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I'm definitely getting Wolcen. For sure. Maybe.

MaridMarid Member UncommonPosts: 128
I've been looking into Wolcen: Lords of Mayhem and I love a lot of what I've seen. It has some problems, but I think it's worth $40 bucks. I've been watching this guy's videos and I will be following some of his advice concerning the build's that I want to create. But, I'd also like to get your input as well. The builds that I want to create are...

A dual pistol ranger-type with an emphasis on frost damage (for CC)

A Summoner/Necromancer-type

And a Witch/Warlock-type with an emphasis on debilitating debuffs and poison damage...maybe using a dagger.

I know the first two are doable...not sure about the third one, though. Any advice on these builds would be welcome...I'm not necessarily looking for OP damage builds, just want to maximize my enjoyment of this game. Possibly. Maybe. :)
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  • maskedweaselmaskedweasel Member LegendaryPosts: 12,173
    Marid said:
    I've been looking into Wolcen: Lords of Mayhem and I love a lot of what I've seen. It has some problems, but I think it's worth $40 bucks. I've been watching this guy's videos and I will be following some of his advice concerning the build's that I want to create. But, I'd also like to get your input as well. The builds that I want to create are...

    A dual pistol ranger-type with an emphasis on frost damage (for CC)

    A Summoner/Necromancer-type

    And a Witch/Warlock-type with an emphasis on debilitating debuffs and poison damage...maybe using a dagger.

    I know the first two are doable...not sure about the third one, though. Any advice on these builds would be welcome...I'm not necessarily looking for OP damage builds, just want to maximize my enjoyment of this game. Possibly. Maybe. )
    So, first let me start by saying, if you want to build for something specific, you really will need to level a lot, and also get lucky on the gear you obtain. 

    I'll be the first to say, I don't know everything about the game, I don't know many people who really know every single potential build, as the passive trees are huge.  

    But I will say, I've theorycrafted and tested several builds, many of which are successful, some, not so much. 

    In terms of a dual pistol ranger, with frost damage. It could work, depending on the skills you decide you want to use. Playing up frost damage is pretty good, it's great for low level monsters and specialist enemies, and can break armor pretty well.  The issue is, you can run into enemies that aren't phased by it, so, if that's your 1 gig you've played on, you could find some tough battles ahead. 

    All builds require that you understand the give and take of Rage/Willpower.  Spells are willpower, Rage are your attacks. You can't really build willpower with pistols, so you'd have to either focus on hefty rage mechanics, or be able to transfer in and out of rage and willpower with skills, which, if you're going frost you should be able to do that, but balancing could be tough. 

    Another consideration with ranged characters, how are you going to mitigate damage and/or ensure you'll be able to do damage consistently.  If you're a frost pistoleer, you might be able to stop some in their tracks, but generally, you're going to get cornered often, so you're looking at possibly stealthing to gain distance, for several hits, or you'll need a tank to support sustained damage. 

    Summoner necros are fine, you can do it, many people do, there's more than enough build types out there to emulate. It works well in most cases, just keep in mind you can't dismiss summons easily, and you'll have to put in some work to get them up to snuff.

    Witch/Warlock types work well, but poison is really better used on melee types, so while a dagger sounds great and is doable, you'll have to plan accordingly. You won't be doing crazy damage through dagger attacks, so you'll either want to dual wield, but if you use a catalyst so you can cast spells, you are going to mostly hamper your melee damage, which means you'll have to go back to a willpower/rage balance game, which is fine. 

    I started as a melee tank, it worked well, but then I went into more of a berserker role. 

    Decided that everybody and their mom was running it and moved on to an Rocket Blast/Trapper.  I use dagger/catalyst, but I don't ever strike with my dagger, I only have it so that I can cast rogue ranged abilities and melee abilities.  I do have a summon to tank for me, my build would fail without it, honestly.  With my summon I can drop AOE on the ground and run away if the fight gets too tough and my summon takes the aggro while my DoT is ticking.  

    It's a strong build, maybe not a fast killer like some others but I didn't use any guides or information to make it, and it works with my playstyle. Currently level 55, and nearing level 70 dungeons. 

    Still lots to do... I doubt I'll have time to do it all before other games I want to play hit.



  • MaridMarid Member UncommonPosts: 128
    Marid said:
    I've been looking into Wolcen: Lords of Mayhem and I love a lot of what I've seen. It has some problems, but I think it's worth $40 bucks. I've been watching this guy's videos and I will be following some of his advice concerning the build's that I want to create. But, I'd also like to get your input as well. The builds that I want to create are...

    A dual pistol ranger-type with an emphasis on frost damage (for CC)

    A Summoner/Necromancer-type

    And a Witch/Warlock-type with an emphasis on debilitating debuffs and poison damage...maybe using a dagger.

    I know the first two are doable...not sure about the third one, though. Any advice on these builds would be welcome...I'm not necessarily looking for OP damage builds, just want to maximize my enjoyment of this game. Possibly. Maybe. )
    So, first let me start by saying, if you want to build for something specific, you really will need to level a lot, and also get lucky on the gear you obtain. 

    I'll be the first to say, I don't know everything about the game, I don't know many people who really know every single potential build, as the passive trees are huge.  

    But I will say, I've theorycrafted and tested several builds, many of which are successful, some, not so much. 

    In terms of a dual pistol ranger, with frost damage. It could work, depending on the skills you decide you want to use. Playing up frost damage is pretty good, it's great for low level monsters and specialist enemies, and can break armor pretty well.  The issue is, you can run into enemies that aren't phased by it, so, if that's your 1 gig you've played on, you could find some tough battles ahead. 

    All builds require that you understand the give and take of Rage/Willpower.  Spells are willpower, Rage are your attacks. You can't really build willpower with pistols, so you'd have to either focus on hefty rage mechanics, or be able to transfer in and out of rage and willpower with skills, which, if you're going frost you should be able to do that, but balancing could be tough. 

    Another consideration with ranged characters, how are you going to mitigate damage and/or ensure you'll be able to do damage consistently.  If you're a frost pistoleer, you might be able to stop some in their tracks, but generally, you're going to get cornered often, so you're looking at possibly stealthing to gain distance, for several hits, or you'll need a tank to support sustained damage. 

