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Which MMORPG combined PVE and PVP the best?

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  • GladDogGladDog Member RarePosts: 1,048
    Elder Scroll Online.  If you don't want to PvP, you don't have to.  If you do, there is a challenging and fun world in Cyrodil.  There is some gear that you can only get if you PvP, but honestly, it isn't that much better than what you can craft.

    Some people never go into Cyrodil.  Others never leave it.  Most were like me and went into Cyrodil when they felt like it, although when I did go in I often stayed for hours and hours.
    Gatlanklash2defkeithian


    The world is going to the dogs, which is just how I planned it!


  • blueturtle13blueturtle13 Member LegendaryPosts: 12,076
    edited January 20

    Agreed.
    I can say that GW2 did it better than DAoC by a factor of 10 and I dont even like GW2.
    DaoC's PvE was mind numblingly boring.
    You can have all the right systems in place to make it work but if you can not bring them all together it is a lost cause. DAoC was a series of good ideas poorly executed in my personal opinion. 

    Play a pvp game or a pve game. No one will ever get it right. They are two separate types of games. The games that have had the most success with it have treated them as such. 

    I mean it is like there are people who like cars and people who like trucks.
    For people who want both you have the El Camino.
    We all saw how that turned out.
    Games that try and combine the two are the El Caminos of mmorpg genre 

    Not great at either being a car or a truck yet still drivable.     

    It has proven so hard to be good at just one or the other so stop trying to do both. No one has ever pulled it off in a fun and meaningful way to me personally.   

    Most MMOs that try to mix PvP and PvE are El Caminos... not great at either but hit a niche market of people that link whatever that is.

    DAoC was a huge garage with a Ferrari (812 Superfast or 488 Pisa), Ford Superduty, a Prius  and a vintage hot rod project. It had the best of everything. You didn't have to find one car to try and make it all happen because you had a big enough garage to have a separate car for each occasion, and separate is important.

    Of course there are those people out there that are like "Ferrari's suck, Chevy not Ford, Prius is a hippy car and I don't like to get greasy"... but nothing really makes those people happy.

    So you never played Age of Wushu? 
    It really just comes down to personal taste I think.
    Eastern or Western.
    I'm not Western so I prefer Eastern.
    AoW was and remains the deepest example of an mmorpg that combines both in a fun and complex way. Hands down deeper and better systems in place with many more factions and skills involved.  Saying that Wushu has many issues as well. 
    DAoC just was not well executed imo. In every single phase. 

    In fact, Western mmorpgs have failed in every instance in my opinion. Eastern mmos have been doing it for years.
    The Western market has never been able to do it justice and DAoC was their only success in doing so. (though I think Anarchy did it better)
    With wildly mixed results.
    The issue is the problem with all Western mmorpgs, focus.
    They all release expansions that change and brake their games.   
    The most successful games have separated the two styles and handled them separately. Which is what they should do.
     No one has ever done it justice, East or West.
    The West even less.
     
    bcbully

    거북이는 목을 내밀 때 안 움직입니다












  • UngoodUngood Member EpicPosts: 4,023
    bcbully said:
    Wushu and EVE 
    Age of Wushu is probably the best example of an mmorpg that really tried to pull it off and came the closest.  

    Most people just think something is the best based on what they have played and not what is actually available.
    If they played it and like it then it was the best, regardless of there being many others that do the same things and some even better.
    It really just comes down to personal taste.  
    To be fair, I can't really gauge how well a game did something, if I never played it.
    AlBQuirky
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
  • MyrdynnMyrdynn Member RarePosts: 2,432
    Asheron's Call and its not even close

    PVP was the best on DT, and the PVE was incredible and the freedom was unmatched.  The depth of the gear system is still not matched today and its not even close

  • learis1learis1 Member UncommonPosts: 146
    edited January 20
    Vanilla WoW. I was at that perfect time where there weren't a bunch of high level griefers. Everyone was leveling up. So you'd just have these genuine skirmishes in the open world with random people around your level. Tons of fun. And all this while doing your pve content. You never knew when you'd run into someone while doing some random quest in a contested zone so you had to be vigilant. Perfect fusion of pvp and pve for me. Whether I played strong pvp classes back then like hunter and warlock, or weak ones like warrior (for solo at least), I still enjoyed it.
    Gatlan

