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Which indie MMORPGs do you still think have a shot at seeing release someday?

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  • CuddleheartCuddleheart Member UncommonPosts: 57
    I know we won't be seeing Chronicles of Elyria...

    Ouch.  That's a sick burn on the people who spent thousands on land and kickstarter packs.
    borghive49
  • MightyUncleanMightyUnclean Member EpicPosts: 3,288
    Crowfall probably, maybe Ashes of Creation too. The rest of them will either never launch or launch or launch some crappy, bugged filled, janky mess of a game and just label it a work in progress.

    I've been burned by so many early access and kickstarter projects over the years that I won't put into anything until it reaches a playable, stable and fun state. 

    I am personally just sick of all the false promises, failed projects and the general hubris so many of these indie developers show. They are all basically snake oil salesman to me at this point. 
    How did we ever believe that the developers of games like COE and Camelot Unchained could do so much with shoestring budgets and small teams?  Things that large studios didn't even attempt.  Who was more delusional, the developers or us?  I guess to answer that question, we only need look at the direction the money flowed.
    borghive49AlBQuirky
  • NildenNilden Member EpicPosts: 3,073
    Not a single one I'm willing to put money into until it actually releases. I'm not buying hopes and dreams I want an actual playable game. Been burned too many times now and there are way too many actual released games I could purchase instead.
    borghive49delete5230NorseGod

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer



  • MightyUncleanMightyUnclean Member EpicPosts: 3,288
    Nilden said:
    Not a single one I'm willing to put money into until it actually releases. I'm not buying hopes and dreams I want an actual playable game. Been burned too many times now and there are way too many actual released games I could purchase instead.
    Yep, literally thousands of released, complete games to be had on Steam.  Maybe not MMOs, but we all know that the genre is dead as far as new development goes.  Want an MMO experience?  Best to turn to one of the many, older AAA options still available.  Might be the same old thing, but at least they're quality.
    borghive49Nilden
  • IselinIselin Member LegendaryPosts: 14,294
    Large scale battles can be done in Unity/Unreal/Lumberyard etc, 
    Yeah? Never seen hundreds PvPing in games using those engines.
    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

    "... the "influencers" which is the tech name we call sell outs now..."
    __ Wizardry, 2020
  • NarugNarug Member UncommonPosts: 755
    The ones playable now.  So Project Gorogn & Gloria Victis.

    Project Gorgon I've played

    Gloria Victis I haven't

    AC2 Player RIP Final Death Jan 31st 2017

    Refugee of Auberean

    Refugee of Dereth

  • MightyUncleanMightyUnclean Member EpicPosts: 3,288
    Narug said:
    The ones playable now.  So Project Gorogn & Gloria Victis.

    Project Gorgon I've played

    Gloria Victis I haven't
    I guess add Crowfall to the list.
  • NorseGodNorseGod Member EpicPosts: 2,634
    Iselin said:

    Disclaimer: I have backed none of these nor any other. I just don't do crowdfunding.


    :blush:
    SovrathIselinAlBQuirky
    To talk about games without the censorship, check out https://www.reddit.com/r/MMORPG/
  • IselinIselin Member LegendaryPosts: 14,294
    NorseGod said:
    Iselin said:

    Disclaimer: I have backed none of these nor any other. I just don't do crowdfunding.


    :blush:
    Not a single one...ever. Never bought a loot box either. My mama din't raise no foo.
    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

    "... the "influencers" which is the tech name we call sell outs now..."
    __ Wizardry, 2020
  • delete5230delete5230 Member EpicPosts: 6,440
    Nilden said:
    Not a single one I'm willing to put money into until it actually releases. I'm not buying hopes and dreams I want an actual playable game. Been burned too many times now and there are way too many actual released games I could purchase instead.
    bingo !!!!

    SoL..... It's built 100% by passion, developers part time obligated their waking free time to the cause, this surly showed in all their actions.... It was truly being built with love.

    Eventually they asked for an extremely low donation to alpa test. They insisted on giving the player something......


    ULTIMATE RESPECT FOR THIS TEAM.
  • coretex666coretex666 Member EpicPosts: 3,826
    I bought Saga of Lucimia about 3 years ago and Project Gorgon at the time when it was popular on this site.

    Reasonably sure they will launch at some form. 

