One for me is that society is literally held together by razer thin accountability. Fully expect people at their worst if society ever broke down. Maybe I should be making a bunker that's decked with supplies and weapons for the last days lol.
Designing MMORPG made me change my atheist views. If someone told me something as complex as a MMORPG was made by random code I'd look at them like they were crazy. Reality, the universe and all the rules are so much more complex maybe there had to be creator. Maybe this is a divine simulation.
What about you that was profoundly changed by MMORPG?
Comments
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
MMORPG's provide us with worlds that we can not live in in rl.
Having a bad day log in and play whatever mode you enjoy the most and you will feel better. Feeling old, can't see well enough to spar, log in run synapse and your as fast as the kids again. People are pack animals we all seek a place to belong, a sense of accomplishment a reason to be. to the original poster God has revealed himself in nature so that even the heathen can see that he exists.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
You can see my sci-fi/WW2 book recommendations.
I'm curious if you've read Bowling Alone.
Logic, my dear, merely enables one to be wrong with great authority.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
What we did 40 or so years ago was just pick out the type of friends in the community with like interests and still ignored the rest.That doesn't mean we still don't see a neighbor in passing and say hello,it's just considered being a decent person.
Online has not changed our perception or our community type feelings it just makes it easier to find and interact with like minded people.
Like people 50 years ago didn't go knocking door to door...Hey do you guys like hockey or do you guys like to party or do you guys like camping,fishing?You just came across those similar type people in passing or met them at the actual events or through the kids interactions at schools or during their sporting events where parents would run into each other.
I am saying that we are still the same people,main difference is that we see more weirdos because,well there are a lot more people in this world now and have a lot more media outlets.If anything we have lost touch with morals,people are more selfish minded now than ever,will do whatever suits themselves with no care weather their morals are correct in harming others.
Never forget 3 mile Island and never trust a government official or company spokesman.
I've learned that Gaming is the Best Delusion...for me.
Gut Out!
What, me worry?
The "inconvenience" of real life could be a major factor. Instead of taking the time and effort to actually go somewhere, you click a few links, type a couple of abbreviated words, and voila!
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Monetary Model:
I believe Buy to Play is the best model with Item Shop for non P2W gizmos and skins. Guild Wars 2 is the best model here. I will take this. But if going with Sub based, I would stay at 5$ per month with Item store for skins.
PvE:
Open world PvE been a neglected feature over the years in exchange for the Open World PvP stuff. Open World need Dynamic Events of different levels to bring people together for large group PvE content that casuals and core players can easily get together for and core players can lead the masses from there. again Guild Wars 2 did a good job here, but been doing a bad job lately with their Meta Events. Not sure their developers really understand why they were successful in this early on. Spawn timers for large scale Open World PvE is a great concept since players know where to go and when to be there for more players to also be there to join in on the fight and objective.
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Instanced Raids and Dungeons should still be a thing, but I am under the belief that a Party Dungeon doesnt need to be limited to 5 players or less. I want to see Party Dungeons of 7-10 players, same Trinity (1 Tank, 1 Melee Off tank/DPS, 1 Healer, 1 Support Heal/DPS. rest DPS) Rift did a good job here in Vanilla Rift for its Hybrid group roles which made group dungeons fun to play and less stressful. There are less Tanks and Healers per DPS in most MMOs, so why not group more DPS players per tank/Healer in the group? Raids can stay Hard Core like traditional with some easier raids here and there for intro raiders.
PvP:
I am tired of the fail string of FFA Open World MMOs or the FFA Lite Open World MMOs like Archeage. I want Faction PvP. I dont mind Open World PvP, but need to be optional and Faction only. No FFA. No going rogue. None of that stuff. World of Warcraft had a good balance of Open world PvP and PvE. I like Faction City raids. Need more mechanics to help organize these type of things in the world though.
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Instanced PvP is also a great thing IMO. Again WoW has been one of my best experiences with this with their Battlegrounds, and also with Vanilla Rift close by. But No Arenas/rated small scale PvP. it always lead to balance issues and always creates a bad corrupt Min/Max strict Meta community, limiting freedom of builds.
Classes:
I like Guild Wars 2 model here as well as Vanilla- WoTLK model here with classes being Unique and having their own Unique game mechanics from each other. I dont like Archeage system in which classes are just the abilities on the character. There are no class mechanics. I still want customization, but I want it within the bounds of my class' game designed mechanics.
Housing:
After experiencing Archeage Unchained, screw Open World Housing. I believe Rift had one of the best player Housing experiences. Some Open World Market Building, and town building is also a good thing as well, but I still want my own instanced housing that I can fully decorate and build in like a Minecraft/7 Days to Die sort of thing.
Theme:
I still prefer High Fantasy theme, like World of Warcraft and Guild Wars 2. This includes the large weapons and high fantasy armors and stuff like that.
Philosophy of MMO Game Design