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Steven is a stickler for class changes and balances, especially in the competitive arena and WvW. So what does he think of the latest round of tweaks and changes made by ArenaNet? Check out his thoughts in his latest column.
Comments
That's why I love the rock paper sisors of games like daoc. Loved my lil posion stealth backstabber. 2 classes I would almost always kill, 2 clases would almost always kill me and some it was a tossup.
Sorry my no English gud
Same. I liked my shatter mesmer back in vanilla GW2 but then burst damage just became the meta and all it turned into was who can hit their rotation first.
You can actually see this everywhere now, it's worse than it's ever been in PvP. Maybe, 5 months ago, you could go to Metabattle and see 5 - 10 different PvP builds, with about half viable. Now you see maybe 3 or so for most classes in conquest.
There was a time where you could select a number of skills and builds to do just about anything, but as time goes on, they've focused on making everything very specific. You have group content in the open world that requires you have very specific abilities available.
It used to be the game could be played by just about any class in any situation, now, if you aren't choosing specific sub classes and builds, you just aren't very useful.
We really gonna call early days of GW2 "vanilla"? What even is vanilla? I've been around since pre release and they have been tweaking class stuff since the first month of launch. Honestly I can't even remember what my Thief main was like when I first hit 80 because so many changes have been made since.
That's what businesses do. They monetize to keep the lights on. How else are they going to keep the servers running with a 7 year old b2p game?
The problem is someone like you who doesn't understand what it's like to own and/or manage a business.
Frankly, if the monetization was half as harsh as you make it out to be, maybe they wouldn't have had to lay off a third of their staff recently.