    Mend and Defend

  • TalemireTalemire Member UncommonPosts: 808
    Rift PvP server.
    Isaiah 41:10
  • botrytisbotrytis Member RarePosts: 3,103
    NONE. If they balance for PvP then PvE is not balanced. No such thing.
    Ungoodblueturtle13AlBQuirkyChildoftheShadows


  • battlesambattlesam Member UncommonPosts: 15
    DAoC revolutionized the concept of pvp and integrated with pve like no other game since. The Darkness Falls dungeon is still the best dungeon concept ever created and the crafting system supplanted the mindless gear chase found in too many mmos. 

    ESO, which, like Warhammer, was also led by one of the DAoC guys, did a lot of things right. Cyrodiil was a blast most of the time.

    The PvP in GW2 was not very good at the beginning, certainly not up to the standard of DAoC and ESO. 

    Warhammer was a total mess right from the get go. Too many bgs, crafting sucked, the superb world pvp areas were not used, and the game world was poorly designed.

    Vanilla wow was a gear chase and pvp was abandoned early on, instanced, and ultimately put on the hamster wheel.


    Scotultimateduckkeithian
  • MyrdynnMyrdynn Member RarePosts: 2,432
    I am very disappointed how few Asheron's players are here
  • ScotScot Member LegendaryPosts: 12,772
    edited January 20
    Myrdynn said:
    I am very disappointed how few Asheron's players are here
    I was one, but the PvP/PvE mix was not one of AC's top selling points for me, indeed I do not rate it at all for that. The PvE, the lore, stuff like being able to write a book that others could discover in game and read, that's where AC shone.

    GladDog said:
    Elder Scroll Online.  If you don't want to PvP, you don't have to.  If you do, there is a challenging and fun world in Cyrodil.  There is some gear that you can only get if you PvP, but honestly, it isn't that much better than what you can craft.

    Some people never go into Cyrodil.  Others never leave it.  Most were like me and went into Cyrodil when they felt like it, although when I did go in I often stayed for hours and hours.

    Arena style where all PvP takes part in one zone is not bad, just a poor second to RvR. 
    ultimateduck

     25 Agrees

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  • bcbullybcbully Member EpicPosts: 10,060
    Ungood said:
    bcbully said:
    Wushu and EVE 
    Age of Wushu is probably the best example of an mmorpg that really tried to pull it off and came the closest.  

    Most people just think something is the best based on what they have played and not what is actually available.
    If they played it and like it then it was the best, regardless of there being many others that do the same things and some even better.
    It really just comes down to personal taste.  
    To be fair, I can't really gauge how well a game did something, if I never played it.
    For give me, this should be a quick helpful read tho.

    Crime and Punishment

    Capturing Criminals

    Players may choose to spend Tael at the Constabulary to issue a Bounty on their enemy. Once captured, the length of imprisonment varies depending on the amount of Tael spent.

     

    • 1. Players must spend a minimum of 10 Liang Tael to issue a Bounty.
    • 2. Players free of Novice Protection may spend 5 Liang Tael to become a Constable.
    • 3. Constables can accept Bounties and receive rewards by capturing criminals.
    • 4. Criminals will be sent to prison after they are killed.

     

     

    Constable Playing Method

    Each server has a maximum of 1000 constables. Constables can attack Criminals freely. Once the Criminal is captured, the Constable will receive a reward from the person who issued the Bounty. Constables lose their status if they kill too many people, they may not apply to be a constable again until they have returned to Normal Status.

     

    Infamy and Prison Time

    Each time a player kills others, they gain Infamy. When Infamy increases the color of a player’s name changes. When the player’s name turns red they will become a wanted Criminal for all Constables. Players must lower their Infamy to under 2000 to remove themselves from Bounties.

