with 1 dollar being worth 5 in terms of development for SC vs traditional publishers (per Chris Roberts) - This is now the equivalent of 1 and a 1/4 Billion Dollar game.
well, if they actually manage to sync all those different clients into one game some day, i will try to find out how much of the game i can actually play, without buying spaceships or whatnot for real money (and just buying "the game")
but i guess whatever happens, this game can't be much of a failure anymore, on a finance base
"I'll never grow up, never grow up, never grow up! Not me!"
@ShankTheTank You're wrong. 2.4 million have not funded this game. They are counting all those registrations from all those Free Fly Events, multiple times per year for over 7 years, regardless if they spent money.
IMO, 2.4 million people trying a game over a 7 year period of time is not impressive. For example, how many millions registered in the first day Crimson Desert was announced? Well, it was more than SC can do in 7 years.
What is impressive, is the amount of money they have raised and all the many ways to make even more money, than to finish an actual game.
So my question to you is, Roberts can make $250 Billion dollars and still not release a game, how is that good for the gaming community?
As much as i hate how stupid and ridiculous the whole project is, i must give props and applaud the management of this company, for their ability to continue successfully scam people for their money..and it works
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I'm confused. Been playing this for the last week or so with a friend, and we've been having a good time. I understand that there's a ways to go regarding development, but technically the game is already in a playable state. There are missions to do and ships to fly, and I gotta say, it's a beautiful fkn game.
It’s clear some of the money was stolen along the way... regardless of when the game is released.
Actually forbes has documentation of it, if I'm not mistaken they develop the game in cryengine in 2012 and then scrap everything 2016 and move it to lumberyard because cryengine is bad for multiplayer games "Looks pretty but shit for multiplayer" 4 years development money down to the toilet The closest thing for Star citizen having "diarrhea", later they get sued by crytek because when migrating they use some of the assets from cryengine, more money down the toilet. I don't think this is the end.
Actually forbes has documentation of it, if I'm not mistaken they develop the game in cryengine in 2012 and then scrap everything 2016 and move it to lumberyard because cryengine is bad for multiplayer games "Looks pretty but shit for multiplayer" 4 years development money down to the toilet The closest thing for Star citizen having "diarrhea", later they get sued by crytek because when migrating they use some of the assets from cryengine, more money down the toilet. I don't think this is the end.
You are mistaken. Long running thread on it and other stuff surrounding it - now closed.
In a nutshell: Early development = CryEngine 4.x (or whatever it was) + RSI developed code Current development = Lumberyard + RSI own code
However since Amazon "bought" CryEngine 4.x (the exact same version whatever the number was to which they started adding their own stuff:
Current development = CryEngine 4.x (or whatever version) + Amazon own stuff + RSI own stuff.
The whole change over took - something like - a couple of days for a couple of people.
The benefits were access to all the other tools / engines that Amazon have incorporated into Lumberyard along with thousands of bug fixes to the CryEngine code. And presumably financial benefits. So no they didn't scrap 4 years of work and it looks like a smart move.
Maybe you misread the Forbes article - or it was simply wrong or designed for clicks like the 2017 one about them being out of money (clearly wrong).
It’s clear some of the money was stolen along the way... regardless of when the game is released.
Actually forbes has documentation of it, if I'm not mistaken they develop the game in cryengine in 2012 and then scrap everything 2016 and move it to lumberyard because cryengine is bad for multiplayer games "Looks pretty but shit for multiplayer" 4 years development money down to the toilet The closest thing for Star citizen having "diarrhea", later they get sued by crytek because when migrating they use some of the assets from cryengine, more money down the toilet. I don't think this is the end.
aaaactually, i think they got sued just because they switched and didn't continue developing the game in cryengine
"I'll never grow up, never grow up, never grow up! Not me!"
bad choices made by roberts in this game you can just tell he is just indulging in the kickstarter money!
seriously this game coulda been out a long time ago but he keeps tacking on things that coulda been developed post launch like elite dangerous and eve do i really hope this game tanks hard because of what it has done to players! i mean last gameplay i saw rubber banding of everything (ships players objects) and the gun play is kinda poop!
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"Last Stage" lol
Spock, The Trouble with Tribbles
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
but i guess whatever happens, this game can't be much of a failure anymore, on a finance base
"I'll never grow up, never grow up, never grow up! Not me!"
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
IMO, 2.4 million people trying a game over a 7 year period of time is not impressive. For example, how many millions registered in the first day Crimson Desert was announced? Well, it was more than SC can do in 7 years.
What is impressive, is the amount of money they have raised and all the many ways to make even more money, than to finish an actual game.
So my question to you is, Roberts can make $250 Billion dollars and still not release a game, how is that good for the gaming community?
Yet it will not be. It will be a cash grab played by niche crowd. I doubt it will be played by more than 20k active people.
No fate but what we make, so make me a ham sandwich please.
Perhaps it never will release?
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Actually I'm not even mad, that's amazing.
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
You too can come play toy planes with me!
Pizza, yes, but wait...I'm gonna photoshop something else into his hand....brb
Actually forbes has documentation of it, if I'm not mistaken they develop the game in cryengine in 2012 and then scrap everything 2016 and move it to lumberyard because cryengine is bad for multiplayer games "Looks pretty but shit for multiplayer" 4 years development money down to the toilet The closest thing for Star citizen having "diarrhea", later they get sued by crytek because when migrating they use some of the assets from cryengine, more money down the toilet. I don't think this is the end.
You are mistaken. Long running thread on it and other stuff surrounding it - now closed.
In a nutshell:
Early development = CryEngine 4.x (or whatever it was) + RSI developed code
Current development = Lumberyard + RSI own code
However since Amazon "bought" CryEngine 4.x (the exact same version whatever the number was to which they started adding their own stuff:
Current development = CryEngine 4.x (or whatever version) + Amazon own stuff + RSI own stuff.
The whole change over took - something like - a couple of days for a couple of people.
The benefits were access to all the other tools / engines that Amazon have incorporated into Lumberyard along with thousands of bug fixes to the CryEngine code. And presumably financial benefits. So no they didn't scrap 4 years of work and it looks like a smart move.
Maybe you misread the Forbes article - or it was simply wrong or designed for clicks like the 2017 one about them being out of money (clearly wrong).
"I'll never grow up, never grow up, never grow up! Not me!"
seriously this game coulda been out a long time ago but he keeps tacking on things that coulda been developed post launch like elite dangerous and eve do i really hope this game tanks hard because of what it has done to players! i mean last gameplay i saw rubber banding of everything (ships players objects) and the gun play is kinda poop!