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Watch Almost 1 7 Minutes of Magic: Legends Beastcaller Gameplay

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  • Po_ggPo_gg Member EpicPosts: 5,735
    Gorwe said:
    Po_gg said:
    I kinda miss the mention of the fact, here's a 17 minutes long video of Magic Legends, and not one second of said time has the slightest resemblance of MtG... a real shame.

    Does it need to have a resemblance though? A lot of these Planes / Settings could be used for other genres (a)RPG, (Grand) RTS, Action-Adventures, Horrors etc.
    I might be a purist, but... hmm, I do ramble a lot on how and why those watered down "mmo-lites" aren't MMORPGs... lemme rephrase that:

    As a purist ( :) ) I believe it does, yes. MtG is first and foremost the actual gameplay, the lore and setting are only backing it up. It's a pretty vast lore, I agree, and they could make an actual RPG around it - and then, from that RPG there could be easier branching off to different directions.
    But at the moment MtG is about deck building and strategic card duels, and not mindless action. Imo, naturally.

    That still gives place to a lot a variations, like the aformentioned Sid Meier MtG 20 years ago. Top-down (kinda isometric) view, where you move your mage on an open world, taking quests (sure, mostly kill quests), fighting mobs and bosses, visit towns with NPCs, etc. The "slight" difference is that you do it for getting more cards, to build your deck, and when it's combat time then it's real MtG.

    This Legends has nothing besides the "4 random spells from a pre-selected 12", which ain't even new, SotA had that same mechanic years ago. If only Garriot knew that's enough for the coastal Wizards...
    Magic Shroud of the Gathering Avatar. It has a nice ring to it :)
    Gorwe
  • Po_ggPo_gg Member EpicPosts: 5,735
    Gorwe said:
    Thank you. WoTC is trying to expand, to gather more casual audience. 
    I agree, and based on the hype around Wolcen and similar games probably this one will be popular enough to make money, which is a good thing overall - maybe more money then to CO and STO... (I know, keep on dreaming)

    Sadly it really scratches the "not me"s for me either, and it makes me a bit grumpy... I'd love to have a MtG MMORPG, even if the genre is dead now and just "mmos" are everywhere.

    The only good thing with this attempt to reach a different audience, compared to an another Legends (cough Funcom...), is that Cryptic has a new game.
    It might be a missed opportunity for a lot of players (who've waited for something more MtG), but at least it doesn't kill off an another game to step in its place.

    I sure will skip it, I fail to see how it could serve as an advertisement and bring any Legends player over to actual MtG, but if it's a fun game for a bunch of diablo-liking people, good for them.


    (if WotC really wanna expand, and not by enhancing and updating the old MtG game which would be the best route, they should build a Witcher 3-like open world game around the lore. And then put an easy-mode version of MtG within as a side-activity, like Gwent in Witcher.
    Would be much more effective for bringing people in, than a mere diablo clone.)
  • MensurMensur Member RarePosts: 1,012
    Yeh- This is a hard pass for me as well.

    Proud MMORPG.com member since 2009! 




  • NycteliosNyctelios Member EpicPosts: 4,158
    edited March 2020
    the classes are a joke:

    "Looks-like-Jace"
    "Kinda-Garruk"
    "Not-quite-Chandra"


    I saw fanmade games with no fund better than this.
    Discord ID: Night # 6102
    Current playing: 
    Guilty Gear - Strive | Pillars of Eternity

    "There is a fine line between consideration and hesitation. The former is wisdom, the latter is fear." Izaro Phrecius, Holy Emperor of the Eternal Empire, Last of Royal Phrecius Family.
  • NycteliosNyctelios Member EpicPosts: 4,158
    Gorwe said:
    Nyctelios said:
    the classes are a joke:

    "Looks-like-Jace"
    "Kinda-Garruk"
    "Not-quite-Chandra"


    I saw fanmade games with no fund better than this.
    Idk who would be the closest to Beastcaller(not really Garruk imo), but Geomancer is obviously inspired by Koth(just in female form if you would), not by Chandra. Mind Mage is quite clearly Jace inspired, true.
    Sigh... Not saying it literally by what they are showing.

    It is just if there is a universe capable of infinite amounts of games it is Magic since it deals with multiple planes.

    Yet... they are just going with known powers.

    They could made a game where the known planeswalkers could show up as NPCs or camoes, make you able to create your very own (City of heroes style) and yet it would still be cannon.

    Yet... they took the lazy route.
    Discord ID: Night # 6102
    Current playing: 
    Guilty Gear - Strive | Pillars of Eternity

    "There is a fine line between consideration and hesitation. The former is wisdom, the latter is fear." Izaro Phrecius, Holy Emperor of the Eternal Empire, Last of Royal Phrecius Family.
  • NasaNasa Member UncommonPosts: 715

    Pre-alpha people.... pre-alpha.


    It is so pre-alpha that it will be released this year

  • Po_ggPo_gg Member EpicPosts: 5,735
    edited March 2020
    Gorwe said:
    Nyctelios said:
    They could made a game where the known planeswalkers could show up as NPCs or camoes, make you able to create your very own (City of heroes style) and yet it would still be cannon.

    Yet... they took the lazy route.
    That's nothing new for Wizards though and sometimes I think it's better if they stick to the known ; otherwise 4th Edition happens. Because they really suck at the whole change thing.
    Nyctelios, I too was expecting something similar, after the very first announcement (which was about a MtG MMORPG by Cryptic), a usual Cryptic game with zones instead of a seamless open world, sticking to the lore, notable characters as NPCs, and an authentic MtG experience (since the foundations are already there, the DOff system is pretty much deck building and trading, Neverwinter had the Sword Coast minigame which was also a "card equivalent" collecting/building).

    Gorwe, 4th ed. is actually a good example. That too was disliked by a lot of actual players, while on the other hand it paved the road to Neverwinter which is quite popular - among a different audience, since it aimed at the action MMORPG players.
    I doubt too many of them will ever try actual tabletop D&D... but they still make money for WotC.

    Similarly, this Legends might reach the wallets of players, who (just look at the comments) have never played MtG, maybe even hate card games on general, but like diablo.
    And if the MtG fans will ignore it, or angry about it, so what? WotC know those players will still buy cards and play both digital and offline...
    It's a cynical approach, I don't like it, but it's kinda practical from their POV.


    ed: at least they aren't the only one after money... Marvel, on PAX https://youtu.be/3woPXLn9obE 
    the revolution, the future! Can play hordes of Spider-men and Captains together like in Heroes, but now backed up with the story, yay.
    Fineprint: the revolution and future is on mobile.  Lol.
    Post edited by Po_gg on
  • ultimateduckultimateduck Member RarePosts: 880
    Nasa said:

    Pre-alpha people.... pre-alpha.


    It is so pre-alpha that it will be released this year


    Does that make it any less pre-alpha? Are developers never wrong on their release date?

    Like it or not, people are complaining about pre-alpha game footage. Wait until at least early beta tests before crying.

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