     

    Character Infamy and Justifiable Defense

    When a normal player kills a red named player (Wanted Criminal), their Infamy only increases a little. However, if players defend themselves from an attacking player, Infamy will not increase.

     

    Infamy Scales:

    Infamy ranges from 1 to 10000, character name colors change according to where the player is on the scale: Orange, Red, and Purple.

     

    Infamy and Constables

    When a player’s Infamy reaches 2000 a Bounty will be issued by the Government, and that player may be attacked by Constables (NPCs and Players) at any time.

     

    Criminal Hunting NPCs

    Patrol NPCs: The various Guards and Patrolling Disciples found in a city, town or school.

    Assassin NPCs: Hidden within cities, towns, and schools these NPCs will not attack unless there is a Red Named Criminal around.

    Hunter NPCs: These hidden NPCs will attack anyone whose Infamy is above 5000.

     

    Red Name Criminal Punishment

     

    Any Red Named player that has been killed by an NPC or other players will be put into Prison or on Death Row. Infamy between 2000-7999 will be imprisoned, +8000 will be put on Death Row.

     

     

    Punishments

    Prison: Located in the five major cities (Jinling, Yanjing, Suzhou, Luoyang, and Chengdu). You must stay in prison until your Infamy reaches zero.

    Death Row: You will be put on Death Row in Yanjing and decapitated the next day. Once you are decapitated your Basic Attributes will be greatly affected.

     

    Avoid Being Punished

     

    Orange Name: You may make donations to a “Mysterious Old Man” in each city to lower your Infamy.

    Red Name: You may bribe the Prison Guards to release you early.

    Purple Name: Before being decapitated you may bribe the Prison Guards and hope they will find a replacement for you.

    coretex666cameltosisKyleran
  • coretex666coretex666 Member EpicPosts: 3,808
    bcbully said:
    Ungood said:
    bcbully said:
    Wushu and EVE 
    Age of Wushu is probably the best example of an mmorpg that really tried to pull it off and came the closest.  

    Most people just think something is the best based on what they have played and not what is actually available.
    If they played it and like it then it was the best, regardless of there being many others that do the same things and some even better.
    It really just comes down to personal taste.  
    To be fair, I can't really gauge how well a game did something, if I never played it.
    For give me, this should be a quick helpful read tho.

    Crime and Punishment

    Capturing Criminals

    Players may choose to spend Tael at the Constabulary to issue a Bounty on their enemy. Once captured, the length of imprisonment varies depending on the amount of Tael spent.

     

    • 1. Players must spend a minimum of 10 Liang Tael to issue a Bounty.
    • 2. Players free of Novice Protection may spend 5 Liang Tael to become a Constable.
    • 3. Constables can accept Bounties and receive rewards by capturing criminals.
    • 4. Criminals will be sent to prison after they are killed.

     

     

    Constable Playing Method

    Each server has a maximum of 1000 constables. Constables can attack Criminals freely. Once the Criminal is captured, the Constable will receive a reward from the person who issued the Bounty. Constables lose their status if they kill too many people, they may not apply to be a constable again until they have returned to Normal Status.

     

    Infamy and Prison Time

    Each time a player kills others, they gain Infamy. When Infamy increases the color of a player’s name changes. When the player’s name turns red they will become a wanted Criminal for all Constables. Players must lower their Infamy to under 2000 to remove themselves from Bounties.

     

    Character Infamy and Justifiable Defense

    When a normal player kills a red named player (Wanted Criminal), their Infamy only increases a little. However, if players defend themselves from an attacking player, Infamy will not increase.

     

    Infamy Scales:

    Infamy ranges from 1 to 10000, character name colors change according to where the player is on the scale: Orange, Red, and Purple.

     

    Infamy and Constables

    When a player’s Infamy reaches 2000 a Bounty will be issued by the Government, and that player may be attacked by Constables (NPCs and Players) at any time.

     

    Criminal Hunting NPCs

    Patrol NPCs: The various Guards and Patrolling Disciples found in a city, town or school.

    Assassin NPCs: Hidden within cities, towns, and schools these NPCs will not attack unless there is a Red Named Criminal around.

