Hi guys,
I just recently read Starcraft: Evolution and it was pretty decent. It was kind of nice to see someone describe what a fight against zerg would actually be like. I've also read some of the Halo books as well. I did read some of the Witcher books but they never stuck with me. I have a feeling reading them in their native polish would be much better . . .
I heard the WH40K books were pretty good and it is always fun to read some D&D books. What are some other good books based on video games that are worth reading.
Also, do you think it would be feasible (probably not) to write a short story in a video game world and then see if the devs would purchase it from you or let you license it to them? I assume, you couldn't be a nobody. But i've always wondered if I were to do something in the Path of Exile world.
Even though i probably suck at writing, i do have a 100,000 word novel sitting in my gmail collecting dust because I play video games too much.
Thanks
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You can see my sci-fi/WW2 book recommendations.
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"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
For Diablo, I really enjoyed The Sin War and Legacy of Blood.
I also loved Dragon Age: The Stolen Throne, Dragon Age: The Calling, and Dragon Age: Asunder as well as Dragon Age: The Masked Empire. The rest were not nearly as good.
Mass Effect novels written during the original trilogy are sorta "meh", though I did enjoy Mass Effect: Revelation as it tracks Anderson's backstory. The ones that are around Andromeda's timeline are actually very well written even if you didn't care for the game. Mass Effect: Andromeda - Nexus Rising and Mass Effect: Andromeda - Annihilation are really good. Mass Effect: Andromeda - Initiation I found not as good as it centers on Cora's story and...eh.
Lots of people love the Witcher novels too.
As for short stories, a lot of games these days have lore sections with short stories to explain things/people. WoW, in fact, has a huge section of novellas.
https://worldofwarcraft.com/en-us/story#tab=short-stories
¯\_(ツ)_/¯
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But if you're planning to write for money you'd more or less need to be a pro with established record.
It is WAY easier to put some known title on a game and guarantee some decent sales.Much harder to sell a brand new IP,it will be forced to rely on it's own merit than marketing and hype.
I rather see devs utilize mythology or something similar or just make up a plausible Fantasy theme or Ancient pre Dinosaur era type Lore,be creative.
If i see a Spiderman game...which i did,i am not even remotely interested,if i see an Xmen game,a big no thanks.99% of the time,the game will be much worse than the book or movie.
I used to love Hp Lovecraft stuff,but i am really not interested in a game labeled a Hp.Lovecraft type game.
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You can see my sci-fi/WW2 book recommendations.
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Much in the same way that Shadows of Angmar (LOTRO) followed in the footsteps of the Fellowship of the Ring leading up to the gates of Moria, the launch version of our game (yet to be titled, probably the same as the book) follows the events of the story laid out in book one.
I realize this is an older thread, but I was also reading back through some of the earlier comments and wanted to touch on this one:
We've taken a more TSR/Wizards of the Coast approach in that we are actively talking with existing authors who will be coming on board to work with us in the world of Lucimia, in much the same way authors worked within the Dragonlance and Forgotten Realms worlds.
For example, the guy we're talking with about working with us on the tabletop version is also currently working with Ed Greenwood on an upcoming project.
I created the world, set the lore, and am writing the "core" books, but the overall world is one that will be a shared universe that only contracted authors will be working within.
In terms of licensing fan fiction, there is almost zero liklihood that a fan-written story is going to fit into the lore/overall storyline arc that I have already crafted for the world. Official partner writers are going to be working on stories that already fit into the arc based on existing outlines, and while we may accept pitches from folks in the future on potential stories, they are things that will have to slot into the existing machine in some way or form.
I guess another way to look at it is the Extended Unvierse (or whatever they are calling it these days) of Star Wars, which kicked off with the first Thrawn trilogy in the early 90s, or the KOTOR games. These were all stories and games that were sanctioned by Lucas and whose storylines were carefully curated and approved before production was allowed to begin. Zero fan-fiction was used.