    Summoner necros are fine, you can do it, many people do, there's more than enough build types out there to emulate. It works well in most cases, just keep in mind you can't dismiss summons easily, and you'll have to put in some work to get them up to snuff.

    Witch/Warlock types work well, but poison is really better used on melee types, so while a dagger sounds great and is doable, you'll have to plan accordingly. You won't be doing crazy damage through dagger attacks, so you'll either want to dual wield, but if you use a catalyst so you can cast spells, you are going to mostly hamper your melee damage, which means you'll have to go back to a willpower/rage balance game, which is fine. 

    I started as a melee tank, it worked well, but then I went into more of a berserker role. 

    Decided that everybody and their mom was running it and moved on to an Rocket Blast/Trapper.  I use dagger/catalyst, but I don't ever strike with my dagger, I only have it so that I can cast rogue ranged abilities and melee abilities.  I do have a summon to tank for me, my build would fail without it, honestly.  With my summon I can drop AOE on the ground and run away if the fight gets too tough and my summon takes the aggro while my DoT is ticking.  

    It's a strong build, maybe not a fast killer like some others but I didn't use any guides or information to make it, and it works with my playstyle. Currently level 55, and nearing level 70 dungeons. 

    Still lots to do... I doubt I'll have time to do it all before other games I want to play hit.

    The skill wheel looks amazing...should be able to tweak it to suit my playstyle pretty easily. From what I understand, it's pretty cheap to respec and try out new ideas.

    I just learned that the dungeon maps are not procedurally generated...that will definitely be a problem, unless they plan to release new maps every month, or so. I can't wait to see what the cash shop will be like...unfortunately, no one seems to know anything about it, atm.   

  • BrotherMaynardBrotherMaynard Member RarePosts: 565
    edited March 2020
    Marid said:
    Marid said:
    I've been looking into Wolcen: Lords of Mayhem and I love a lot of what I've seen. It has some problems, but I think it's worth $40 bucks. I've been watching this guy's videos and I will be following some of his advice concerning the build's that I want to create. But, I'd also like to get your input as well. The builds that I want to create are...

    A dual pistol ranger-type with an emphasis on frost damage (for CC)

    A Summoner/Necromancer-type

    And a Witch/Warlock-type with an emphasis on debilitating debuffs and poison damage...maybe using a dagger.

    I know the first two are doable...not sure about the third one, though. Any advice on these builds would be welcome...I'm not necessarily looking for OP damage builds, just want to maximize my enjoyment of this game. Possibly. Maybe. )
    So, first let me start by saying, if you want to build for something specific, you really will need to level a lot, and also get lucky on the gear you obtain. 

    I'll be the first to say, I don't know everything about the game, I don't know many people who really know every single potential build, as the passive trees are huge.  

    But I will say, I've theorycrafted and tested several builds, many of which are successful, some, not so much. 

    In terms of a dual pistol ranger, with frost damage. It could work, depending on the skills you decide you want to use. Playing up frost damage is pretty good, it's great for low level monsters and specialist enemies, and can break armor pretty well.  The issue is, you can run into enemies that aren't phased by it, so, if that's your 1 gig you've played on, you could find some tough battles ahead. 

    All builds require that you understand the give and take of Rage/Willpower.  Spells are willpower, Rage are your attacks. You can't really build willpower with pistols, so you'd have to either focus on hefty rage mechanics, or be able to transfer in and out of rage and willpower with skills, which, if you're going frost you should be able to do that, but balancing could be tough. 

    Another consideration with ranged characters, how are you going to mitigate damage and/or ensure you'll be able to do damage consistently.  If you're a frost pistoleer, you might be able to stop some in their tracks, but generally, you're going to get cornered often, so you're looking at possibly stealthing to gain distance, for several hits, or you'll need a tank to support sustained damage. 

    Summoner necros are fine, you can do it, many people do, there's more than enough build types out there to emulate. It works well in most cases, just keep in mind you can't dismiss summons easily, and you'll have to put in some work to get them up to snuff.

    Witch/Warlock types work well, but poison is really better used on melee types, so while a dagger sounds great and is doable, you'll have to plan accordingly. You won't be doing crazy damage through dagger attacks, so you'll either want to dual wield, but if you use a catalyst so you can cast spells, you are going to mostly hamper your melee damage, which means you'll have to go back to a willpower/rage balance game, which is fine. 

    I started as a melee tank, it worked well, but then I went into more of a berserker role. 

    Decided that everybody and their mom was running it and moved on to an Rocket Blast/Trapper.  I use dagger/catalyst, but I don't ever strike with my dagger, I only have it so that I can cast rogue ranged abilities and melee abilities.  I do have a summon to tank for me, my build would fail without it, honestly.  With my summon I can drop AOE on the ground and run away if the fight gets too tough and my summon takes the aggro while my DoT is ticking.  

    It's a strong build, maybe not a fast killer like some others but I didn't use any guides or information to make it, and it works with my playstyle. Currently level 55, and nearing level 70 dungeons. 

    Still lots to do... I doubt I'll have time to do it all before other games I want to play hit.

    The skill wheel looks amazing...should be able to tweak it to suit my playstyle pretty easily. From what I understand, it's pretty cheap to respec and try out new ideas.

    I just learned that the dungeon maps are not procedurally generated...that will definitely be a problem, unless they plan to release new maps every month, or so. I can't wait to see what the cash shop will be like...unfortunately, no one seems to know anything about it, atm.   


    The skill wheel does look amazing, however, the reality is very different. Too many skills are either very weak, bland or too specific to particular abilities, preventing them from synergising well across various builds. Some skills are covered very poorly or not at all - for example one of the top mages skills boosts elemental abilities (frost, fire, lightning), which does not affect several basic abilities. Is it by design? Is it just an oversight? Either way, your aether or occult spells are screwed by that.

    Also, the game balance is almost non-existent. Until now, the patches have been fixing the truly game-breaking bugs and have not even begun to address balancing issues.

