • XarkoXarko Member EpicPosts: 1,179
    7/10
  • AeanderAeander Member LegendaryPosts: 7,313
    Scorchien said:
    UO has had this as a game mechainic/feature for years , and its a great one All games should have this ..

    Leave the bug alone
    Hahaha. No.

    We stopped doing this for a reason, and it should only be done if the game's economy is explicitly designed for it.

    Sovrath said:
    Scorchien said:
    UO has had this as a game mechainic/feature for years , and its a great one All games should have this ..

    Leave the bug alone
    Absolutely. Don't know why this is a bug. Dark and Light had (has?) something like this. I was once killed by a goblin and he took my stuff.

    I was completely amused.
    You know an idea is bad if Dark and Light is your go to justification.
    [Deleted User]Nyghthowler
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    edited April 2020
    image
    Scot
  • SovrathSovrath Member LegendaryPosts: 30,952
    Aeander said:
    Scorchien said:
    UO has had this as a game mechainic/feature for years , and its a great one All games should have this ..

    Leave the bug alone
    Hahaha. No.

    We stopped doing this for a reason, and it should only be done if the game's economy is explicitly designed for it.

    Sovrath said:
    Scorchien said:
    UO has had this as a game mechainic/feature for years , and its a great one All games should have this ..

    Leave the bug alone
    Absolutely. Don't know why this is a bug. Dark and Light had (has?) something like this. I was once killed by a goblin and he took my stuff.

    I was completely amused.
    You know an idea is bad if Dark and Light is your go to justification.
    To me a good idea is a good idea. 

    I'd like it if more pve encounters were more than just a "power-up" of xp.

    Failing for me is ok because it makes actual success appreciated. 

    I do realize that there are people who "play games to relax" and don't really want failure which is of course fine.
    Kyleran[Deleted User]
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    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • CygiCygi Member RarePosts: 257
    F76 review: 7/10.

    Never forget.
    doomex
  • bcbullybcbully Member EpicPosts: 11,818
    This is what they want right?
    Kyleran
    "We see fundamentals and we ape in"
  • KyleranKyleran Member LegendaryPosts: 41,524
    I'm actually a bit amused at this report, people always say they want more challenge, intelligent AI or whatever but as I've always believed, they aren't willing to risk losing anything of value.

    Now, it would be nice to know this in advance, until its fixed I'll be leaving most of my guns at home (I carry eight at any one time), and leave the two best ones out of these two fights for now.

    Just like when I played EVE, never fly..err.. carry more than you are willing to lose.

    Besides, you have to be some hella noob to die in these encounters, so really, how good could their guns really be?

    Here's the scenario to trigger the issue btw.....

    In order for it to trigger you need:
    1. The player must die during the event

    2. The event must have NPC's in it

    3. The player's equipment must be better than what the NPC is currently carrying

    4. After 1-3 trigger, you still need the AI routine to actually kick in, which it probable doesn't always do depending on the exact details of what the NPC is doing at any particular time.

    (1) and (3) are in direct opposition to one another: if the player has great gear, they probably aren't dying, and if they are dying it's probably because they don't have great gear.
    [Deleted User]xpsync

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  • blix2006blix2006 Member UncommonPosts: 366
    this is the true meaning of surprise mechanics :D
    Kyleranxpsync
  • AsheramAsheram Member EpicPosts: 5,063
    Wasn't it a friendly npc though? Would be cool if it was an enemy npc where you could kill it and get your stuff back.
    Kyleranxpsync
  • blackthornnblackthornn Member UncommonPosts: 611
    I dont think itd have to do with quality of gear.  76 uses fallout 4 as its base engine...where your companions would jack their inventory scavenging guns from kills IF the gun had ammo (then they'd use it til it was dry and revert to their base weapon).   Someone forgot to flip that switch off in the code.

    Rush job is rushed.
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  • wyldmagikwyldmagik Member UncommonPosts: 516
    This bug should be a feature, makes you go looking for npc's to find your gear etc. Leave it as it is I say.
  • Ancient_ExileAncient_Exile Member RarePosts: 1,303
    Good.
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  • psiicpsiic Member RarePosts: 1,636
    So lemme get this straight people are complaining about a little realism in the game mechanics?
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