    Hunter NPCs: These hidden NPCs will attack anyone whose Infamy is above 5000.

     

    Red Name Criminal Punishment

     

    Any Red Named player that has been killed by an NPC or other players will be put into Prison or on Death Row. Infamy between 2000-7999 will be imprisoned, +8000 will be put on Death Row.

     

     

    Punishments

    Prison: Located in the five major cities (Jinling, Yanjing, Suzhou, Luoyang, and Chengdu). You must stay in prison until your Infamy reaches zero.

    Death Row: You will be put on Death Row in Yanjing and decapitated the next day. Once you are decapitated your Basic Attributes will be greatly affected.

     

    Avoid Being Punished

     

    Orange Name: You may make donations to a “Mysterious Old Man” in each city to lower your Infamy.

    Red Name: You may bribe the Prison Guards to release you early.

    Purple Name: Before being decapitated you may bribe the Prison Guards and hope they will find a replacement for you.

    I have not played this game, but I really like what you posted. I prefer regulating pvp over what I believe is the lazier approach of disallowing pvp or limiting it to specific zones. AoW devs seem to have done a thorough job designing their regulation.

    Based on your experience, how effective was this mechanism? Was pking or ganking a problem, was it completely eliminated, was it rare? Where would you put it on this range.
  • ultimateduckultimateduck Member RarePosts: 710
    bcbully said:
    Ungood said:
    bcbully said:
    Wushu and EVE 
    Age of Wushu is probably the best example of an mmorpg that really tried to pull it off and came the closest.  

    Most people just think something is the best based on what they have played and not what is actually available.
    If they played it and like it then it was the best, regardless of there being many others that do the same things and some even better.
    It really just comes down to personal taste.  
    To be fair, I can't really gauge how well a game did something, if I never played it.
    For give me, this should be a quick helpful read tho.

    Crime and Punishment

    Capturing Criminals

    Players may choose to spend Tael at the Constabulary to issue a Bounty on their enemy. Once captured, the length of imprisonment varies depending on the amount of Tael spent.

     

    • 1. Players must spend a minimum of 10 Liang Tael to issue a Bounty.
    • 2. Players free of Novice Protection may spend 5 Liang Tael to become a Constable.
    • 3. Constables can accept Bounties and receive rewards by capturing criminals.
    • 4. Criminals will be sent to prison after they are killed.

     

     

    Constable Playing Method

    Each server has a maximum of 1000 constables. Constables can attack Criminals freely. Once the Criminal is captured, the Constable will receive a reward from the person who issued the Bounty. Constables lose their status if they kill too many people, they may not apply to be a constable again until they have returned to Normal Status.

     

    Infamy and Prison Time

    Each time a player kills others, they gain Infamy. When Infamy increases the color of a player’s name changes. When the player’s name turns red they will become a wanted Criminal for all Constables. Players must lower their Infamy to under 2000 to remove themselves from Bounties.

     

    Character Infamy and Justifiable Defense

    When a normal player kills a red named player (Wanted Criminal), their Infamy only increases a little. However, if players defend themselves from an attacking player, Infamy will not increase.

     

    Infamy Scales:

    Infamy ranges from 1 to 10000, character name colors change according to where the player is on the scale: Orange, Red, and Purple.

     

    Infamy and Constables

    When a player’s Infamy reaches 2000 a Bounty will be issued by the Government, and that player may be attacked by Constables (NPCs and Players) at any time.

     

    Criminal Hunting NPCs

    Patrol NPCs: The various Guards and Patrolling Disciples found in a city, town or school.

    Assassin NPCs: Hidden within cities, towns, and schools these NPCs will not attack unless there is a Red Named Criminal around.

    Hunter NPCs: These hidden NPCs will attack anyone whose Infamy is above 5000.

     

    Red Name Criminal Punishment

     

    Any Red Named player that has been killed by an NPC or other players will be put into Prison or on Death Row. Infamy between 2000-7999 will be imprisoned, +8000 will be put on Death Row.