    You might get lucky and start off with one of the good builds. Or you might not. The problem is, the game is designed in a way that does not tell you how well your build works until you reach the boss battle at the end of Act 1. And then you hit a brick wall, unless you're one of the lucky ones who happened to have one of the few 'right' builds. My character was more or less a glass cannon. The whole Act 1 the game was basically telling me "you're doing great, continue!" and when I reached the boss its message switched to "nah, I think this is where you stop".

    You're free to build your character any way you want, but in reality it only works where it does not matter (hordes of leveling mobs), but not with real tests - there you need either to have the 'right' build or to be very lucky with powerful drops.

    Of course, you can reset your skills and start again, but chances are by that point you had already spent your gold and resources on buying better gear, upgrading spells, etc. and can't be bothered grinding gold and whatever the skill tree reset resource is just to have another go at your current brick wall.



    MaridGorwe
  • cheyanecheyane Member LegendaryPosts: 9,067
    Yeah don't make a glass cannon make sure you have some toughness and force shield or you won't get past the boss in act 1.
    Marid
    Chamber of Chains
  • ScorchienScorchien Member LegendaryPosts: 8,914
    edited March 2020
     Ive been testing and playing Wolcen(umbra) for over 4 years now , and had a good bit of feedback releative to range and dual pistols during the testing ..

      Dual Pistols is well done , and hella fun .. and Frost is workable ( i like bleed/fire , most everything Bleeds:)

      You want to focus on 2 damage types and make sure one of them is part of the 4 Ascended Powers ...  Ive watched so many videos of players dying in tough spots and never even hitting R to switch its very powerfi'ul particularly if you are keyed into that damage type

      Couple things you want to be sure to do

      Get Archions Teachings as fast as you can on passive tree.. Adds a projectile for every one you fire

      Get Branded Burst Passive , adds Tenent points every few seconds which add damage ..


    Get Blessed Silver , similar to above ..

      get Persistent Hunt 25% damage to movement impaired..

     
       Wailing Arrow and Havoc Orb are 2 Great skills you must have as a ranged Class

       Also at some point go into the Red Line a bit to grab some easy Resist/Toughness/and HP %

     Also as a Ranged movement and any gear that has a Stamina point on it is Great to have ..

      Then Have Fun

     
    Marid
  • MaridMarid Member UncommonPosts: 128
    Marid said:
    Marid said:
    I've been looking into Wolcen: Lords of Mayhem and I love a lot of what I've seen. It has some problems, but I think it's worth $40 bucks. I've been watching this guy's videos and I will be following some of his advice concerning the build's that I want to create. But, I'd also like to get your input as well. The builds that I want to create are...

    A dual pistol ranger-type with an emphasis on frost damage (for CC)

    A Summoner/Necromancer-type

    And a Witch/Warlock-type with an emphasis on debilitating debuffs and poison damage...maybe using a dagger.

    I know the first two are doable...not sure about the third one, though. Any advice on these builds would be welcome...I'm not necessarily looking for OP damage builds, just want to maximize my enjoyment of this game. Possibly. Maybe. )
    So, first let me start by saying, if you want to build for something specific, you really will need to level a lot, and also get lucky on the gear you obtain. 

    I'll be the first to say, I don't know everything about the game, I don't know many people who really know every single potential build, as the passive trees are huge.  

    But I will say, I've theorycrafted and tested several builds, many of which are successful, some, not so much. 

    In terms of a dual pistol ranger, with frost damage. It could work, depending on the skills you decide you want to use. Playing up frost damage is pretty good, it's great for low level monsters and specialist enemies, and can break armor pretty well.  The issue is, you can run into enemies that aren't phased by it, so, if that's your 1 gig you've played on, you could find some tough battles ahead. 

    All builds require that you understand the give and take of Rage/Willpower.  Spells are willpower, Rage are your attacks. You can't really build willpower with pistols, so you'd have to either focus on hefty rage mechanics, or be able to transfer in and out of rage and willpower with skills, which, if you're going frost you should be able to do that, but balancing could be tough. 

    Another consideration with ranged characters, how are you going to mitigate damage and/or ensure you'll be able to do damage consistently.  If you're a frost pistoleer, you might be able to stop some in their tracks, but generally, you're going to get cornered often, so you're looking at possibly stealthing to gain distance, for several hits, or you'll need a tank to support sustained damage. 

    Summoner necros are fine, you can do it, many people do, there's more than enough build types out there to emulate. It works well in most cases, just keep in mind you can't dismiss summons easily, and you'll have to put in some work to get them up to snuff.

    Witch/Warlock types work well, but poison is really better used on melee types, so while a dagger sounds great and is doable, you'll have to plan accordingly. You won't be doing crazy damage through dagger attacks, so you'll either want to dual wield, but if you use a catalyst so you can cast spells, you are going to mostly hamper your melee damage, which means you'll have to go back to a willpower/rage balance game, which is fine. 

    I started as a melee tank, it worked well, but then I went into more of a berserker role. 

    Decided that everybody and their mom was running it and moved on to an Rocket Blast/Trapper.  I use dagger/catalyst, but I don't ever strike with my dagger, I only have it so that I can cast rogue ranged abilities and melee abilities.  I do have a summon to tank for me, my build would fail without it, honestly.  With my summon I can drop AOE on the ground and run away if the fight gets too tough and my summon takes the aggro while my DoT is ticking.  

    It's a strong build, maybe not a fast killer like some others but I didn't use any guides or information to make it, and it works with my playstyle. Currently level 55, and nearing level 70 dungeons. 

    Still lots to do... I doubt I'll have time to do it all before other games I want to play hit.

    The skill wheel looks amazing...should be able to tweak it to suit my playstyle pretty easily. From what I understand, it's pretty cheap to respec and try out new ideas.

    I just learned that the dungeon maps are not procedurally generated...that will definitely be a problem, unless they plan to release new maps every month, or so. I can't wait to see what the cash shop will be like...unfortunately, no one seems to know anything about it, atm.   


