In my occupation, every time I finish a matter I am working on, I imagine how it could have been done if it was done perfectly.
Then, on my next project, I try to do that. But it's always the same. Not enough time, not enough money, perfection slows everything to a crawl.
That's kind of how I see Pantheon (as a non-Developer). I think Brad and others had a lifetime to envision the perfect mmorpg. Every detail gets thought though and analyzed. Past games are drawn upon for inspiration.
Trouble is, it's really hard to make something perfect. And somehow, as soon as you try, it's like your project starts fighting you.
I think a lot of Brad's great design ideas will make it into Pantheon. I look forward to that. But I also think a lot of imperfect changes will get made to speed up production, so that production actually becomes possible.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests