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New MMORPG Corepunk Announced, Beta Signups Live - News

SystemSystem Member UncommonPosts: 4,514
edited December 2019 in News & Features Discussion

imageNew MMORPG Corepunk Announced, Beta Signups Live - News

A new cyberpunk MMORPG called Corepunk has been announced.

Read the full story here



  • achmedeachmede Member UncommonPosts: 195
    I am getting Torchlight/Cabal/WoW vibe from this game.
  • ShankTheTankShankTheTank Associate Editor / News ManagerMMORPG.COM Staff UncommonPosts: 133
    This honestly looks sick
  • Mackaveli44Mackaveli44 Member RarePosts: 606
    This looks actually really interesting
  • ArteriusArterius Member EpicPosts: 2,595
    I don't think it looks to bad. I would be curious to play it and try it out. The only problem I have is the UI is a little too LoL. Like they copy and pasted it
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  • gastovski1gastovski1 Member UncommonPosts: 73
    "We are planning to start Open Beta Test in Q4 2020"

    no thanks.
  • DarthDowtyDarthDowty Member UncommonPosts: 33
    Wildstar feels.
  • crankkedcrankked Member UncommonPosts: 178
    edited December 2019
    Why does it look like the characters are in a running animation but somehow at the same time look like they are slowly moving through quicksand? If movement is going to be that slow, I'm out. Plus, open world PVP? Meh, no thanks....
  • slowz2secretslowz2secret Member UncommonPosts: 65
    Finally a mmorpg that is not recycled from asia, this looks amazing
  • RhoklawRhoklaw Member EpicPosts: 6,705
    When the developers actually advertise ganking as a core part of a game, yeah, smh.

  • QuizzicalQuizzical Member LegendaryPosts: 21,461
    If movement and aiming are both controlled by the mouse, then that gets you all of the drawbacks of action combat with none of the advantages.
  • DMKanoDMKano Member LegendaryPosts: 21,977
    edited December 2019
    looks too cheery and colorful for my tastes

    also combat looks slooooooooooooooooooooooooooooooooooooow

    not a fan so far - hate the slow movement, the graphics look WoW meets Wildstar - hard pass

    Paladin looks straight out of WoW - the color scheme on armor - the armor itself - it's a huge ripoff.

    The orc - same thing - WoW orc - like wtf?

    The UI as pointed above is a ripoff from LoL

    All of these are huge red flags to me
    Post edited by DMKano on
  • KyleranKyleran Member LegendaryPosts: 34,931
    edited December 2019
    Their stated  PVP mechanics are a bit confusing.  On one hand they have a flagging system to opt in / out but also a karma system as well, normally it is one or the other.

    Also supposedly 100 developers in both the Ukraine and Amsterdam have been working on the game for over 5 years, yet we are just hearing about it now.

    One of the better kept secrets in gaming if true, I remain wary and skeptical at this point, especially as the business model remains undefined.

    The stench of early access or crowdfunding is strong with this one.


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  • DMKanoDMKano Member LegendaryPosts: 21,977

    crankked said:

    Why does it look like the characters are in a running animation but somehow at the same time look like they are slowly moving through quicksand? If movement is going to be that slow, I'm out.

    Plus, open world PVP? Meh, no thanks....

    yep looked beyond slow to me

    I got bored justing watching them run for 2 seconds lol. Painfully slow
  • TorvalTorval Member LegendaryPosts: 19,934
    It looks sort of like a Lineage knock-off. Isometric, open pvp with a karma system, and classic ARPG style combat.

    They didn't  show much but it looks a little slow-paced, something WH40K Inquisitor suffered from before a combat revamp. Hopefully this team will pay close attention to pacing. It's something to watch and they haven't asked for $450 dollars to "test for them" yet so I'll keep an eye on it. The biggest strike, for me, is that MMOs are so predictable and boring now and I see nothing about this game that says otherwise.
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  • DMKanoDMKano Member LegendaryPosts: 21,977
    Rhoklaw said:
    When the developers actually advertise ganking as a core part of a game, yeah, smh.

    Well developers are a small team from Ukraine - so their experience is questionable at best
  • IselinIselin Member LegendaryPosts: 13,313
    What they show looks polished for an indie dev team. They've got to speed up that walking animation though. That sticks out like a sore thumb.
    “Microtransactions? In a single player role-playing game? Are you nuts?” 
  • LukzfreshLukzfresh Member UncommonPosts: 124
    Gives me some Albion vibes. Game could be good but getting an image of cheese in my head. Fingers crossed thought :)
  • oriya9oriya9 Member UncommonPosts: 36
    I like the artstyle. Will definitely check it out when possible.
  • sacredcow4sacredcow4 Member UncommonPosts: 244
    Game looks super interesting. I hope they bring on a marketing or business consultant though. Selling open world ganking in the trailer(when the game looks like it is way more) is a quick way to kill you game as you get a vocal minority asking for things that literally kill games.
     I've been here a while...
  • cutthroattcutthroatt Newbie CommonPosts: 4
    This looks AMAZING
  • Phoenix_HawkPhoenix_Hawk Member UncommonPosts: 153
    Open world "PvP," better known as ganking, where the no lifers/whales group up to attack lone n00bs, yeah, that;s a big pass for me. Some may get off on that, but I sure as heck don't.
  • MightyUncleanMightyUnclean Member EpicPosts: 2,743

    Developed in the Ukraine? Over 100 developers? Come on guys. If it gets developed with private funds, OK. But the second they start asking for crowdfunding, please, please don't fall for it again.
  • NtheShadowNtheShadow Member UncommonPosts: 5
    Looks like a cleaned up version of City of Steam that I beta tested a few years back.
  • mcrippinsmcrippins Member RarePosts: 1,434
    Looks fun! Just not sure how I feel about the fog of war thing. Will be interesting to see how it plays out.
  • GroqstrongGroqstrong Member UncommonPosts: 392
    Looks good, I hope they speed up animations though.
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