     

     

    Punishments

    Prison: Located in the five major cities (Jinling, Yanjing, Suzhou, Luoyang, and Chengdu). You must stay in prison until your Infamy reaches zero.

    Death Row: You will be put on Death Row in Yanjing and decapitated the next day. Once you are decapitated your Basic Attributes will be greatly affected.

     

    Avoid Being Punished

     

    Orange Name: You may make donations to a “Mysterious Old Man” in each city to lower your Infamy.

    Red Name: You may bribe the Prison Guards to release you early.

    Purple Name: Before being decapitated you may bribe the Prison Guards and hope they will find a replacement for you.


    ArcheAge has the same type is infamy system, only AA gives them a third faction (Pirates). Age of Wushu is the typical over the top Asian style game. Animations that induce seizures and huge numbers flying all over the place. Not my thing.

    I see a lot of "this game did this better" and "this game did that better". I'm sure a lot of games did a lot of things better, but none of them did a combination of everything as well as DAoC did and none of they came close to putting PvE and PvP together in the same game so well.

    Of all the games mentioned, if any of them re-released with the exact same mechanics but updated graphics and engine, DAoC would be the most successful. The only thing that killed DAoC is it's dated.
    blueturtle13ScotRhiow-Darkstep
  • coretex666coretex666 Member EpicPosts: 3,808
    bcbully said:
    Ungood said:
    bcbully said:
    Wushu and EVE 
    Age of Wushu is probably the best example of an mmorpg that really tried to pull it off and came the closest.  

    Most people just think something is the best based on what they have played and not what is actually available.
    If they played it and like it then it was the best, regardless of there being many others that do the same things and some even better.
    It really just comes down to personal taste.  
    To be fair, I can't really gauge how well a game did something, if I never played it.
    For give me, this should be a quick helpful read tho.

    Crime and Punishment

    Capturing Criminals

    Players may choose to spend Tael at the Constabulary to issue a Bounty on their enemy. Once captured, the length of imprisonment varies depending on the amount of Tael spent.

     

    • 1. Players must spend a minimum of 10 Liang Tael to issue a Bounty.
    • 2. Players free of Novice Protection may spend 5 Liang Tael to become a Constable.
    • 3. Constables can accept Bounties and receive rewards by capturing criminals.
    • 4. Criminals will be sent to prison after they are killed.

     

     

    Constable Playing Method

    Each server has a maximum of 1000 constables. Constables can attack Criminals freely. Once the Criminal is captured, the Constable will receive a reward from the person who issued the Bounty. Constables lose their status if they kill too many people, they may not apply to be a constable again until they have returned to Normal Status.

     

    Infamy and Prison Time

    Each time a player kills others, they gain Infamy. When Infamy increases the color of a player’s name changes. When the player’s name turns red they will become a wanted Criminal for all Constables. Players must lower their Infamy to under 2000 to remove themselves from Bounties.

     

    Character Infamy and Justifiable Defense

    When a normal player kills a red named player (Wanted Criminal), their Infamy only increases a little. However, if players defend themselves from an attacking player, Infamy will not increase.

     

    Infamy Scales:

    Infamy ranges from 1 to 10000, character name colors change according to where the player is on the scale: Orange, Red, and Purple.

     

    Infamy and Constables

    When a player’s Infamy reaches 2000 a Bounty will be issued by the Government, and that player may be attacked by Constables (NPCs and Players) at any time.

     

    Criminal Hunting NPCs

    Patrol NPCs: The various Guards and Patrolling Disciples found in a city, town or school.

    Assassin NPCs: Hidden within cities, towns, and schools these NPCs will not attack unless there is a Red Named Criminal around.

    Hunter NPCs: These hidden NPCs will attack anyone whose Infamy is above 5000.

     

    Red Name Criminal Punishment

     

    Any Red Named player that has been killed by an NPC or other players will be put into Prison or on Death Row. Infamy between 2000-7999 will be imprisoned, +8000 will be put on Death Row.

     

     

    Punishments

    Prison: Located in the five major cities (Jinling, Yanjing, Suzhou, Luoyang, and Chengdu). You must stay in prison until your Infamy reaches zero.

