It's often said a large percentage of players in most F2P games actually pay very little or nothing at all. I will assume it is true for this discussion.
Games have to be paid for somehow so very often more onerous designs are implemented to encourage more to spend and some to spend big.
Monthly subs are great for gamers who put a lot of time in one or two games, but for those players who "hop" around between a lot of different games, not so much.
Few people enjoy paying for a service they might not ever use so I'm surprised we haven't seen game devs provide a "pay as you go model."
No, not the old pay by the minute plans like Genie or Compuserv had, but one where gamers could buy blocks of game time in advance, which could in turn be "spent" in smaller increments than monthly.
Optimally for the gamer these prepaid credits could be consumed by the minute much as is done with prepaid cell phones.
If that might be too much to manage for games perhaps consuming credits by the hour, day or week would be more cost effective while still being more attractive to hoppers than a monthly sub.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
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Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
I think one of the problem is if you are a hardcore player you pay much more. While in subscription model you pay a fix amount no matter how much you play.
And if you pay by day or week. There are people who play everyday but only a little bit per day. The model is bad for them.
Your system sounds great, though. Unfortunately, MMO makers stopped making their games for players and now make them for investors. So any system that's good for the players will be quickly passed over
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
I've said it before, I'll say it again, there are some mobile games that have it worked out much more to my liking. Simply put, ad supported revenue is built into the game.
In one game I'm playing currently there are 4 places where you can opt to watch a 10 - 20 second ad, which, during that time, I put my phone down while it plays.
One of those places is to get cash currency in the shop. (You can watch 1 ad every 45 minutes for 10 currency. Most items you might want to buy that cost currency are around 1000 - 2000 currency, which is completely do-able in a short amount of time.)
Another place is in the cash shop, to refresh the item list of in-game currency items.
Another is during the game, if you want to earn an extra 50 gold while browsing a shop.
Lastly, upon completion of a mission, you can earn 1 extra reward chest after completing a boss battle.
Or you could spend 15 dollars to get the majority of these automatically without having to watch ads at all.
To me, this is the best solution, because you get a 100% free version of the game, complete with cash currency, that only requires your time, and keeps you competing with those that pay actual money.
The company as a whole gets revenue whether you pay or not, for as long as you watch ads, and most people would opt in for the ads, because it's micro advertising, like a commercial break during the game, for real-in-game incentives. If they don't choose to watch the ads, and don't choose to pay the subscription, or pay for the currency in the cash shop, it's not like they can't play the game, but inherently they just won't get the premium stuff of those who do.
Sounds fair to me. I like that system honestly.
Besides, as you know, it hasn't been either/or for many years now. Almost all games with a persistent online world, which are the only types where any kind of sub is even feasible, now have optional subs on top of F2P.
Buy the box (or "starter bundle"... same thing really), cash shop and optional sub is the new "normal." Studios would need to be dragged kicking and screaming away from this model that leaves no penny behind.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Meanwhile, I stand there denuded while everyone else looks like Sir Lancelot.
Can't say enough bad about "F2P."
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Offer a very basic core game for free. This allows players can experience the game world and get a feel for the game overall, and not become overwhelmed with a massive world when they first start.
Then continue to make small batch content (AKA: DLC's) (which includes, Zones/Classes/Races/Etc/Whatever), and sell that content piecemeal in the store, along with the more traditional options like; cosmetics, bank space, character slots, etc.
And obviously also have Expansions.
Then Make DLC's for the expansions, so players will need to buy the expansion to access the additional DLC's.
Or offer complete access to all the DLC's for a monthly sub.
That way, everyone can use a system that works for them.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Also, Some games like GW2, allowed you to buy gem cards directly right from Walmart, so you could just buy those with cash, and never have to give any bank info.
Even someone who is under age, with an adult on the account, can have an account.
You can even get a prepaid "credit card."
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Logic, my dear, merely enables one to be wrong with great authority.
Second, if you use money then I can't imagine not having some sort of bank account. My question stems from thinking that you might be alluding to other cultures that use money differently or just have "different money." But then that begs the question how they are buying computers and internet without a bank account.
My view of the world is fine. But when you just make a statement without any context it requires clarification.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
What the hell is the alternative? Joe's check cashing corner joint? Mattresses?
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I thought if a person such as you could purchase game time credits, spending them how and when you wish, it might be more palatable.
Taking it a step further, what if these credits could be traded or sold to other players?
Then you could take advantage of perhaps buying larger time blocks knowing you could one day sell any you don't use, even if at a discount.
As @Iselin said, while seeming to be consumer friendly most game devs would likely view such an option as a threat to other monetization methods being employed which they view as more profitable.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED