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As Bradford moves towards the finish line of his review of Minas Morgul, something has been nagging at him for the last few weeks - something that only became really clear over the past weekend. LotRO's storytelling style is, unfortunately, starting to show it's age.
Comments
On one hand, "yeah, it's an old game" and making too many changes might change too much.
On the other hand, and to the point ... I kind of agree. Not only do I agree, I've always felt this way.
I remember seeing the game play out the Moria story ... erm was it Durin's fall? Names don't stick ... and it felt horrible. It looked horrible.
I just don't think they have enough money to pay for voice actors and I seriously doubt their engine can handle well done/well "shot" cut scenes.
I also remember the prologue to the High Elf Story where you literally sit there and watch text go by for a loonnnng time. Not captivating.
Still, should it be changed? Would changing it lose other customers? Not sure. I think if it was my game I'd try to change it.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
if a game dose not have VO i get nearly to nothing off the story. Im over reading quest text. Ill read the few notes laying around, but Quests and NPC need VO.
But LOTRO, i really think its an underrated mmorpg. If this game had a bigger budget it would be sooooo goood.
Im enjoying the cotnent right now
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
While it would be great if EVERYTHING in a MMO was exciting, you're going to get boring stuff and frankly any of the council quests or even the one's where you go back in time and be someone else just aren't fun and I don't think they'd ever be.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
The game is getting old.
Has the playerbase gotten older? Possibly - if so though that would suggest that LotR hasn't attracted "younger players" ....the playerbase has probably aged.
with that in mind, I can't agree with you.
Wasting money on non-gameplay content is silly. You want to be spending that money on gameplay, whether that be new gameplay or fixing/polishing existing gameplay. That is how you engage your community, that is how you create fun memories and increase retention. Voice-overs and cutscenes don't do either of those things, they just give us a bit of wonder/delight the first time we see them, but those feelings pass very quickly.
On the actual stories in LotRO themselves, they started going downhill even before Moria launched (forochel was weak!). Each expansion contained progressively worse writing. the epic stories remained OK for a while, though the gameplay of the epic stories was lacking from launch. but all the side quests and area quests were pretty rubbish in the expansions.
What made the biggest difference in LotRO to me was the introduction of the map markers. At launch, you HAD to read all the quests, because that was the only way to figure out where to go. This would mean re-reading a lot of quests and this forced engagement with the story resulted in more of it sticking. As soon as they added the map markers, you didn't need to read the quests any more. Even if you did, you'd only read it once, then just follow the map marker. This meant less engagement with the story and thus less enjoyment for the players, but from the devs point of view it meant they didn't have to put as much effort into the writing either, and it showed.
The problem with your statement (and I'm sure you know this) is that it's very unique to you.
And of course those like you.
The whole idea of a role playing game is that your character "plays a role" at the very least and that there is some sort of narrative for that role to fit in.
Now, whether an mmorpg should have story is up for debate. But since "rpg" is in there it probably should.
At least on some level. It might not be an actual "story" but it could very well be things happening in the world that affect your character and that your character needs to respond to.
I don't know of any single player role playing games that aren't story driven. Table Top games are story driven unless the game master is just leading the players through a hack and slash with no background and no reason they should be there. "Usually" that's not the case.
In Lord of the Rings Online the developers decided to make it story based. So "the game play" is also story and therefore they could apply resources to make that story more compelling or better.
Additionally, if there is no "story" of some sort you sort of get, for example "Doom." You just move through and destroy things. That's fun but can get a bit old.
I also agree on the map markers. When they took away the need to actually read the quests and figure out where you were going it was a huge downfall for the game.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
u are missing tons of good stories , i read the main quests of mmorpgs and skip sidequests
Lotro is a story itself , yeah we know it already but still...there are some funny moments and if u are just a fan u will notice tons of details on the books
Logic, my dear, merely enables one to be wrong with great authority.
This is the "internal" part of playing the game. It allows you to understand the world, the characters. It is an integral part of a role playing game.
Don't get me wrong, there are a lot of crappy stories in mmorpg's and some are just "we have 3000 quests!" but there is another axis that you just don't like but that others do and that others appreciate.
Granted, if all I'm doing is reading text and collecting 3 things and then repeating, then that's crappy.
But I can assure you that internalizing "story" is a part of game play. At least for some and definitely for me.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
It's = it is
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
The population in Lotro is definitely older. nothing wrong with that either.
At the other hand, I remember my days in SWTOR. Initially it was - wow, VO! Impressive! Give me more! After 100th voice over I became almost frustrated, like "omg, this again...". The only thing I waited for was my companion (love, you know...).
Would I personally like SWTOR style voiceovers in Lotro? Probably no. It would bore me after first few regions.
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