    Death Row: You will be put on Death Row in Yanjing and decapitated the next day. Once you are decapitated your Basic Attributes will be greatly affected.

     

    Avoid Being Punished

     

    Orange Name: You may make donations to a “Mysterious Old Man” in each city to lower your Infamy.

    Red Name: You may bribe the Prison Guards to release you early.

    Purple Name: Before being decapitated you may bribe the Prison Guards and hope they will find a replacement for you.


    ArcheAge has the same type is infamy system, only AA gives them a third faction (Pirates). Age of Wushu is the typical over the top Asian style game. Animations that induce seizures and huge numbers flying all over the place. Not my thing.

    I see a lot of "this game did this better" and "this game did that better". I'm sure a lot of games did a lot of things better, but none of them did a combination of everything as well as DAoC did and none of they came close to putting PvE and PvP together in the same game so well.

    Of all the games mentioned, if any of them re-released with the exact same mechanics but updated graphics and engine, DAoC would be the most successful. The only thing that killed DAoC is it's dated.
    You forgot to put “for me” at the end of the 2nd paragraph.
    blueturtle13ultimateduckAlBQuirky
  • blueturtle13blueturtle13 Member LegendaryPosts: 12,076
    bcbully said:
    Ungood said:
    bcbully said:
    Wushu and EVE 
    Age of Wushu is probably the best example of an mmorpg that really tried to pull it off and came the closest.  

    Most people just think something is the best based on what they have played and not what is actually available.
    If they played it and like it then it was the best, regardless of there being many others that do the same things and some even better.
    It really just comes down to personal taste.  
    To be fair, I can't really gauge how well a game did something, if I never played it.
    For give me, this should be a quick helpful read tho.

    Crime and Punishment

    Capturing Criminals

    Players may choose to spend Tael at the Constabulary to issue a Bounty on their enemy. Once captured, the length of imprisonment varies depending on the amount of Tael spent.

     

    • 1. Players must spend a minimum of 10 Liang Tael to issue a Bounty.
    • 2. Players free of Novice Protection may spend 5 Liang Tael to become a Constable.
    • 3. Constables can accept Bounties and receive rewards by capturing criminals.
    • 4. Criminals will be sent to prison after they are killed.

     

     

    Constable Playing Method

    Each server has a maximum of 1000 constables. Constables can attack Criminals freely. Once the Criminal is captured, the Constable will receive a reward from the person who issued the Bounty. Constables lose their status if they kill too many people, they may not apply to be a constable again until they have returned to Normal Status.

     

    Infamy and Prison Time

    Each time a player kills others, they gain Infamy. When Infamy increases the color of a player’s name changes. When the player’s name turns red they will become a wanted Criminal for all Constables. Players must lower their Infamy to under 2000 to remove themselves from Bounties.

     

    Character Infamy and Justifiable Defense

    When a normal player kills a red named player (Wanted Criminal), their Infamy only increases a little. However, if players defend themselves from an attacking player, Infamy will not increase.

     

    Infamy Scales:

    Infamy ranges from 1 to 10000, character name colors change according to where the player is on the scale: Orange, Red, and Purple.

     

    Infamy and Constables

    When a player’s Infamy reaches 2000 a Bounty will be issued by the Government, and that player may be attacked by Constables (NPCs and Players) at any time.

     

    Criminal Hunting NPCs

    Patrol NPCs: The various Guards and Patrolling Disciples found in a city, town or school.

    Assassin NPCs: Hidden within cities, towns, and schools these NPCs will not attack unless there is a Red Named Criminal around.

    Hunter NPCs: These hidden NPCs will attack anyone whose Infamy is above 5000.

     

    Red Name Criminal Punishment

     

    Any Red Named player that has been killed by an NPC or other players will be put into Prison or on Death Row. Infamy between 2000-7999 will be imprisoned, +8000 will be put on Death Row.

     

     

    Punishments

    Prison: Located in the five major cities (Jinling, Yanjing, Suzhou, Luoyang, and Chengdu). You must stay in prison until your Infamy reaches zero.