    The skill wheel does look amazing, however, the reality is very different. Too many skills are either very weak, bland or too specific to particular abilities, preventing them from synergising well across various builds. Some skills are covered very poorly or not at all - for example one of the top mages skills boosts elemental abilities (frost, fire, lightning), which does not affect several basic abilities. Is it by design? Is it just an oversight? Either way, your aether or occult spells are screwed by that.

    Also, the game balance is almost non-existent. Until now, the patches have been fixing the truly game-breaking bugs and have not even begun to address balancing issues.

    You might get lucky and start off with one of the good builds. Or you might not. The problem is, the game is designed in a way that does not tell you how well your build works until you reach the boss battle at the end of Act 1. And then you hit a brick wall, unless you're one of the lucky ones who happened to have one of the few 'right' builds. My character was more or less a glass cannon. The whole Act 1 the game was basically telling me "you're doing great, continue!" and when I reached the boss its message switched to "nah, I think this is where you stop".

    You're free to build your character any way you want, but in reality it only works where it does not matter (hordes of leveling mobs), but not with real tests - there you need either to have the 'right' build or to be very lucky with powerful drops.

    Of course, you can reset your skills and start again, but chances are by that point you had already spent your gold and resources on buying better gear, upgrading spells, etc. and can't be bothered grinding gold and whatever the skill tree reset resource is just to have another go at your current brick wall.




    I know from watching videos on it, but there seems to be a lot of broken/OP builds that you can make for the end-game...and by "broken" I mean invincible! Looks like it's up to the individual to achieve some sort of balance for themselves, at least until Wolcen studios can adjust the skill tree. 
  • MaridMarid Member UncommonPosts: 128
    cheyane said:
    Yeah don't make a glass cannon make sure you have some toughness and force shield or you won't get past the boss in act 1.

    I learned my lesson about glass-cannon build from playing GW2...those 'Metabattle' builds look good on paper, but in reality they aren't very good at all. They are very misleading in that those who have tankier builds actually wind up doing more damage overall than the "glass cannons"...because when you're one-shotted by a mob and downed you ain't doing any damage at all. Guess they figure that everyone has a Druid following them around. :)
  • MaridMarid Member UncommonPosts: 128
    Scorchien said:
     Ive been testing and playing Wolcen(umbra) for over 4 years now , and had a good bit of feedback releative to range and dual pistols during the testing ..

      Dual Pistols is well done , and hella fun .. and Frost is workable ( i like bleed/fire , most everything Bleeds:)

      You want to focus on 2 damage types and make sure one of them is part of the 4 Ascended Powers ...  Ive watched so many videos of players dying in tough spots and never even hitting R to switch its very powerfi'ul particularly if you are keyed into that damage type

      Couple things you want to be sure to do

      Get Archions Teachings as fast as you can on passive tree.. Adds a projectile for every one you fire

      Get Branded Burst Passive , adds Tenent points every few seconds which add damage ..


    Get Blessed Silver , similar to above ..

      get Persistent Hunt 25% damage to movement impaired..

     
       Wailing Arrow and Havoc Orb are 2 Great skills you must have as a ranged Class

       Also at some point go into the Red Line a bit to grab some easy Resist/Toughness/and HP %

     Also as a Ranged movement and any gear that has a Stamina point on it is Great to have ..

      Then Have Fun

     

    I just watched this video and he says to make a b-line to Archions Teachings, too. I wrote down all your suggestions...I hope all those skills are the bigger, more prominent, nodes; can't imagine having to hover over each and every little node on that huge skill tree just to find the ones I need. Also, I noticed that the rings of the skill wheel rotate individually...should I put some thought into lining up the trees that I want before I start activating nodes? Or does that not matter?

    I want to do all the builds that I mentioned in my OP - is everything in your storage chest shared between characters, or is everything per individual character?

    Thanks for all the info, friendo!
     
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,173
    Marid said:
    Scorchien said:
     Ive been testing and playing Wolcen(umbra) for over 4 years now , and had a good bit of feedback releative to range and dual pistols during the testing ..

      Dual Pistols is well done , and hella fun .. and Frost is workable ( i like bleed/fire , most everything Bleeds:)

      You want to focus on 2 damage types and make sure one of them is part of the 4 Ascended Powers ...  Ive watched so many videos of players dying in tough spots and never even hitting R to switch its very powerfi'ul particularly if you are keyed into that damage type

      Couple things you want to be sure to do

      Get Archions Teachings as fast as you can on passive tree.. Adds a projectile for every one you fire

      Get Branded Burst Passive , adds Tenent points every few seconds which add damage ..


    Get Blessed Silver , similar to above ..

      get Persistent Hunt 25% damage to movement impaired..

     
       Wailing Arrow and Havoc Orb are 2 Great skills you must have as a ranged Class

       Also at some point go into the Red Line a bit to grab some easy Resist/Toughness/and HP %

     Also as a Ranged movement and any gear that has a Stamina point on it is Great to have ..

      Then Have Fun

     



    I want to do all the builds that I mentioned in my OP - is everything in your storage chest shared between characters, or is everything per individual character?

    Thanks for all the info, friendo!
     
     It's shared across characters.  

    Havoc orb is one of the ones I use for my Blast/trapper. But most of my attacks are from spells, in fact, all of my attacks are from spells, or havoc orb, which I use as a rocket instead of an orb, which is semi tough to aim. But for the most part the build is similar to any ranged build. 

    Sooner than later, I would say picking up slipping shadow would be important for you... for most people actually, I honestly don't know how people get by without it, if they do at all. 

    It's a lifesaver for sure.



  • ScorchienScorchien Member LegendaryPosts: 8,914
    Marid said:
    Scorchien said:
     Ive been testing and playing Wolcen(umbra) for over 4 years now , and had a good bit of feedback releative to range and dual pistols during the testing ..

      Dual Pistols is well done , and hella fun .. and Frost is workable ( i like bleed/fire , most everything Bleeds:)

      You want to focus on 2 damage types and make sure one of them is part of the 4 Ascended Powers ...  Ive watched so many videos of players dying in tough spots and never even hitting R to switch its very powerfi'ul particularly if you are keyed into that damage type

      Couple things you want to be sure to do

      Get Archions Teachings as fast as you can on passive tree.. Adds a projectile for every one you fire

      Get Branded Burst Passive , adds Tenent points every few seconds which add damage ..


