What a dumpster fire. I hate that it's true but we are in the transitional phase of mobile games becoming the primary and everything else secondary. Too much money to ignore that market.
What a dumpster fire. I hate that it's true but we are in the transitional phase of mobile games becoming the primary and everything else secondary. Too much money to ignore that market.
Is this even a mobile game? I haven't seen anything that indicates it is and ARPG's are nothing new. There will always be both markets, it may get to a point where they are a shared market with mobile just being an alternative platform like the rest but you can't create the immersive experiences for a small screen that you can for the other platforms, and that's an experience people will always want.
What a dumpster fire. I hate that it's true but we are in the transitional phase of mobile games becoming the primary and everything else secondary. Too much money to ignore that market.
It doesn't look mobile at all. It has a 4 button interface for console obviously, but nothing about that video looked like mobile. It just looked like a non finished ARPG.
4 abilities... building around Mobile much? Totally not a MMO. Think diablo but you can also play on your mobile. Honestly for your first real game other than the card game.. color me unimpressed.
4 abilities... building around Mobile much? Totally not a MMO. Think diablo but you can also play on your mobile. Honestly for your first real game other than the card game.. color me unimpressed.
You should try watching the whole video and listening to what they are saying. Those four abilities are part of a deck system so as you use the abilities you draw new ones from the deck, and you build the deck. That's something very new.
I'm in for this game. Sounds interesting and has some fresh ideas.
Ohhh, summons! I am curious to see how the deck building will work.
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That floating animation looks so fucking stupid. I hope to god they rethink these character archetypes. So boring.
Yeah both gameplay vids are wizard type classes. Magic has so many diff types of "classes" and the first ones they choose to show are generic wizards that every eastern game has and usually has first. Would like to see some of the gritier and/or unique classes that exist in this IP's universe.
I generally like ARPGs but I'm not a fan of deck systems neither here nor when Garriot did it with SotA or MtG for that matter. It's just too "gamey" with not much of an attempt to portray it as realistically plausible.
I mean fantasy games going back to the original D&D have had some element of chance with things like to-hit and saving dice rolls etc. or even unpredictable procs. But when you knew how to do something, ie. learned a skill or spell, there was no RNG about whether you could use it or not. It might hit harder sometimes or proc effects, and there could be resource or daily use or other timed limits but that's plausible based on how much doing something special took out of you and how long you then had to recuperate before you could do it again.
But this thing of build a deck of things you know and then get to use them based on chance just has no plausible connection to how doing what you know how to do actually works.
I'm not saying that MtG isn't fun as a fantasy card game just that the random card system is another layer of game between you and the role you're playing.
But that's just me. I get enjoyment out of systems that help me pretend I am that wizard and much less so when gaminess gets between me and that fantasy role. /shrug.
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4 abilities... building around Mobile much? Totally not a MMO. Think diablo but you can also play on your mobile. Honestly for your first real game other than the card game.. color me unimpressed.
You should try watching the whole video and listening to what they are saying. Those four abilities are part of a deck system so as you use the abilities you draw new ones from the deck, and you build the deck. That's something very new.
I'm in for this game. Sounds interesting and has some fresh ideas.
Seriously? It is from PWE and Cryptic, you will blanch at the monetization this game will have.
What a dumpster fire. I hate that it's true but we are in the transitional phase of mobile games becoming the primary and everything else secondary. Too much money to ignore that market.
Is this even a mobile game? I haven't seen anything that indicates it is and ARPG's are nothing new. There will always be both markets, it may get to a point where they are a shared market with mobile just being an alternative platform like the rest but you can't create the immersive experiences for a small screen that you can for the other platforms, and that's an experience people will always want.
While not a mobile game you can bet it will be monetized like a mobile game, so he is not far off in his statement.
If this doesn't end up on mobile I would be surprised. Bad choice of words in my initial post but it's very obviously made to be easily ported to mobile. Why else would you go out of your way to make a game that looks like it came out of 2008? Even the Switch can run better than this.
Love all the idiots jumping on the "its mobile trash " bandwagon. Shows they don't bother looking in to it, the combat is a deck system, and the game us far from finished. Then again we live in a day and age where these same morons believe that making a game us easy.
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I'll exile this black 1/1 rat from my hand and cast myself free, peak into the dev team and make them discard this joke of a game.
They most likely have a reanim deck and I'm afraid a zombie version of this horrid monster of a game would be even worse... but of course they might be unable to unearth it, all depends on which path you exile said 1/1 rat
Comments
Is this even a mobile game? I haven't seen anything that indicates it is and ARPG's are nothing new. There will always be both markets, it may get to a point where they are a shared market with mobile just being an alternative platform like the rest but you can't create the immersive experiences for a small screen that you can for the other platforms, and that's an experience people will always want.
It doesn't look mobile at all. It has a 4 button interface for console obviously, but nothing about that video looked like mobile. It just looked like a non finished ARPG.
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You should try watching the whole video and listening to what they are saying. Those four abilities are part of a deck system so as you use the abilities you draw new ones from the deck, and you build the deck. That's something very new.
I'm in for this game. Sounds interesting and has some fresh ideas.
Diablo4 and poe are gonna kill this game and I don't even like them either
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Yeah both gameplay vids are wizard type classes. Magic has so many diff types of "classes" and the first ones they choose to show are generic wizards that every eastern game has and usually has first. Would like to see some of the gritier and/or unique classes that exist in this IP's universe.
I mean fantasy games going back to the original D&D have had some element of chance with things like to-hit and saving dice rolls etc. or even unpredictable procs. But when you knew how to do something, ie. learned a skill or spell, there was no RNG about whether you could use it or not. It might hit harder sometimes or proc effects, and there could be resource or daily use or other timed limits but that's plausible based on how much doing something special took out of you and how long you then had to recuperate before you could do it again.
But this thing of build a deck of things you know and then get to use them based on chance just has no plausible connection to how doing what you know how to do actually works.
I'm not saying that MtG isn't fun as a fantasy card game just that the random card system is another layer of game between you and the role you're playing.
But that's just me. I get enjoyment out of systems that help me pretend I am that wizard and much less so when gaminess gets between me and that fantasy role. /shrug.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Like, you're making an ARPG
The first logical question is "Where do the majority of the ARPG audience reside?"
Oh right, they're all on PC playing POE.
Maybe we should advertise a PC build....
Make your console version if you want but I have 0 idea why you wouldn't want to appeal to the preexisting ARPG (or people playing MTG on PC) first.
This is just sad.
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