    Death Row: You will be put on Death Row in Yanjing and decapitated the next day. Once you are decapitated your Basic Attributes will be greatly affected.

     

    Avoid Being Punished

     

    Orange Name: You may make donations to a “Mysterious Old Man” in each city to lower your Infamy.

    Red Name: You may bribe the Prison Guards to release you early.

    Purple Name: Before being decapitated you may bribe the Prison Guards and hope they will find a replacement for you.


    ArcheAge has the same type is infamy system, only AA gives them a third faction (Pirates). Age of Wushu is the typical over the top Asian style game. Animations that induce seizures and huge numbers flying all over the place. Not my thing.

    I see a lot of "this game did this better" and "this game did that better". I'm sure a lot of games did a lot of things better, but none of them did a combination of everything as well as DAoC did and none of they came close to putting PvE and PvP together in the same game so well.

    Of all the games mentioned, if any of them re-released with the exact same mechanics but updated graphics and engine, DAoC would be the most successful. The only thing that killed DAoC is it's dated.
    You forgot to put “for me” at the end of the 2nd paragraph.
    Agreed because this post does not even cover the bulk of pvp in Wushu. This is one area of it.
    With so many factions (schools) it is more than just you against them.  
    It comes down to personal taste at the end of the day though right?
    As a Westerner I would assume someone may gravitate towards a more Western focused game. 
    As an Easterner I tend to like a more Eastern made game ;)  
    coretex666

    거북이는 목을 내밀 때 안 움직입니다












  • ultimateduckultimateduck Member RarePosts: 710
    You forgot to put “for me” at the end of the 2nd paragraph.
    Nah, it's not opinion. It's fact. The sky is blue, water is wet, DAoC combined PvE and PvP the best, dogs are awesome, the universe is vast... you know, basic facts that can't be argued against.

    KyleranAlBQuirky
  • coretex666coretex666 Member EpicPosts: 3,808
    You forgot to put “for me” at the end of the 2nd paragraph.
    Nah, it's not opinion. It's fact. The sky is blue, water is wet, DAoC combined PvE and PvP the best, dogs are awesome, the universe is vast... you know, basic facts that can't be argued against.

    Thats what I was trying to point out with my post. You keep pushing your subjective opinion as an objective fact. It makes no sense trying to convince others that your opinion is right and theirs is wrong.

    You can see in this thread that some people didnt like the way DAoC combined PVE and PVP.

    You shared your opinion. We acknowledged it. Some of us agreed with it. Some of us did not. It is time to move on, mate.
    Mendelblueturtle13AlBQuirky
  • AmatheAmathe Member LegendaryPosts: 6,876
    I'm nearly certain that if I liked it, dedicated pvpers will say it is scat.

    But for me, SWG, WoW, and GW2.

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • ultimateduckultimateduck Member RarePosts: 710
    You forgot to put “for me” at the end of the 2nd paragraph.
    Nah, it's not opinion. It's fact. The sky is blue, water is wet, DAoC combined PvE and PvP the best, dogs are awesome, the universe is vast... you know, basic facts that can't be argued against.

    Thats what I was trying to point out with my post. You keep pushing your subjective opinion as an objective fact. It makes no sense trying to convince others that your opinion is right and theirs is wrong.

    You can see in this thread that some people didnt like the way DAoC combined PVE and PVP.

    You shared your opinion. We acknowledged it. Some of us agreed with it. Some of us did not. It is time to move on, mate.

    Lighten up. It was a joke.
  • coretex666coretex666 Member EpicPosts: 3,808
    You forgot to put “for me” at the end of the 2nd paragraph.
    Nah, it's not opinion. It's fact. The sky is blue, water is wet, DAoC combined PvE and PvP the best, dogs are awesome, the universe is vast... you know, basic facts that can't be argued against.

    Thats what I was trying to point out with my post. You keep pushing your subjective opinion as an objective fact. It makes no sense trying to convince others that your opinion is right and theirs is wrong.

    You can see in this thread that some people didnt like the way DAoC combined PVE and PVP.