    Get Blessed Silver , similar to above ..

      get Persistent Hunt 25% damage to movement impaired..

     
       Wailing Arrow and Havoc Orb are 2 Great skills you must have as a ranged Class

       Also at some point go into the Red Line a bit to grab some easy Resist/Toughness/and HP %

     Also as a Ranged movement and any gear that has a Stamina point on it is Great to have ..

      Then Have Fun

     



    I want to do all the builds that I mentioned in my OP - is everything in your storage chest shared between characters, or is everything per individual character?

    Thanks for all the info, friendo!
     
     It's shared across characters.  

    Havoc orb is one of the ones I use for my Blast/trapper. But most of my attacks are from spells, in fact, all of my attacks are from spells, or havoc orb, which I use as a rocket instead of an orb, which is semi tough to aim. But for the most part the build is similar to any ranged build. 

    Sooner than later, I would say picking up slipping shadow would be important for you... for most people actually, I honestly don't know how people get by without it, if they do at all. 

    It's a lifesaver for sure.

    I dont use it at all,  between Evasion ( that does damage/escapes and drops a ghost to draw aggro) and having 6 Stam points for rolling out , slipping Shadow is not needed , waste of points imo
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,173
    Scorchien said:
    Marid said:
    Scorchien said:
     Ive been testing and playing Wolcen(umbra) for over 4 years now , and had a good bit of feedback releative to range and dual pistols during the testing ..

      Dual Pistols is well done , and hella fun .. and Frost is workable ( i like bleed/fire , most everything Bleeds:)

      You want to focus on 2 damage types and make sure one of them is part of the 4 Ascended Powers ...  Ive watched so many videos of players dying in tough spots and never even hitting R to switch its very powerfi'ul particularly if you are keyed into that damage type

      Couple things you want to be sure to do

      Get Archions Teachings as fast as you can on passive tree.. Adds a projectile for every one you fire

      Get Branded Burst Passive , adds Tenent points every few seconds which add damage ..


    Get Blessed Silver , similar to above ..

      get Persistent Hunt 25% damage to movement impaired..

     
       Wailing Arrow and Havoc Orb are 2 Great skills you must have as a ranged Class

       Also at some point go into the Red Line a bit to grab some easy Resist/Toughness/and HP %

     Also as a Ranged movement and any gear that has a Stamina point on it is Great to have ..

      Then Have Fun

     



    I want to do all the builds that I mentioned in my OP - is everything in your storage chest shared between characters, or is everything per individual character?

    Thanks for all the info, friendo!
     
     It's shared across characters.  

    Havoc orb is one of the ones I use for my Blast/trapper. But most of my attacks are from spells, in fact, all of my attacks are from spells, or havoc orb, which I use as a rocket instead of an orb, which is semi tough to aim. But for the most part the build is similar to any ranged build. 

    Sooner than later, I would say picking up slipping shadow would be important for you... for most people actually, I honestly don't know how people get by without it, if they do at all. 

    It's a lifesaver for sure.

    I dont use it at all,  between Evasion ( that does damage/escapes and drops a ghost to draw aggro) and having 6 Stam points for rolling out , slipping Shadow is not needed , waste of points imo
    It's one of the best abilities I can think of in my opinion.  Rolling through a boss can completely change the dynamic of a fight. In fact, being able to roll through some bosses is the easiest way to beat them. 



  • ScorchienScorchien Member LegendaryPosts: 8,914
    edited March 2020
    Scorchien said:
    Marid said:
    Scorchien said:
     Ive been testing and playing Wolcen(umbra) for over 4 years now , and had a good bit of feedback releative to range and dual pistols during the testing ..

      Dual Pistols is well done , and hella fun .. and Frost is workable ( i like bleed/fire , most everything Bleeds:)

      You want to focus on 2 damage types and make sure one of them is part of the 4 Ascended Powers ...  Ive watched so many videos of players dying in tough spots and never even hitting R to switch its very powerfi'ul particularly if you are keyed into that damage type

      Couple things you want to be sure to do

      Get Archions Teachings as fast as you can on passive tree.. Adds a projectile for every one you fire

      Get Branded Burst Passive , adds Tenent points every few seconds which add damage ..


    Get Blessed Silver , similar to above ..

      get Persistent Hunt 25% damage to movement impaired..

     
       Wailing Arrow and Havoc Orb are 2 Great skills you must have as a ranged Class

       Also at some point go into the Red Line a bit to grab some easy Resist/Toughness/and HP %

     Also as a Ranged movement and any gear that has a Stamina point on it is Great to have ..

      Then Have Fun

     



    I want to do all the builds that I mentioned in my OP - is everything in your storage chest shared between characters, or is everything per individual character?

    Thanks for all the info, friendo!
     
     It's shared across characters.  

    Havoc orb is one of the ones I use for my Blast/trapper. But most of my attacks are from spells, in fact, all of my attacks are from spells, or havoc orb, which I use as a rocket instead of an orb, which is semi tough to aim. But for the most part the build is similar to any ranged build. 

    Sooner than later, I would say picking up slipping shadow would be important for you... for most people actually, I honestly don't know how people get by without it, if they do at all. 

    It's a lifesaver for sure.

    I dont use it at all,  between Evasion ( that does damage/escapes and drops a ghost to draw aggro) and having 6 Stam points for rolling out , slipping Shadow is not needed , waste of points imo
    It's one of the best abilities I can think of in my opinion.  Rolling through a boss can completely change the dynamic of a fight. In fact, being able to roll through some bosses is the easiest way to beat them. 

    Dont need to TBH , just hitting roll will roll you around and/or  away either way ..

      Like i said betrween just Dodge and
      

      Evasion which 1. Does Damage

                               2. Throws you out of harms way

                               3. Slows Mob so all your attacks do bonus Damage

                                4. Drops a Ghost that draws aggro


      Much Better to use those points in passive else where imo , but there are many ways to play , thats the fun of it
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,173
    Scorchien said:
    Scorchien said:


    Dont need to TBH , just hitting roll will roll you around and/or  away either way ..

