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Population Zero Interview: Dungeons, Survival, World, and More

SystemSystem UncommonPosts: 17,674Member
edited February 2020 in News & Features Discussion

imagePopulation Zero Interview: Dungeons, Survival, World, and More

We recently had the opportunity to interview Enplex Games for their upcoming title, Population Zero. Our conversation spanned a number of topics including F2P, player population, the survival genre, dungeons, and more.

Read the full story here


Comments

  • deniterdeniter RarePosts: 1,441Member
    Sounds awesome but you lost me at "they are never safe from other players".

    Why even include "thirst and hunger" if you constantly die from other players?
  • kitaradkitarad LegendaryPosts: 8,211Member

    deniter said:

    Sounds awesome but you lost me at "they are never safe from other players".



    Why even include "thirst and hunger" if you constantly die from other players?



    Have to wait and see the implementation. If it is a gankfest I'll pass.
    ultimateduck

  • XAleX360XAleX360 UncommonPosts: 516Member
    Not digging that seven days mechanics at all, sadly

    Executive Editor (Games) http://www.wccftech.com

  • AlteiirAlteiir UncommonPosts: 33Member
    This reminds me of Rend. Other than the faction system and whatever the win condition is, this sounds pretty similar in gameplay concept.
  • TEKK3NTEKK3N RarePosts: 1,115Member
    So another FFA MMO with fake PVE.

    Next....
  • pantaropantaro RarePosts: 515Member
    the 7 days thing reminds me of crowfall's dying worlds. interesting
  • ultimateduckultimateduck EpicPosts: 1,320Member
    I like the idea of survival games, but it seems the gameplay is usually overtaken by the survival aspect leaving room for little else.

    I don't necessarily need a ton of lore, but I don't want my game to become a job either. I also like aspect of gaming that aren't generally associated with survival, like deep loot tables and magical abilities... or at the very least, super advanced technology.
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