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Red Thomas explores what we know about Amazon’s excursion into the MMO genre and what New World might signify for future games from the company. Red also explores the timeline of what we know surrounding the new Lord of the Rings project and who that may or may not matter to New World.
Comments
Also I have some doubts about both the TV series and the MMO. There are a number of issues that I think will be side stepped, like how few men there are mostly just on an island called Numenor, though they could feature some early mannish tribes I suppose. But such issues make me doubt they will be that faithful to the Tolkien Setting.
This quote completely misses the mark. The only reason Amazon has gone back to a "more traditional development process" is because they can afford to. Most game companies today don't have tens of millions of dollars lying around to build a game. They have to generate interest in their game, and attract investors, in order to fund the development.
That and they own Twitch, so they don't need to do things for "marketing." However, the problem with anything being developed by Amazon is that it will be desired around Twitch. That was one of the first things the Amazon studio said when they announced they were working on games, games with twitch integration.
And the personal, unnecessary grammar attack on Smed. A journalistic assist to the you Mr. Thomas. Use [sic] next time.
Every other comment made is hearsay and speculation. The new game looks cool and it seems a lot of people really enjoy LotRO. There's nothing wrong with options.
Amazon is in unique position of having big bucks but also being brand new to video game production. They NEED quality releases to establish themselves not like the almost as wealthy but totally jaded EAs and Activisions of the world.
This is a good thing happening here.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Crowdfunding and all that hoopla has never been about money for a whole lot of studios. It's just been a marketing method that paid for itself. Sometimes a tool to generate market data before they start shopping VCs.
I suspect that we'll see a lot (though definitely not all) larger studios put more and more lead time on their games ahead of announcement over the next few years.
On the one hand, I am very pleased that a company with so much money is attempting to enter the MMO market, that's a very good thing in general. I like their approach to testing and their willingness to take a step back and redo some sections of the game. I also like the fact that New World isn't an RPG, so this may well be the very first MMO survival game ever.
On the other hand, I dislike survival games and didn't get on with the alpha, so I find myself with no interest in playing. I also can't help but feel like New World is going to be a relative failure - there are too many design decisions already locked in that are guaranteed to reduce it's lifespan. In particular, they designed the game around vertical progression and PvP....a guaranteed disaster. Power gaps always ruin PvP. Then there is the land-grab situation plus the heavy focus on grouping to get the most out of the game....again, another design that is guaranteed to drive away large numbers of players.
Finally, I'm also curious to see whether, at release, it will actually be an MMO or not. It was during alpha from what I could see, but they were still talking about 250v250 battles during alpha. More recently, they've been talking about "100 player battles" and, iirc, they've been talking about putting those battles into instances. I had doubts that the game would actually be an MMO when it was first announced, in fact I predicted it would just be an normal multiplayer online survival game. I was pleased to be wrong when I tried alpha, but now my fears have returned.
I think Brad got the credit for making the fun game, while Smedley got the blame for trying to milk people dry off it.
Wait for the PvP blog, I'm thinking instance talk is a misunderstanding of the system by the German MMO site.
This game will not be doing anything that looks better or works better than Atlas.Atlas has the exact same level of detail/graphics only Atlas does more,has more layers to the game design.Let me see 50 creatures in close vicinity,more objects,more animations,let me see what makes this Lumberyard engine so good.
I realize the little we have seen is not even Beta but still there is also nothing to see there either.How long will it take for New World to deliver on some eye candy or some layers of design that give us a lot to do?
As for instancing pvp,how else would you do it?I realize hardly anyone i ever hear say something,understands how badly pvp ruins the potential of PVE,people just do not get it.I am not saying this team is going to do a better job with both by separating them,i am just saying that separating IS the better option.The idea might not appeal to some but it is a better design for the game that is not catering to any one individual.
My hunch,New World doesn't get pve or pvp done right.or even well.
Never forget 3 mile Island and never trust a government official or company spokesman.
IDK maybe you haven't seen how this site operates for a long enough period yet.It's ok you'll "get it"after a while.
There is no reason we should be hearing about New World until there is actually something to offer but hey they want to stir up some interest for the pre orders.I am sure there are loads of people who feel the impulse to pre order a game for no sensible reason at all.
Another thing,all you need to know is SMEDLEY ,then you know this game is going to be an over promoted DUD.
Never forget 3 mile Island and never trust a government official or company spokesman.
Cloud based, AI driven game worlds is still the true next gen in mmos, and it WILL happen just a question of who does if first and best.
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
Such as?