      Like i said betrween just Dodge and
      

      Evasion which 1. Does Damage

                               2. Throws you out of harms way

                               3. Slows Mob so all your attacks do bonus Damage

                                4. Drops a Ghost that draws aggro


      Much Better to use those points in passive else where imo , but there are many ways to play , thats the fun of it
    Decoy doesn't last long and doesn't pull large enemy aggro. I guess if you put a lot of point into stamina and have a lot of rolls available, maybe it would make sense. For me though, I really don't need more than 4 rolls. 

    Also in tight spaces with a lot of enemies, you can't just roll around them, it doesn't path properly much of the time. 

    As a trapper I just roll in, drop some DoT and run off, let my summon tank, and I sit back and blast away with spells and havoc. Works really well. 

    I'm sure there are things I could be doing more efficiently.  But I'm using archion with  fireballs and havoc and  with many different ailment types, and I can easily stack Immortal offering quickly.   Critical ailments over time, it's been the best build I've tested so far. There's only one boss I ever have a problem with, the Pacified Aurora Knight or whatever, where his minions heal him.   He's not so tough if you can bug his minions, but those heals are way out there, and projectile blocks from his minions are crap too. 

    I have to fake them out and cheese those fights, but depending on the levels it can take some time. 
    Scorchien



  • ScorchienScorchien Member LegendaryPosts: 8,914
    edited March 2020
    Scorchien said:
    Scorchien said:


    Dont need to TBH , just hitting roll will roll you around and/or  away either way ..

      Like i said betrween just Dodge and
      

      Evasion which 1. Does Damage

                               2. Throws you out of harms way

                               3. Slows Mob so all your attacks do bonus Damage

                                4. Drops a Ghost that draws aggro


      Much Better to use those points in passive else where imo , but there are many ways to play , thats the fun of it
    Decoy doesn't last long and doesn't pull large enemy aggro. I guess if you put a lot of point into stamina and have a lot of rolls available, maybe it would make sense. For me though, I really don't need more than 4 rolls. 

    Also in tight spaces with a lot of enemies, you can't just roll around them, it doesn't path properly much of the time. 

    As a trapper I just roll in, drop some DoT and run off, let my summon tank, and I sit back and blast away with spells and havoc. Works really well. 

    I'm sure there are things I could be doing more efficiently.  But I'm using archion with  fireballs and havoc and  with many different ailment types, and I can easily stack Immortal offering quickly.   Critical ailments over time, it's been the best build I've tested so far. There's only one boss I ever have a problem with, the Pacified Aurora Knight or whatever, where his minions heal him.   He's not so tough if you can bug his minions, but those heals are way out there, and projectile blocks from his minions are crap too. 

    I have to fake them out and cheese those fights, but depending on the levels it can take some time. 

    Hmm  i have not had any trouble with the Roll i can directional or just hit space and the toon rolls out on his own , pretty entertaining , some of the rolls , the Pull seems to be a RNG ive seen blue and yellow con stand there hitting it , and sometimes common will igonre .. The combo works well for me , I like that Evasion is  a damage dealer and the % increase from slowed mobs is signifigant ..
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,173
    Scorchien said:
    Scorchien said:
    Scorchien said:


    Dont need to TBH , just hitting roll will roll you around and/or  away either way ..

      Like i said betrween just Dodge and
      

      Evasion which 1. Does Damage

                               2. Throws you out of harms way

                               3. Slows Mob so all your attacks do bonus Damage

                                4. Drops a Ghost that draws aggro


      Much Better to use those points in passive else where imo , but there are many ways to play , thats the fun of it
    Decoy doesn't last long and doesn't pull large enemy aggro. I guess if you put a lot of point into stamina and have a lot of rolls available, maybe it would make sense. For me though, I really don't need more than 4 rolls. 

    Also in tight spaces with a lot of enemies, you can't just roll around them, it doesn't path properly much of the time. 

    As a trapper I just roll in, drop some DoT and run off, let my summon tank, and I sit back and blast away with spells and havoc. Works really well. 

    I'm sure there are things I could be doing more efficiently.  But I'm using archion with  fireballs and havoc and  with many different ailment types, and I can easily stack Immortal offering quickly.   Critical ailments over time, it's been the best build I've tested so far. There's only one boss I ever have a problem with, the Pacified Aurora Knight or whatever, where his minions heal him.   He's not so tough if you can bug his minions, but those heals are way out there, and projectile blocks from his minions are crap too. 

    I have to fake them out and cheese those fights, but depending on the levels it can take some time. 

    Hmm  i have not had any trouble with the Roll i can directional or just hit space and the toon rolls out on his own , pretty entertaining , some of the rolls , the Pull seems to be a RNG ive seen blue and yellow con stand there hitting it , and sometimes common will igonre .. The combo works well for me , I like that Evasion is  a damage dealer and the % increase from slowed mobs is signifigant ..
    As long as it works for you.  I couldn't stand the roll alone. It was always so inconsistent with me.  Especially when you hit bosses that require you to stay close to them, rolling out of their AOE, especially when other mobs were inside the same range, never put me exactly where I wanted to be. Sometimes you'd get one extremely long roll around an enemy or two. Other times you could attempt a roll, and end up roughly in the same place you started.  

    When I can go through enemies, it doesn't matter how many are around me, it's a quick escape.  For my build, I also planned on having the decoy, it's always good to pull aggro off. But on my first build, I had the decoy without being able to roll through enemies, and I was attempting to use the decoy as a tank, with no summon, and then trying to frenzy the rest (prior to getting the last ability slot). It just didn't work. I respecc'd to go through enemies, and slotted a tank who can aggro and now I'm climbing the ranks pretty quickly and I never die. 

    I'll admit some fights can take longer though. 

    As a trapper, if I get into a pickle, sometimes I have to rely on a drop and run DoT style of play until their armor breaks and I can fire off my high damage abilities but it's fun. 