    I know you said MMORPGs only, but I would still add Star Citizen as it is just a giant among crowdfunded projects. I think that unless the money stops flowing in, which seems to be unlikely, it will release eventually. 
  • RenfailRenfail Member EpicPosts: 1,619
    I bought Saga of Lucimia about 3 years ago and Project Gorgon at the time when it was popular on this site.

    Reasonably sure they will launch at some form. 

    I know you said MMORPGs only, but I would still add Star Citizen as it is just a giant among crowdfunded projects. I think that unless the money stops flowing in, which seems to be unlikely, it will release eventually. 
    You can easily get hundreds of hours of enjoyment out of Project Gorgon, despite its graphics, and despite it being "alpha". 

    The same for Star Citizen. 

    I picked up PG on Steam, and I backed the SC on Kickstarter. Absolutely got my money's worth in both cases, and I'm highly anticipating the final version of SC/Squadron 42, however they end up. 

    As far as our game goes, thanks for the support :) Hopefully you've had fun over the past few years and have been able to see the slow-but-steady progress we've made over the years to where we are today :) 

    Stage Three kicks off at noon this upcoming Friday (April 3rd) and we can't wait for the latest round of backers to jump in and join the community. It's been an incredible journey to get to this point. 

    While the whole CoE thing has people nervous about "crowdfunded" games, I'd like to remind people that we aren't a crowdfunded game :) We started out self-funded, then moved to investor-funded in 2017, our pre-orders have never been more than a barrier of entry for those who just want to "play" games as opposed to test, and we have had more than enough cash to get us to the finish line since last year. Everything we've been earning since January of this year has been to hire the rest of our polish staff to start adding polish and optimization to the game. 

    Coronavirus hasn't slowed us down, so far. We literally just brought on three more investors in March (one of the checks hit the bank on Friday, the rest this upcoming Monday), and signed ink on several major new deals the week before last that we can't wait to share with everyone in some upcoming press releases :) 

    This, despite the claims from some that we will "never launch" or that our team of inexperienced developers will "fail". 

    The finish line ain't far now, at least in comparison to the last six years our team has put in. 

    Thanks for your support!
    blueturtle13coretex666KyleranYashaX
    Tim "Renfail" Anderson | Creative Director | The Saga of Lucimia MMORPG
  • coretex666coretex666 Member EpicPosts: 3,826
    Renfail said:
    I bought Saga of Lucimia about 3 years ago and Project Gorgon at the time when it was popular on this site.

    Reasonably sure they will launch at some form. 

    I know you said MMORPGs only, but I would still add Star Citizen as it is just a giant among crowdfunded projects. I think that unless the money stops flowing in, which seems to be unlikely, it will release eventually. 
    You can easily get hundreds of hours of enjoyment out of Project Gorgon, despite its graphics, and despite it being "alpha". 

    The same for Star Citizen. 

    I picked up PG on Steam, and I backed the SC on Kickstarter. Absolutely got my money's worth in both cases, and I'm highly anticipating the final version of SC/Squadron 42, however they end up. 

    As far as our game goes, thanks for the support :) Hopefully you've had fun over the past few years and have been able to see the slow-but-steady progress we've made over the years to where we are today :) 

    Stage Three kicks off at noon this upcoming Friday (April 3rd) and we can't wait for the latest round of backers to jump in and join the community. It's been an incredible journey to get to this point. 

    While the whole CoE thing has people nervous about "crowdfunded" games, I'd like to remind people that we aren't a crowdfunded game :) We started out self-funded, then moved to investor-funded in 2017, our pre-orders have never been more than a barrier of entry for those who just want to "play" games as opposed to test, and we have had more than enough cash to get us to the finish line since last year. Everything we've been earning since January of this year has been to hire the rest of our polish staff to start adding polish and optimization to the game. 

    Coronavirus hasn't slowed us down, so far. We literally just brought on three more investors in March (one of the checks hit the bank on Friday, the rest this upcoming Monday), and signed ink on several major new deals the week before last that we can't wait to share with everyone in some upcoming press releases :) 

    This, despite the claims from some that we will "never launch" or that our team of inexperienced developers will "fail". 

    The finish line ain't far now, at least in comparison to the last six years our team has put in. 

    Thanks for your support!
    SoL was probably the only game which I bought early primarily to support the development. As I mentioned, I really like the way you develop your game. Also, for me, it is one of a few games in development which I would subjectively classify as a "true MMORPG". It is a genre I grew up with and I am not yet ready to watch it disappear completely. For me, the themeparks or MOGs just do not substitute the early MMORPGs by which you are inspired developing SoL.