    You shared your opinion. We acknowledged it. Some of us agreed with it. Some of us did not. It is time to move on, mate.

    Lighten up. It was a joke.
    For what its worth, I totally agree that dogs are awesome.  :)
    ultimateduck
  • keithiankeithian Member UncommonPosts: 3,167
    edited January 20
    As someone who strongly prefers PVE, the only game so far that made PVP addictive was Warhammer. Something about it, maybe because I actually committed to it lol, made it a blast. A shame the game fell apart relatively quickly. The PVE was horrendous. 

    Regardless, though this forum consists of so many so called PVP experts who have been playing for a couple of decades just that, most of my friends who do like PVP loved the balance between PVE and PVP in both WOW and ESO. I can't speak to the PVP in WOW because way back in 2004ish timeframe, I always avoided it, but it was fun to feel that danger in certain areas where if you enter them, you automatically got flagged for PVP. As far as ESO, I've tried it a couple of times.  My former guild loved it. It's woven into the story and there are PVE things to do in that huge zone. They seem to have done the best they could consider they were being pulled in 10000 directions from everyone.

    There Is Always Hope!

  • AmatheAmathe Member LegendaryPosts: 6,876
    I would add that I have heard nothing but good things about DAOC. I just have never played it.

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • ScotScot Member LegendaryPosts: 12,772
    Scorchien said:
    Scot said:
    Scorchien said:
    Ungood said:
    The PvP & PvE in DAOC was mediocre at best on both accounts, anyone thinking it was a holy grail of a great fusion of PvP & PVE, simply put never played a decent PvP or PvE game, but then again, that could be the exact problem, because if DAOC was in fact the best that ever was, that should be the sign that we really ought to stop trying to make these hybrid-games, as the best that ever was, really wasn't that good.

    The question was .. What game combined the 2 elements  (best)..

       It was not what game had best one or other or which was best ever at one or other,

       So , now tell us the game that infused the 2 elements together better than DAOC ....

         it seems that this community feels that DAOC did the best job of that ..


    If the PvE was somehow lacking, you could envisage a game where the PvE was better; the crux of the OP's question is can you envisage a game where the mix of PvP and PvP is better? No other system is as good as RvR let alone better and there is nothing about RvR that impedes the creation of great PvE content. For myself the PvE in DAOC stood well against others of that era though it was not the best.

    it did ... Darkness Falls was a shining example of PVPVE content ... The RVR was and /is still really fun ..

        Were/ are there games that did/do PVP better yes .. and seperatley were/are there better PVE experiences , certainly ..

      Did anyone combine the 2 better .. imo .. No
    Well expecting a game to have the best balance between PvE/PvP and have the best PvE of any MMORPG at the time is a rather big ask. :)
    botrytisultimateduck

     25 Agrees

    You received 25 Agrees. You're posting some good content. Great!

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    Now Doesn't That Make You Feel All Warm And Fuzzy Inside? :P

  • TheocritusTheocritus Member EpicPosts: 7,367
    If I could PVE without PVP being a problem then it was done well...if the PVP interfered with PVE, then it was not done well.
    AlBQuirky
  • KyleranKyleran Member LegendaryPosts: 35,762
    You forgot to put “for me” at the end of the 2nd paragraph.
    Nah, it's not opinion. It's fact. The sky is blue, water is wet, DAoC combined PvE and PvP the best, dogs are awesome, the universe is vast... you know, basic facts that can't be argued against.

    Thats what I was trying to point out with my post. You keep pushing your subjective opinion as an objective fact. It makes no sense trying to convince others that your opinion is right and theirs is wrong.

    You can see in this thread that some people didnt like the way DAoC combined PVE and PVP.

    You shared your opinion. We acknowledged it. Some of us agreed with it. Some of us did not. It is time to move on, mate.

    Lighten up. It was a joke.
    For what its worth, I totally agree that dogs are awesome.  :)
    Bah, "everyone" knows Catz Rule!

     B) 
    blueturtle13coretex666

    "See normal people, I'm not one of them" | G-Easy & Big Sean

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing FO76 at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

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    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






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