  • IselinIselin Member LegendaryPosts: 18,719
    I've done a bunch of different kinds of builds and it's just tough to not go for ailments (Stasis, DOTs, Freezes, etc.) at the moment and the node, Which Time Can Not Heal, that duplicates damage on a 1.5s delay to anything afflicted with Stasis. For now at least, ailments is the name of the game.

    There are also tons of creative builds out there that do crazy stuff like rely on generating a lot of extra health globes and then using a skill that explodes those globes to kil large packs you've gathered together.

    I'm not far along - my highest character is 60 - but once you get past the story and into the city improvements end game you unlock a lot of stuff account-wide that also helps with builds.

    One of those unlocks that is very easy to get early, unlocks the ability to duplicate a skill so you can equip and use two of the same skill at the same time. Seems kind of redundant at first glance but then you discover that you can have 2 Livor Mortis golems instead of one and that those golems can be morphed into a lightning mage and a shadow dual wielding warrior. My current summoner build is using those + 3 archer zombies and it works very well.

    Having a great time with all the build possibilities.
    ScorchienMarid
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • ScorchienScorchien Member LegendaryPosts: 8,914
    Iselin said:
    I've done a bunch of different kinds of builds and it's just tough to not go for ailments (Stasis, DOTs, Freezes, etc.) at the moment and the node, Which Time Can Not Heal, that duplicates damage on a 1.5s delay to anything afflicted with Stasis. For now at least, ailments is the name of the game.

    There are also tons of creative builds out there that do crazy stuff like rely on generating a lot of extra health globes and then using a skill that explodes those globes to kil large packs you've gathered together.

    I'm not far along - my highest character is 60 - but once you get past the story and into the city improvements end game you unlock a lot of stuff account-wide that also helps with builds.

    One of those unlocks that is very easy to get early, unlocks the ability to duplicate a skill so you can equip and use two of the same skill at the same time. Seems kind of redundant at first glance but then you discover that you can have 2 Livor Mortis golems instead of one and that those golems can be morphed into a lightning mage and a shadow dual wielding warrior. My current summoner build is using those + 3 archer zombies and it works very well.

    Having a great time with all the build possibilities.

     Nice , Iselin , there is a ton of unique builds out there , soo much fun .. ..

      And Wolcen is just getting off the ground , there is some really cool stuff in the pipe , there are Skills i tested that are not in game .. Modifiers .. etc ...
    maskedweaselMarid
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,173
    Iselin said:
    I've done a bunch of different kinds of builds and it's just tough to not go for ailments (Stasis, DOTs, Freezes, etc.) at the moment and the node, Which Time Can Not Heal, that duplicates damage on a 1.5s delay to anything afflicted with Stasis. For now at least, ailments is the name of the game.

    There are also tons of creative builds out there that do crazy stuff like rely on generating a lot of extra health globes and then using a skill that explodes those globes to kil large packs you've gathered together.

    I'm not far along - my highest character is 60 - but once you get past the story and into the city improvements end game you unlock a lot of stuff account-wide that also helps with builds.

    One of those unlocks that is very easy to get early, unlocks the ability to duplicate a skill so you can equip and use two of the same skill at the same time. Seems kind of redundant at first glance but then you discover that you can have 2 Livor Mortis golems instead of one and that those golems can be morphed into a lightning mage and a shadow dual wielding warrior. My current summoner build is using those + 3 archer zombies and it works very well.

    Having a great time with all the build possibilities.
    I just wish they expanded the skills you could use. Or maybe let you remove your weapon skill in place of another skill.  I never, ever, ever use my weapon, I would rather add another summon. :D 



  • IselinIselin Member LegendaryPosts: 18,719
    Iselin said:
    I've done a bunch of different kinds of builds and it's just tough to not go for ailments (Stasis, DOTs, Freezes, etc.) at the moment and the node, Which Time Can Not Heal, that duplicates damage on a 1.5s delay to anything afflicted with Stasis. For now at least, ailments is the name of the game.

    There are also tons of creative builds out there that do crazy stuff like rely on generating a lot of extra health globes and then using a skill that explodes those globes to kil large packs you've gathered together.

    I'm not far along - my highest character is 60 - but once you get past the story and into the city improvements end game you unlock a lot of stuff account-wide that also helps with builds.

    One of those unlocks that is very easy to get early, unlocks the ability to duplicate a skill so you can equip and use two of the same skill at the same time. Seems kind of redundant at first glance but then you discover that you can have 2 Livor Mortis golems instead of one and that those golems can be morphed into a lightning mage and a shadow dual wielding warrior. My current summoner build is using those + 3 archer zombies and it works very well.

    Having a great time with all the build possibilities.
    I just wish they expanded the skills you could use. Or maybe let you remove your weapon skill in place of another skill.  I never, ever, ever use my weapon, I would rather add another summon. :D 

    When using a 1HD weapon + catalyst build the regen amount is less than half of what you get with 2HD weapons so I could see why you might consider using the weapon kind of useless if that's your build or if you use a dagger or 1HD sword as a stat stick but don't really want to melee.

    But personally I use my staff a lot for willpower regen as well as to inflict ailments with those attacks that are different from the ones my spells do (I love that passive, Immortal Offering, that gives you + damage based on having up to 7 different ailments stacked on enemies.) 

    I suppose you could stack enough regen and cost reduction on gear so you don't need it so much but I haven't made a build like that yet.
    maskedweasel
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,173
    Iselin said:
    Iselin said:
    I've done a bunch of different kinds of builds and it's just tough to not go for ailments (Stasis, DOTs, Freezes, etc.) at the moment and the node, Which Time Can Not Heal, that duplicates damage on a 1.5s delay to anything afflicted with Stasis. For now at least, ailments is the name of the game.

    There are also tons of creative builds out there that do crazy stuff like rely on generating a lot of extra health globes and then using a skill that explodes those globes to kil large packs you've gathered together.

    I'm not far along - my highest character is 60 - but once you get past the story and into the city improvements end game you unlock a lot of stuff account-wide that also helps with builds.