    Over the years, I had only jumped in the game a few times to run around and kill a few mobs to see how the game feels and how it progresses. Since you entered stage 2 and "went dark" I have not yet played because I had not signed the NDA until a few days ago. I did watch all the recent streams though and loved them.

    When there is a trial weekend or an alpha test scheduled for a time suitable for EU players (it was me asking on discord about these a few days ago), I will definitely jump in to check the game out again. Having said that, I completely understand your position towards the extra test slots for EU players. There have to be enough players for them to be worth it. I would not expect you to schedule separate alpha tests to satisfy handful of EU players who are not willing to join the alpha tests at night.

    Also agree about Project Gorgon, I got my money worth and then some. Spent about 50 hours playing the game which is not that much for an MMO, but it still very much justifies paying the price.
  • RenfailRenfail Member EpicPosts: 1,619
    edited March 28
    DMKano said:
    Renfail said:


    This, despite the claims from some that we will "never launch" or that our team of inexperienced developers will "fail". 




    You still haven't launched - anything could happen - so there is always a chance for unpredictable failure, unexpected resignations, deaths etc... life has a way of throwing curveballs that can totally wreck the best plans.

    So don't count your eggs before they hatch, sure you intend to launch and sure you intend to not fail - but speaking so assuredly about them before they happen - hehe

    The best laid schemes o' mice an' men...

    And yet if you do things properly, and plan accordingly:

    You have life insurance policies for key executives, so that if someone has an unexpected death there are funds to hire a replacement. 

    You have a clear line of succession so that if, for example, I were to pass, the torch goes on to John, and then from there, with all files/books/outlines/game design documents/etc. backed up in triplicate to ensure that if such an event were to occur, the game would go on. 

    You have backup plans and funding for unexpected resignations, and contract requirements for individuals in key positions. 

    You stockpile funding for moments like the coronavirus so that you can maintain your staff and yes, even HIRE NEW STAFF, while others are laying everyone off. 

    You maintain wise accounting and intelligent budgeting to ensure that the launch of your game is confirmed in any and all scenarios. One of the reasons investors are happy to work with us: our launch is already confirmed and we have had enough money in the bank to make it all the way to our launch window (and beyond) since 2019. 

    The only thing that could stop us would be a worldwide shutdown of the Internet. Which theoretically could happen, but it would not be OUR fault if such an event would occur. Otherwise, we and we alone control our destinies, and we've ensured that, regardless of hell or high water, our game will come out :) 



    YashaX
    Tim "Renfail" Anderson | Creative Director | The Saga of Lucimia MMORPG
  • KyleranKyleran Member LegendaryPosts: 36,129
    Renfail said:
    I bought Saga of Lucimia about 3 years ago and Project Gorgon at the time when it was popular on this site.

    Reasonably sure they will launch at some form. 

    I know you said MMORPGs only, but I would still add Star Citizen as it is just a giant among crowdfunded projects. I think that unless the money stops flowing in, which seems to be unlikely, it will release eventually. 
    You can easily get hundreds of hours of enjoyment out of Project Gorgon, despite its graphics, and despite it being "alpha". 

    The same for Star Citizen. 

    I picked up PG on Steam, and I backed the SC on Kickstarter. Absolutely got my money's worth in both cases, and I'm highly anticipating the final version of SC/Squadron 42, however they end up. 

    As far as our game goes, thanks for the support :) Hopefully you've had fun over the past few years and have been able to see the slow-but-steady progress we've made over the years to where we are today :) 

    Stage Three kicks off at noon this upcoming Friday (April 3rd) and we can't wait for the latest round of backers to jump in and join the community. It's been an incredible journey to get to this point. 

    While the whole CoE thing has people nervous about "crowdfunded" games, I'd like to remind people that we aren't a crowdfunded game :) We started out self-funded, then moved to investor-funded in 2017, our pre-orders have never been more than a barrier of entry for those who just want to "play" games as opposed to test, and we have had more than enough cash to get us to the finish line since last year. Everything we've been earning since January of this year has been to hire the rest of our polish staff to start adding polish and optimization to the game. 

    Coronavirus hasn't slowed us down, so far. We literally just brought on three more investors in March (one of the checks hit the bank on Friday, the rest this upcoming Monday), and signed ink on several major new deals the week before last that we can't wait to share with everyone in some upcoming press releases :) 

    This, despite the claims from some that we will "never launch" or that our team of inexperienced developers will "fail". 

    The finish line ain't far now, at least in comparison to the last six years our team has put in. 

    Thanks for your support!
    Pretty amazing how investors start to line up at the door once a team can show discernable progress, playable builds along with a viable monetization model, all of which SBS and some other teams seem unable to deliver.

    You are doing well Tim...but you are still quite late...a point you conveniently overlook, but at least you share your immediate plans for the road ahead. 

    Which the cynic in me feels that more for marketing purposes at the moment, but we'll see how it goes.

    "See normal people, I'm not one of them" | G-Easy & Big Sean

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing FO76 at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • RenfailRenfail Member EpicPosts: 1,619
    Kyleran said:
    Pretty amazing how investors start to line up at the door once a team can show discernable progress, playable builds along with a viable monetization model, all of which SBS and some other teams seem unable to deliver.

    It's really just about setting realistic goals and being responsible with funding. 

    The reason SBS wasn't ever able to land investors is multifold.
    KyleranYashaX
    Tim "Renfail" Anderson | Creative Director | The Saga of Lucimia MMORPG
  • BrotherMaynardBrotherMaynard Member UncommonPosts: 178
    edited March 28
    Well, AoC just had (yesterday) their alpha one preview livestream. Haven't seen the whole thing yet, I'm planning to do so tomorrow, but from a few summary vids, it looks quite good.

    Seems that now that the BR silliness is behind us, the MMO is progressing nicely! Let's see when the testing begins...

    Here's a quick summary:


    And here's the livestream (2h long):


    (In case the embedded vid doesn't work, it's on twitch .tv / videos/576876729)



    blueturtle13
  • NorseGodNorseGod Member EpicPosts: 2,634
    Renfail said:
    Kyleran said:
    Pretty amazing how investors start to line up at the door once a team can show discernable progress, playable builds along with a viable monetization model, all of which SBS and some other teams seem unable to deliver.

    It's really just about setting realistic goals and being responsible with funding. 

    The reason SBS wasn't ever able to land investors is multifold.
    I'll buy you game if you cut off that ridiculous hair.


    Kyleran
    To talk about games without the censorship, check out https://www.reddit.com/r/MMORPG/
  • blueturtle13blueturtle13 Member LegendaryPosts: 12,226
    This game is one I have been following for a little while now. Seems to be coming along pretty well. 

    https://www.profa.ne/
    Greatness

    거북이는 목을 내밀 때 안 움직입니다












  • NanfoodleNanfoodle Member EpicPosts: 8,207
    Pantheon IMO has the most solid vision I trust in. Brad did a great job of getting them in a direction. I have full confidence in the team getting this one to port. Seems too many Indy MMOs can't keep a direction that make sense. Ashes of Creation is one I would call a mess. I wish AoC would would give Pantheon their funding. It's the only thing they seem to have going for them.
  • KyleranKyleran Member LegendaryPosts: 36,129
    This game is one I have been following for a little while now. Seems to be coming along pretty well. 

    https://www.profa.ne/
    Err...you wouldn't be trying to sneak a FFA PVP game by us, would you Blue? This "murder others" tends to be a bit of a dead giveaway.

    Be whoever
    you want!

    On Profane you can choose
    what kind of player you want
    to be. Murder others, be
    a merchant, a defender
    of the law, or a pirate.
    The choice is yours!"

    "See normal people, I'm not one of them" | G-Easy & Big Sean

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing FO76 at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • ScorchienScorchien Member LegendaryPosts: 7,336
    I think they all release early unfinished buggy broken shit
    NorseGod
  • KyleranKyleran Member LegendaryPosts: 36,129
    Scorchien said:
    I think they all release early unfinished buggy broken shit
    Oh, I see, like a Bethesda game....

    "See normal people, I'm not one of them" | G-Easy & Big Sean

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing FO76 at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • lahnmirlahnmir Member LegendaryPosts: 3,498
    This game is one I have been following for a little while now. Seems to be coming along pretty well. 

    https://www.profa.ne/
    Subscribed to their newsletter. Looks pretty good but never heard of it and I’ve got no clue how far in development they are despite their gameplay video. Nice find!

    /Cheers,
    Lahnmir
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

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