    One of those unlocks that is very easy to get early, unlocks the ability to duplicate a skill so you can equip and use two of the same skill at the same time. Seems kind of redundant at first glance but then you discover that you can have 2 Livor Mortis golems instead of one and that those golems can be morphed into a lightning mage and a shadow dual wielding warrior. My current summoner build is using those + 3 archer zombies and it works very well.

    Having a great time with all the build possibilities.
    I just wish they expanded the skills you could use. Or maybe let you remove your weapon skill in place of another skill.  I never, ever, ever use my weapon, I would rather add another summon. :D 

    When using a 1HD weapon + catalyst build the regen amount is less than half of what you get with 2HD weapons so I could see why you might consider using the weapon kind of useless if that's your build or if you use a dagger or 1HD sword as a stat stick but don't really want to melee.

    But personally I use my staff a lot for willpower regen as well as to inflict ailments with those attacks that are different from the ones my spells do (I love that passive, Immortal Offering, that gives you + damage based on having up to 7 different ailments stacked on enemies.) 

    I suppose you could stack enough regen and cost reduction on gear so you don't need it so much but I haven't made a build like that yet.
    That's exactly the build I use.  Consuming embers until my rage is too high, then havoc orb to drop it. I never use my dagger, which I keep because it lets me use havoc orb but also lets me use Blood for Blood which is really good to frenzy enemies and also makes them explode. Lots of ground and on target DoT damage.  It's a great AOE build, and I never have to use my weapon.  Stacking ailments is easy with it too. Lots of fun.

    Kind of one note though.  That's why I wish I could use more abilities. 



  • MaridMarid Member UncommonPosts: 128
    Gorwe said:
    Wait with your purchase. Trust me. Let them push out some patches and develop the game some more. Because currently...it's rather dire.

    Considering your builds:

    2x Pistol is like a nerf to your overall efficiency. Due to how the game insists on averaging your main hand and off hand damages and even then averaging at 70% the values. It's a mess, rather go 1x Pistol. Though I guess you could make 2x Pistol work, if you don't care about efficiency.

    Summoner still has issues with damage(and braindead AI on its summons)and requires endgame unlocks to be really competitive. It's far away from your usual summoners. Though when all stars align, it is actually good, but you'll be waiting for that. Even after Main Quest's over, most likely.

    Pseudo melee Dagger + Talisman Poison caster can actually work, even you don't actually get much from a Dagger. Regardless, this is what you could safely play, sure. Something like: Scholar -> Assassin / Cabalist / Warlock -> Plaguebringer. The last one is mostly for summons, but there are some sweet passives for Psn here.

    I think Gunslingers Brand only uses one pistol - I gather that is the go-to skill for gunslinger builds, yes? From the videos that I've watched, many people use a Catalyst in the off-hand...so, yeah, it's definitely something I need to look into.

    It would be nice to have a character simulator for Wolcen...way too many variables to do it on-the-fly, imo.

       
  • UtinniUtinni Member EpicPosts: 2,209
    I wouldn't buy this game yet. If I could refund it I would. It's gonna be good in a year or so but it was definitely false advertisement to remove the EA tag from it's steam page. It's more than just bugs. Save your money. Play Grim Dawn, or check out Last Epoch.
    Gorwe
  • MaridMarid Member UncommonPosts: 128
    Utinni said:
    I wouldn't buy this game yet. If I could refund it I would. It's gonna be good in a year or so but it was definitely false advertisement to remove the EA tag from it's steam page. It's more than just bugs. Save your money. Play Grim Dawn, or check out Last Epoch.

    I've got around 500 hrs in Grim Dawn...great game. One of my favorites. As for Wolcen, I'm going to wait 'til the next big patch before I buy it. What are the biggest issues in the game right now, in your opinion? I've heard of a couple that would really impact the way I play these kinds of games: 1) you can't minimize the game to get on the internet; and 2) there is no pause feature...and if you're afk for too long the game kicks you out to the main menu. Maybe these things have been fixed already...I hope so, because I'm constantly hopping on the internet to look stuff up. 
  • phoenixfire2phoenixfire2 Member UncommonPosts: 228
    Wolcen has immense potential but it's not fleshed out currently.  I got it for $15 a couple years ago and for that price it was maybe worth it, but I'll revisit it in a year or so once they've expanded it and worked out a lot of the major kinks, it's only good for about 20-30 hours currently, IMO.
  • UtinniUtinni Member EpicPosts: 2,209
    Marid said:
    Utinni said:
    I wouldn't buy this game yet. If I could refund it I would. It's gonna be good in a year or so but it was definitely false advertisement to remove the EA tag from it's steam page. It's more than just bugs. Save your money. Play Grim Dawn, or check out Last Epoch.

    I've got around 500 hrs in Grim Dawn...great game. One of my favorites. As for Wolcen, I'm going to wait 'til the next big patch before I buy it. What are the biggest issues in the game right now, in your opinion? I've heard of a couple that would really impact the way I play these kinds of games: 1) you can't minimize the game to get on the internet; and 2) there is no pause feature...and if you're afk for too long the game kicks you out to the main menu. Maybe these things have been fixed already...I hope so, because I'm constantly hopping on the internet to look stuff up. 
    You can 100% minimize the game, never heard of that. No pause feature for sure just like most online games. It's mostly the management of the game and the crashes to desktop that a lot of folks are getting.
    For instance the way they handled the gold duping. Instead of any investigating or research they simply put a threshold for gold into the game and anyone past that had their gold reduced. This affected people who duped and didn't. The even bigger issue is that its now part of the game. Once you hit this threshold, even though duping is gone, it deletes your gold. 
    After that there really isn't anything to chase in the game. There is no real endgame yet and a small, buggy campaign of 3 acts. There's just not much to do. You can try random builds to make yourself feel creative but only a few combinations can do much. Most of the skills and nodes had/still have incorrect values or math involved. 

    It's just still in beta. If it was $15 I'd say its worth it but at $40 you're just supporting the dev team. If you want to support an early beta of an indie company then go for it, otherwise I'd wait until they are actually finished with the base game.
    Gorwe
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